Submit Your RenderDD Train Scene

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Been working with daz studio, zbrush and blender for many years.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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Item Details
| Vendor: | deathd |
| Published: | May 24, 2025 |
| Download Size: | 1.3 GB |
| Software: | Daz Studio |
| dForce: | – |
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| Favorites: | 4 |
| Likes: | 3 |
| Views: | 391 |
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Not Rated Yet
DD Train Scene
This train scene has three different versions. The new version, I made to look new, but not out of the factory and never ridden on new. The old version looks beat up, a bit rusty, great for grungy and gritty renders. The wrecked version I made to look moldy, overgrown, geared toward horror and post apocalypse type renders. Each version has a 2k version for more distant and background uses, and a 4k load for more close up renders.
You can control the door opening, wheels turning, and the lights from the main node control panel. I also included hide toggles there for ease of use. The roof, each wall, and even the undercarriage can be toggled to let in light, or to get a better angle for your camera. One thing to note, if you hide the roof with the ceiling lights turned on, the lights will be there floating in the air. Nothing I can do about that, just the way the ERC works in daz studio. If the floating lights are in the render frame, best to turn them off.
I made the shaders in such a way, color change is a breeze for most things. Simply use the surface selection tool, then change the base color with the color picker. If you don't like the effect on the windows, you can unload or tone down the bump and normal maps in there to get a more regular glass look. The roughness map can also be removed as well to make it look like pristine just windexed glass. I tried to name the surfaces so they can be easy to find that way as well, but I normally find the color picker the easier option.
You can control the door opening, wheels turning, and the lights from the main node control panel. I also included hide toggles there for ease of use. The roof, each wall, and even the undercarriage can be toggled to let in light, or to get a better angle for your camera. One thing to note, if you hide the roof with the ceiling lights turned on, the lights will be there floating in the air. Nothing I can do about that, just the way the ERC works in daz studio. If the floating lights are in the render frame, best to turn them off.
I made the shaders in such a way, color change is a breeze for most things. Simply use the surface selection tool, then change the base color with the color picker. If you don't like the effect on the windows, you can unload or tone down the bump and normal maps in there to get a more regular glass look. The roughness map can also be removed as well to make it look like pristine just windexed glass. I tried to name the surfaces so they can be easy to find that way as well, but I normally find the color picker the easier option.
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