
FPS Arms 03A 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Davlet |
Published: | Jan 07, 2024 |
Download Size: | 1.5 GB |
Game Ready: | Yes |
Polygons: | 25,963 |
Vertices: | 13,110 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 153 |
Item Ratings

Not Rated Yet
FPS Arms 03A 3D Model
big update 01
_- Now available on the UE version of the engine 4.27 - 5.0-5.4;
- Added two Epic Skeletons versions UE4 and UE5!
- The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
- Minor errors in 3d model skinning have been fixed;
- The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.4;
- The folder with the name - FirstPerson and the blueprints has been deleted; _
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
- Textures with a resolution of 4k(4096x4096);
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine 4.27 - 5.0-5.4 project;
- Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;
- Blender file with two ready-made rigs and customized materials (watch the video);
-
.fbx,
Verts: 13,110; Tris: 25,963;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Unreal Engine 5 Technical Details
Full compatibility with Epic Skeleton UE5 version. Full compatibility with Epic Skeleton UE4 version.
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
correction of fingers (a common problem when retargeting animation);
correction of deformity in the areas of wrist rotation (a common problem);
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig._
Technical Details
Control Rig;
Masks have been added to the material for dynamic color changes. (watch the demo video);
10 color styles;
Two shades of skin texture;
Included textures in sizes 4096;
Low Poly All - Verts 13,110; Tris 25,963;
PBR Materials;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) UE4 rig and UE5 rig
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) demo
Number of characters: 1
Vertex counts of characters: 13,110
Number of Materials and Material Instances: 3 and 17
Number of Textures: 29
Texture Resolutions: 4096x4096
_- Now available on the UE version of the engine 4.27 - 5.0-5.4;
- Added two Epic Skeletons versions UE4 and UE5!
- The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
- Minor errors in 3d model skinning have been fixed;
- The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.4;
- The folder with the name - FirstPerson and the blueprints has been deleted; _
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
- Textures with a resolution of 4k(4096x4096);
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine 4.27 - 5.0-5.4 project;
- Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;
- Blender file with two ready-made rigs and customized materials (watch the video);
-
.fbx,
Verts: 13,110; Tris: 25,963;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Unreal Engine 5 Technical Details
Full compatibility with Epic Skeleton UE5 version. Full compatibility with Epic Skeleton UE4 version.
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
correction of fingers (a common problem when retargeting animation);
correction of deformity in the areas of wrist rotation (a common problem);
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig._
Technical Details
Control Rig;
Masks have been added to the material for dynamic color changes. (watch the demo video);
10 color styles;
Two shades of skin texture;
Included textures in sizes 4096;
Low Poly All - Verts 13,110; Tris 25,963;
PBR Materials;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) UE4 rig and UE5 rig
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) demo
Number of characters: 1
Vertex counts of characters: 13,110
Number of Materials and Material Instances: 3 and 17
Number of Textures: 29
Texture Resolutions: 4096x4096