Modular FPS Arms Pack 06 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Davlet |
| Published: | Nov 07, 2025 |
| Download Size: | 3.6 GB |
| Game Ready: | Yes |
| Polygons: | 13,292 |
| Vertices: | 6,670 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Views: | 1 |
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Modular FPS Arms Pack 06 3D Model
Realistic 3D hands model for first-person or other game perspectives. Includes Control Rig for easy retargeting!
Easily create your own animations or edit existing ones using the Control Rig!
- Full compatibility with Epic Skeleton UE5 version.
- Full compatibility with Epic Skeleton UE4 version.
-------------------------------------------
This pack includes the following:
Military Gloves – Type 1;
Military Gloves – Type 2;
Military Gloves – Type 3;
Realistic Hands – Light Skin and Dark Skin Variants;
Flashlight;
Wrist Pouch;
Tactical Wristwatch;
Basic Military Outfit;
Tactical Arm Straps (Adjustable Sleeve Straps)
------------------------------------------------------
3D model of realistic hands for game engines or other animation projects. The topology is optimized for high-quality hand animation.
- Textures with a resolution of 4k(4096x4096);
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine project 4,27 - 5.6;
- PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
- Blender file with two ready-made rigs and customized materials (watch the video);
- .fbx,
- 5 color styles of Gloves;
- 8 color styles of Clothes;
- Two shades of skin texture;
----------------------------------------------------
The character was configured using Control Rig
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig
(video in the archive)
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
If you need a Blender file with FK Rig and UE5 rig for edits or animation creation. Watch the video here
- Low Poly min - Verts 6,670; Tris 13,292; max - Verts 47,250; Tris 94,037;
--------------------------------------------------------------------------
Update 2.2
- Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link - video in the archive)
- Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link - video in the archive)
Easily create your own animations or edit existing ones using the Control Rig!
- Full compatibility with Epic Skeleton UE5 version.
- Full compatibility with Epic Skeleton UE4 version.
-------------------------------------------
This pack includes the following:
Military Gloves – Type 1;
Military Gloves – Type 2;
Military Gloves – Type 3;
Realistic Hands – Light Skin and Dark Skin Variants;
Flashlight;
Wrist Pouch;
Tactical Wristwatch;
Basic Military Outfit;
Tactical Arm Straps (Adjustable Sleeve Straps)
------------------------------------------------------
3D model of realistic hands for game engines or other animation projects. The topology is optimized for high-quality hand animation.
- Textures with a resolution of 4k(4096x4096);
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine project 4,27 - 5.6;
- PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
- Blender file with two ready-made rigs and customized materials (watch the video);
- .fbx,
- 5 color styles of Gloves;
- 8 color styles of Clothes;
- Two shades of skin texture;
----------------------------------------------------
The character was configured using Control Rig
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig
(video in the archive)
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
If you need a Blender file with FK Rig and UE5 rig for edits or animation creation. Watch the video here
- Low Poly min - Verts 6,670; Tris 13,292; max - Verts 47,250; Tris 94,037;
--------------------------------------------------------------------------
Update 2.2
- Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link - video in the archive)
- Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link - video in the archive)




































