
X-Ray Male Face 3D Model
























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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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X-Ray Male Face 3D Model
X-Ray Male Face Unrigged
Note: This version is UNRIGGED
==FEATURES==
FACE
-xRay Material (Just Hit Render)
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-UV Mapped
-Native Maya File
EYES
Cornea material has a scientifically accurate index of refraction to create the most realistic eye possible
MOUTH
Teeth contain roots and are individually selectable and named properly.
==POLY COUNT==
Head: (1512 polys/ 1587 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Jaw (416 Polys / 418 verts)
Eyes: (1690 polys / 1702 verts)
==TEXTURE MAPS==
Body_Color.tif (4096x4096) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
EyeIris_Color.jpg (2048x2048) 1.85MB
EyeSclera_Color.tif (2048x2048) 12MB
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Jaw_Color (2048x2048) 12MB
Jaw_Displacement (2048x2048) 8MB
Skull_Displacement (8192x8192) 128MB
==RENDERING==
All Preview images are rendered with mental ray.
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
Note: This version is UNRIGGED
==FEATURES==
FACE
-xRay Material (Just Hit Render)
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
-UV Mapped
-Native Maya File
EYES
Cornea material has a scientifically accurate index of refraction to create the most realistic eye possible
MOUTH
Teeth contain roots and are individually selectable and named properly.
==POLY COUNT==
Head: (1512 polys/ 1587 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Jaw (416 Polys / 418 verts)
Eyes: (1690 polys / 1702 verts)
==TEXTURE MAPS==
Body_Color.tif (4096x4096) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
EyeIris_Color.jpg (2048x2048) 1.85MB
EyeSclera_Color.tif (2048x2048) 12MB
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Jaw_Color (2048x2048) 12MB
Jaw_Displacement (2048x2048) 8MB
Skull_Displacement (8192x8192) 128MB
==RENDERING==
All Preview images are rendered with mental ray.
This model is set up to automatically be subdivided to proper division at render time.
It is recommended that you render using the camera named 'Perspective' for best results.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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