
Anthromeat Penis

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Content Artist making 3d items for print, games, and characters for Poser and Daz3d
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Darkseal |
Published: | Oct 15, 2025 |
Download Size: | 6.8 MB |
Software: | Daz Studio Poser |
Compatible Figure: | Original Poser Figure Other Poser Figure Dragon 3 |
dForce: | – |
Included Formats
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Favorites: | 0 |
Likes: | 1 |
Views: | 87 |
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Anthromeat Penis
Do you like Dragons? Furries? Are you tired of not having the perfect anthro cock so your favorite creatures can make babies…or at least "practice" making babies… over and over again? Wait no longer, AnthroMeat is HERE!!!! Now your Super-Ultimate Onyx Hyper-Dragon can spue HOT magma juices all over the place! Don't wait to master… your bate…… get the great…… fuck it. Get ANTHROMEAT TODAY!!!!!!
Poser 6+ , Daz3D
Orginally created for Mil Dragon, but works well on other figures too!
List Of Full Body Morphs
FBM
Long Dong
Retractable
Heads
arrow Head
Bulbous Head
Close Hole
Fat Head
Forked Head
Smaller Head
Shafts
Buldge 1
Buldge 2
Barbs
Second Set of Balls
Veiny
Textures
Armor Plated
Armor Plated Balls
Scales 1
Scales 2
Scaley Balls 1
Scaley Balls 2
Balls
Pull Left Nut
Pull Right Nut
Fits
Fit Side Base Pull
Fit Top Base Pull
…
System Requirements: Poser 6 or above or Daz3D.
What's Included?
AnthroMeat_Readme.txt
EndUserLicense.txt
Runtime
Runtime Folder including the following…
Runtime/Geometries/AnthroMeat/….
AnthroMeat.obj
Runtime/textures/AnthroMeat/…
AnthroMeatColor.jpg
AnthroMeatDisp.jpg
AnthroMeatTrans.jpg
ReflectGrad1.jpg
Runtime/Libraries/Character/AnthroMeat/…
AnthroMeat.cr2 .xmp .png
And……‥ Templates/AnthroMeat/AnthroMeat UV.jpg
Installation:
Unzip the file and copy the content into your Poser directory and merge with Runtime.
If you do not you will have to manually place each item in its respective folder in which it has already been placed in the inventory list above.
Limitations:
Do not re-sell or distribute these textures, images, objects, cr2, pz2 or any other item in this package.
Usage tips:
The scale and position of the conforming hip setting is currently made for Mil Dragon when Mil Dragon is set to 100% (Mil Dragon comes on stage at 250% by default for me….so please note this in case yours is the same).
AnthroMeat works GREAT on other types of figures. Just scale the "Body" of AnthroMeat to match and then rotate and move the "Hip" of AnthroMeat.
Matching another characters genitals is easy. Simply choose with the color picker the hip area color and apply that color to AnthroMeat's material on the "Balls". If your characters shader is more advanced in poser, simply copy the shader from your characters hip area… and paste it to the "Balls" section of AnthroMeat. Then, re-attach the transparency and displacement textures. Leave the other material section for the shaft and tip (the pink part) alone, as this does not "need" to be changed…….unless you want to!!
Most Morphs work well from 0 to 1 and some look great going above and beyond. But, some morphs (the "Retractable" Morph) might intersect the AnthroMeat "balls" when set in the middle between 0 and 1 (.5 for example). This distortion is unavoidable when doing some morphs. Poser moves all points from "a" to "b" at the same rate, and does not care about the in between shape of an object, nor is there a way to control this effect, but I would rather provide more morphs and have you, the user, have the choice to use them or not.
Enjoy!
Poser 6+ , Daz3D
Orginally created for Mil Dragon, but works well on other figures too!
List Of Full Body Morphs
FBM
Long Dong
Retractable
Heads
arrow Head
Bulbous Head
Close Hole
Fat Head
Forked Head
Smaller Head
Shafts
Buldge 1
Buldge 2
Barbs
Second Set of Balls
Veiny
Textures
Armor Plated
Armor Plated Balls
Scales 1
Scales 2
Scaley Balls 1
Scaley Balls 2
Balls
Pull Left Nut
Pull Right Nut
Fits
Fit Side Base Pull
Fit Top Base Pull
…
System Requirements: Poser 6 or above or Daz3D.
What's Included?
AnthroMeat_Readme.txt
EndUserLicense.txt
Runtime
Runtime Folder including the following…
Runtime/Geometries/AnthroMeat/….
AnthroMeat.obj
Runtime/textures/AnthroMeat/…
AnthroMeatColor.jpg
AnthroMeatDisp.jpg
AnthroMeatTrans.jpg
ReflectGrad1.jpg
Runtime/Libraries/Character/AnthroMeat/…
AnthroMeat.cr2 .xmp .png
And……‥ Templates/AnthroMeat/AnthroMeat UV.jpg
Installation:
Unzip the file and copy the content into your Poser directory and merge with Runtime.
If you do not you will have to manually place each item in its respective folder in which it has already been placed in the inventory list above.
Limitations:
Do not re-sell or distribute these textures, images, objects, cr2, pz2 or any other item in this package.
Usage tips:
The scale and position of the conforming hip setting is currently made for Mil Dragon when Mil Dragon is set to 100% (Mil Dragon comes on stage at 250% by default for me….so please note this in case yours is the same).
AnthroMeat works GREAT on other types of figures. Just scale the "Body" of AnthroMeat to match and then rotate and move the "Hip" of AnthroMeat.
Matching another characters genitals is easy. Simply choose with the color picker the hip area color and apply that color to AnthroMeat's material on the "Balls". If your characters shader is more advanced in poser, simply copy the shader from your characters hip area… and paste it to the "Balls" section of AnthroMeat. Then, re-attach the transparency and displacement textures. Leave the other material section for the shaft and tip (the pink part) alone, as this does not "need" to be changed…….unless you want to!!
Most Morphs work well from 0 to 1 and some look great going above and beyond. But, some morphs (the "Retractable" Morph) might intersect the AnthroMeat "balls" when set in the middle between 0 and 1 (.5 for example). This distortion is unavoidable when doing some morphs. Poser moves all points from "a" to "b" at the same rate, and does not care about the in between shape of an object, nor is there a way to control this effect, but I would rather provide more morphs and have you, the user, have the choice to use them or not.
Enjoy!