
Human Spine and Pelvis 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Human Spine and Pelvis 3D Model
Spine Rigged
High quality realistic rigged skeleton spine with intuitive control rig. Includes Spine (Cervical, Thoracic and Lumbar Vertebra with connective tissue) and Pelvis (Illium, Sacrum, and Coccyx). High resolution textures and displacement included.
==FILES==
Maya File
Skeleton_Spine.ma (1.53 MB)
ImageBasedLighting.hdr (2048x1024, 812 KB)
Skeleton_Torso_Color.tif (4096x4096, 48MB)
Skeleton_Torso_Displacement.tif (4096x4096, 32MB)
Pelvis_Color.tif (4096x4096, 48MB)
Pelvis_Displacement.tif (4096x4096, 32MB)
workspace.mel
==ORGANIZATION==
-All bones are properly named and grouped.
-All materials and textures are properly named.
==RENDERING==
Clean File paths are setup to allow no hassle setup
File is Rendered using Arnold and will automatically subdivide to proper render division at render time.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
High quality realistic rigged skeleton spine with intuitive control rig. Includes Spine (Cervical, Thoracic and Lumbar Vertebra with connective tissue) and Pelvis (Illium, Sacrum, and Coccyx). High resolution textures and displacement included.
==FILES==
Maya File
Skeleton_Spine.ma (1.53 MB)
ImageBasedLighting.hdr (2048x1024, 812 KB)
Skeleton_Torso_Color.tif (4096x4096, 48MB)
Skeleton_Torso_Displacement.tif (4096x4096, 32MB)
Pelvis_Color.tif (4096x4096, 48MB)
Pelvis_Displacement.tif (4096x4096, 32MB)
workspace.mel
==ORGANIZATION==
-All bones are properly named and grouped.
-All materials and textures are properly named.
==RENDERING==
Clean File paths are setup to allow no hassle setup
File is Rendered using Arnold and will automatically subdivide to proper render division at render time.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.