
African American Male 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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African American Male 3D Model
African American Male
==FEATURES==
-Real World Scale (6 feet 2 inches, 1.89 meters, 74.6 inches)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-Maya 2015+ compatible
-3D Studio Max File
-Polygon Hair - No Plugins Required
==Texture Maps==
AfricanAmericanMale_Color.tif (8192x8192) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
EyeIris_Color.tif (1701x1654) 8 MB
EyeSclera_Color (2048x2048) 12 MB
Genital_Color (2048x2048) 12 MB
Genital_Displacement (2048x2048) 8 MB
GumsBottom_Color (2048x2048) 12 MB
Gums Bottom_Displacement (2048x2048) 8 MB
GumsTop_Color (2048x2048) 12 MB
GumsTop_Displacement (2048x2048) 8 MB
ImageBasedLighting (2048x1024) 6 MB
Shorts_Color (4096x4096) 49 MB
Shorts_Displacement (4096x4096) 32 MB
Tongue_Displacement (2048x2048) 8 MB
TeethBottom_Color.tif (2048x2048) 12MB
TeethBottom_Displacement.tif (2048x2048) 8MB
TeethTop_Color.tif (2048x2048) 12MB
TeethTop_Displacement.tif (2048x2048) 8MB
==Rendering==
All Preview images are rendered with Mental Ray.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
==FEATURES==
-Real World Scale (6 feet 2 inches, 1.89 meters, 74.6 inches)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-Maya 2015+ compatible
-3D Studio Max File
-Polygon Hair - No Plugins Required
==Texture Maps==
AfricanAmericanMale_Color.tif (8192x8192) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
EyeIris_Color.tif (1701x1654) 8 MB
EyeSclera_Color (2048x2048) 12 MB
Genital_Color (2048x2048) 12 MB
Genital_Displacement (2048x2048) 8 MB
GumsBottom_Color (2048x2048) 12 MB
Gums Bottom_Displacement (2048x2048) 8 MB
GumsTop_Color (2048x2048) 12 MB
GumsTop_Displacement (2048x2048) 8 MB
ImageBasedLighting (2048x1024) 6 MB
Shorts_Color (4096x4096) 49 MB
Shorts_Displacement (4096x4096) 32 MB
Tongue_Displacement (2048x2048) 8 MB
TeethBottom_Color.tif (2048x2048) 12MB
TeethBottom_Displacement.tif (2048x2048) 8MB
TeethTop_Color.tif (2048x2048) 12MB
TeethTop_Displacement.tif (2048x2048) 8MB
==Rendering==
All Preview images are rendered with Mental Ray.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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