
Trinity Wolf 3D Model








































































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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | CM Studios |
Published: | Mar 28, 2023 |
Download Size: | 112.5 MB |
Game Ready: | No |
Polygons: | 13,912 |
Vertices: | 14,015 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | No |
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Favorites: | 0 |
Likes: | 0 |
Views: | 36 |
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Trinity Wolf 3D Model
3D model of an female wolf made in Blender (.Blend) that I named Trinity, Rig and Fur only in blender, other formats only model mesh
===================================TEXTURES=====================================
Body Texture: 3840x3840
Head Texture: 3840x3840
Eye Resolution: 2756x2756
===================================NormalMaps====================================
Mappings applied to tongue, nose, eyes, jaw ,
mouth inside (Normal map, Heitgh, roughness map)
=====================================RIG=========================================
the model has rig (using B-Bones) with full face rig
the model has drivers for (eyes blinking, mouth, nose,breathing)
rig only available in blender
==================================MODEL========================================
Mesh: ( Body , eyes , tonque and teeth )
Body Polygons: 13912
==================================RENDER========================================
The model is being rendered in cycles (With some post processing settings)
========================================FUR=====================================
The model contains 15 Fur divisions ( Hair Particle system )
(Body,mouth,head,paws,tail etc...)
=================================FORMATS=======================================
The model is native to Blender 3.2 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me
===================================TEXTURES=====================================
Body Texture: 3840x3840
Head Texture: 3840x3840
Eye Resolution: 2756x2756
===================================NormalMaps====================================
Mappings applied to tongue, nose, eyes, jaw ,
mouth inside (Normal map, Heitgh, roughness map)
=====================================RIG=========================================
the model has rig (using B-Bones) with full face rig
the model has drivers for (eyes blinking, mouth, nose,breathing)
rig only available in blender
==================================MODEL========================================
Mesh: ( Body , eyes , tonque and teeth )
Body Polygons: 13912
==================================RENDER========================================
The model is being rendered in cycles (With some post processing settings)
========================================FUR=====================================
The model contains 15 Fur divisions ( Hair Particle system )
(Body,mouth,head,paws,tail etc...)
=================================FORMATS=======================================
The model is native to Blender 3.2 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me