
Human Skull 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Human Skull 3D Model
Skull Rigged
==FEATURES==
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-Native Maya File
-OBJ File Included for maximum compatibility
SKULL
-Rigged Face with GUI
-UV Mapped and Textured
TEETH
Teeth contain roots and are individually selectable and named properly.
==POLY COUNT==
Skull: (7113 polys/ 7112 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Jaw (416 Polys / 418 verts)
==Texture Maps==
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Jaw_Color (1024x1024) 3MB
Jaw_Displacement (2048x2048) 8MB
Skull_Color (4096x4096) 71.8MB
Skull_Displacement (8192x8192) 128MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
==FEATURES==
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Realistic Textures
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-Native Maya File
-OBJ File Included for maximum compatibility
SKULL
-Rigged Face with GUI
-UV Mapped and Textured
TEETH
Teeth contain roots and are individually selectable and named properly.
==POLY COUNT==
Skull: (7113 polys/ 7112 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Jaw (416 Polys / 418 verts)
==Texture Maps==
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Jaw_Color (1024x1024) 3MB
Jaw_Displacement (2048x2048) 8MB
Skull_Color (4096x4096) 71.8MB
Skull_Displacement (8192x8192) 128MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.