
Sci Fi Helmet P02 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Davlet |
Published: | Aug 03, 2025 |
Download Size: | 743.8 MB |
Game Ready: | Yes |
Polygons: | 16,842 |
Vertices: | 8,467 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 8 |
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Sci Fi Helmet P02 3D Model
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Helmet_p02.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
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The package includes:
SciFi_Helmet_p02 (Metahuman Rigged);
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Optimized Game Ready 3D model for game engines and animation.
- Blender 4.5 project with customized materials and Rigs (Metahuman Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Rigging and Skinning 3d model;
- Metahuman for UE 5.6;
- Included textures in sizes 4096;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- Four color textures of SciFi clothing;
- Unreal Engine textures!
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
- Video tutorial;
SciFi_Helmet_p01 Verts 8,467; Tris 16,842;
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Helmet_p02". In this way Outfits\SciFi_Helmet_p02
2) Transfer the file - OA_SciFi_Helmet_p02.mhpkg to the created folder - SciFi_Helmet_p02
3) Transfer the WL (WI_OA_SciFi_Helmet_p02) file to MetaHumanCreator (Watch the video tutorial!)
4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
------------------------------------------------------------------------------
The package includes:
SciFi_Helmet_p02 (Metahuman Rigged);
-------------------------------------------
Optimized Game Ready 3D model for game engines and animation.
- Blender 4.5 project with customized materials and Rigs (Metahuman Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Rigging and Skinning 3d model;
- Metahuman for UE 5.6;
- Included textures in sizes 4096;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- Four color textures of SciFi clothing;
- Unreal Engine textures!
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
- Video tutorial;
SciFi_Helmet_p01 Verts 8,467; Tris 16,842;
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Helmet_p02". In this way Outfits\SciFi_Helmet_p02
2) Transfer the file - OA_SciFi_Helmet_p02.mhpkg to the created folder - SciFi_Helmet_p02
3) Transfer the WL (WI_OA_SciFi_Helmet_p02) file to MetaHumanCreator (Watch the video tutorial!)
4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.