
Rook Chess Piece 3D Model

Not Rated Yet













! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
My name is David Bittorf and I'm a digital sculptor looking for work in 3D anatomy visulizations. I like to work from sketches / concept art and create ultra high detail anatomically correct fully textured models. My work showcases examples of both my hard surface and organic sculpts.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | dcbittorf |
Published: | Jul 31, 2018 |
Download Size: | 1021.5 KB |
Game Ready: | Yes |
Polygons: | 597 |
Vertices: | 604 |
Print Ready: | – |
3D Scan: | – |
Textures: | – |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 174 |
Item Ratings

Not Rated Yet
Rook Chess Piece 3D Model
Rook Chess Pieces
FEATURES:
Four Different Realistic Materials Including:
Glass, Frosted Glass, Dark Ivory, Light Ivory
Real World Scale
100% Quads
Clean Edge Flow
UV-Mapped with non-overlapping UV's
Lighting set up ready to Render
All objects and materials properly named
FILES:
Rook_Chess_Pieces_Glass.ma (Materials and Lighting)
Rook_GlassSetOBJ.obj (Model only)
Rook_GlassSetFBX.fbx (Model only)
ImageBasedLighting.hdr
RENDERING:
File will subdivide to proper level at render time.
All preview files were rendered in Mental Ray.
FEATURES:
Four Different Realistic Materials Including:
Glass, Frosted Glass, Dark Ivory, Light Ivory
Real World Scale
100% Quads
Clean Edge Flow
UV-Mapped with non-overlapping UV's
Lighting set up ready to Render
All objects and materials properly named
FILES:
Rook_Chess_Pieces_Glass.ma (Materials and Lighting)
Rook_GlassSetOBJ.obj (Model only)
Rook_GlassSetFBX.fbx (Model only)
ImageBasedLighting.hdr
RENDERING:
File will subdivide to proper level at render time.
All preview files were rendered in Mental Ray.