
Ninja 03 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Davlet |
Published: | Dec 21, 2022 |
Download Size: | 1.7 GB |
Game Ready: | Yes |
Polygons: | 44,811 |
Vertices: | 22,918 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 182 |
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Not Rated Yet
Ninja 03 3D Model
Attention! In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
The Blender project has a FK setup configured for easy export to the Unreal engine game engine. This is necessary to add additional bones to the skeleton or another upgrade at your discretion. For compatibility with Unreal Engine Control Rig - use the export settings in the attached screenshot.
- 3d model for Ureal Engine or other animation projects;
- Basemesh optimization for game engines;
- Triangulation model (divided into triangles) for correct export to game engines.
- Included textures in sizes 2048, 4096;
- Low Poly All - Verts 22,918; Tris 44,811;
- In the Blender file, you will find a 3D model and customized materials;
- Ready demo scene in Marmoset Toolbag 3!
- Unreal Engine 5 project!
- Textures: Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scattering and other;
- If you need additional eye colors-see the product in my store - 16 Colors of Realistic Eye;
*PRODUCT DESCRIPTION UNREAL ENGINE *
A low-poly Ninja 3d model for games or video clips. Control Rig. Easy retargeting!
Video : video in the product archive
(The video presentation uses animation from the free MCO Mocap Basics starter pack. According to Epic's policy, I can't add it to the project. But you can easily reconfigure the animation yourself.)
The render was made in the Marmoset program, all other photos were taken in the engine.
The character was configured using Control Rig in UE 5.1.0.
There is no unique paid animation here! (The main animations: walking, running and jumping are taken from Epic and were added to the project for demonstration purposes. This animation has been retargeted and fixed with Control Rig for demonstration);
THERE ARE NO PROJECTS!
A short video tutorial on Control Rig and Animation editing
Animation using Control Rig: video in the product archive
Technical Details
DETAILS:
- Control Rig;
- Three color textures of clothing;
- Included textures in sizes 4096, and 1024;
- Low Poly All - Verts 22,918; Tris 44,811;
- PBR Materials;
- 4K Textures - Body, Clothes;
- 1K Textures - Eyes, Eyebrows, Eyelashes;
Rigged: (Yes)
Rigged to Epic skeleton: (No) ( The skelaton has the same bone structure and name as the dummy, but additional bones have been added for better control over the character, the position of some bones has been adjusted according to the character, so you should use the reconfiguration method to achieve the best result. There are a lot of video lessons with Retargeting the character on YouTube, and therefore I did not record a lesson on Retargeting. )
Animated: (No) (Only Demo)
Number of Animations: (Demo)
Animation types (Root Motion/In-place):(no)
Number of characters: 1
Vertex counts of characters:22,918
Number of Materials and Material Instances:11
Number of Textures:21
Texture Resolutions: (4096x4096 - Body, Clothes; 1024x1024 - Eyes, Eyebrows, Eyelashes )
Supported Development Platforms:
Windows: (Yes)
Documentation: No
The Blender project has a FK setup configured for easy export to the Unreal engine game engine. This is necessary to add additional bones to the skeleton or another upgrade at your discretion. For compatibility with Unreal Engine Control Rig - use the export settings in the attached screenshot.
- 3d model for Ureal Engine or other animation projects;
- Basemesh optimization for game engines;
- Triangulation model (divided into triangles) for correct export to game engines.
- Included textures in sizes 2048, 4096;
- Low Poly All - Verts 22,918; Tris 44,811;
- In the Blender file, you will find a 3D model and customized materials;
- Ready demo scene in Marmoset Toolbag 3!
- Unreal Engine 5 project!
- Textures: Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scattering and other;
- If you need additional eye colors-see the product in my store - 16 Colors of Realistic Eye;
*PRODUCT DESCRIPTION UNREAL ENGINE *
A low-poly Ninja 3d model for games or video clips. Control Rig. Easy retargeting!
Video : video in the product archive
(The video presentation uses animation from the free MCO Mocap Basics starter pack. According to Epic's policy, I can't add it to the project. But you can easily reconfigure the animation yourself.)
The render was made in the Marmoset program, all other photos were taken in the engine.
The character was configured using Control Rig in UE 5.1.0.
There is no unique paid animation here! (The main animations: walking, running and jumping are taken from Epic and were added to the project for demonstration purposes. This animation has been retargeted and fixed with Control Rig for demonstration);
THERE ARE NO PROJECTS!
A short video tutorial on Control Rig and Animation editing
Animation using Control Rig: video in the product archive
Technical Details
DETAILS:
- Control Rig;
- Three color textures of clothing;
- Included textures in sizes 4096, and 1024;
- Low Poly All - Verts 22,918; Tris 44,811;
- PBR Materials;
- 4K Textures - Body, Clothes;
- 1K Textures - Eyes, Eyebrows, Eyelashes;
Rigged: (Yes)
Rigged to Epic skeleton: (No) ( The skelaton has the same bone structure and name as the dummy, but additional bones have been added for better control over the character, the position of some bones has been adjusted according to the character, so you should use the reconfiguration method to achieve the best result. There are a lot of video lessons with Retargeting the character on YouTube, and therefore I did not record a lesson on Retargeting. )
Animated: (No) (Only Demo)
Number of Animations: (Demo)
Animation types (Root Motion/In-place):(no)
Number of characters: 1
Vertex counts of characters:22,918
Number of Materials and Material Instances:11
Number of Textures:21
Texture Resolutions: (4096x4096 - Body, Clothes; 1024x1024 - Eyes, Eyebrows, Eyelashes )
Supported Development Platforms:
Windows: (Yes)
Documentation: No