
Human Skeleton Torso 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Human Skeleton Torso 3D Model
Skeleton Torso Rigged
==FEATURES==
-Rigged Skeleton Torso
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Each bone is selectable and named / grouped properly for easy organization
-Light set up ready to Render
==POLY COUNT==
Spine (24456 Polys / 24662verts)
Scapula (1156 Polys / 1158 verts)
Clavicle (176 Polys / 180 verts)
Ribs (6364 Polys / 6358 verts)
Sternum (76 Polys / 78 verts)
Pelvis (1622 Polys / 1608 verts)
==Texture Maps==
ImageBasedLighting (2048x1024) 6 MB
Pelvis_Color.tif (4096x4096) 48MB
Pelvis_Displacement.tif (4096x4096) 32MB
Skeleton_Torso_Color.tif (8192x8192) 192MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Ribs_Color.tif (8192x8192) 213MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
==FEATURES==
-Rigged Skeleton Torso
-Native Maya File
-Real World Scale
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Each bone is selectable and named / grouped properly for easy organization
-Light set up ready to Render
==POLY COUNT==
Spine (24456 Polys / 24662verts)
Scapula (1156 Polys / 1158 verts)
Clavicle (176 Polys / 180 verts)
Ribs (6364 Polys / 6358 verts)
Sternum (76 Polys / 78 verts)
Pelvis (1622 Polys / 1608 verts)
==Texture Maps==
ImageBasedLighting (2048x1024) 6 MB
Pelvis_Color.tif (4096x4096) 48MB
Pelvis_Displacement.tif (4096x4096) 32MB
Skeleton_Torso_Color.tif (8192x8192) 192MB
Skeleton_Torso_Displacement.tif (8192x8192) 128MB
Ribs_Color.tif (8192x8192) 213MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.