Sci-Fi Sneakers P02 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Davlet |
| Published: | Aug 18, 2025 |
| Download Size: | 886.3 MB |
| Game Ready: | Yes |
| Polygons: | 4,094 |
| Vertices: | 2,061 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | – |
| Materials: | – |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 1 |
| Likes: | 0 |
| Views: | 25 |
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Sci-Fi Sneakers P02 3D Model
Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Sneaker_P02.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
------------------------------------------------------------------------------
The package includes:
SciFi_Sneaker_p02 (Rigged);
---------------------------------------------------------------
Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;Metahuman for UE 5.6;Included textures in sizes 4096;Fbx;Triangulation model (divided into triangles) for correct export to game engines;Four color textures of SciFi clothing;Unreal Engine textures!PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;
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Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Sneaker_P02". In this way Outfits\SciFi_Sneaker_P02
2) Transfer the file - OA_SciFi_Sneaker_P02.mhpkg to the created folder - SciFi_Sneaker_P02
3) Transfer the WL (WI_OA_SciFi_PS_P02) file to MetaHumanCreator (Watch the video tutorial!)
4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Sneaker_P02.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
------------------------------------------------------------------------------
The package includes:
SciFi_Sneaker_p02 (Rigged);
---------------------------------------------------------------
Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;Metahuman for UE 5.6;Included textures in sizes 4096;Fbx;Triangulation model (divided into triangles) for correct export to game engines;Four color textures of SciFi clothing;Unreal Engine textures!PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;
------------------------------------------------------------------------
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Sneaker_P02". In this way Outfits\SciFi_Sneaker_P02
2) Transfer the file - OA_SciFi_Sneaker_P02.mhpkg to the created folder - SciFi_Sneaker_P02
3) Transfer the WL (WI_OA_SciFi_PS_P02) file to MetaHumanCreator (Watch the video tutorial!)
4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.Open the scene with your MetaHuman — clothing will display correctly without changing any materials.




































