Tactical Sunglasses and Baseball Cap 01 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Davlet |
| Published: | Feb 16, 2026 |
| Download Size: | 956.9 MB |
| Game Ready: | Yes |
| Polygons: | 11,116 |
| Vertices: | 5,560 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 22 |
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Tactical Sunglasses and Baseball Cap 01 3D Model
Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SunglassesCap_01.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
------------------------------------------------------------------------------
The package includes:
- Tactical Sunglasses 01;
- Baseball Cap 01;
Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Rigging and Skinning 3d model;
- Metahuman for UE 5.6-5.7;
- Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
- Included textures in sizes 4096;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- 9 color textures;
- Unreal Engine textures!
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
- Video tutorial;
Tactical Sunglasses Verts 3,228; Tris 6,452;
Baseball Cap Verts 2,332; Tris 4,664;
Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SunglassesCap_01". In this way Outfits\SunglassesCap_01
2) Transfer the file - OA_SunglassesCap_01.mhpkg to the created folder - SunglassesCap_01
3) Transfer the WL (WI_OA_SunglassesCap_01) file to MetaHumanCreator
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SunglassesCap_01.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
------------------------------------------------------------------------------
The package includes:
- Tactical Sunglasses 01;
- Baseball Cap 01;
Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
- Rigging and Skinning 3d model;
- Metahuman for UE 5.6-5.7;
- Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
- Included textures in sizes 4096;
- Fbx;
- Triangulation model (divided into triangles) for correct export to game engines;
- 9 color textures;
- Unreal Engine textures!
- PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
- Video tutorial;
Tactical Sunglasses Verts 3,228; Tris 6,452;
Baseball Cap Verts 2,332; Tris 4,664;
Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SunglassesCap_01". In this way Outfits\SunglassesCap_01
2) Transfer the file - OA_SunglassesCap_01.mhpkg to the created folder - SunglassesCap_01
3) Transfer the WL (WI_OA_SunglassesCap_01) file to MetaHumanCreator


















