
Wooden Man Totem Pole 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | DGHaZe |
Published: | Jul 20, 2020 |
Download Size: | 310.7 MB |
Game Ready: | Yes |
Polygons: | 233,776 |
Vertices: | 117,159 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 184 |
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Wooden Man Totem Pole 3D Model
Wooden carved statue of a sage. Made by scanning a real object.
The real object is located in a city park in one of the provincial cities of eastern Ukraine. The statue was carved from a deletion and installed at the time of the creation of the park. Added a real image of statues to the screenshots. So she looked during the scan. If you are interested in such scans, please report this and I will scan all available statues in the park.The composition includes an original scan of the model with textures. There is also a low-poly model with a LOD group and texurs. Also included is a set of textures prepared for use in PBR rendering and unity (all type rendering), Unreal Engine 4, all textures have a resolution of 4096x4096. Textures for game engines are packaged according to their requirements.
Below is a description of texture packaging for Unity and Unreal Engine 4:
Unity HD render pipeline: Albedo - Base color, Alpha channel: Opacity Mask - R channel: Metallic, G channel: Ambient occlusion, Alpha channel: Glossiness Normal Normal map Emissive Emissive
Unity universal render pipeline: Albedo - Base color, Alpha channel: Opacity Metallic Smoothness R channel: Metallic, Alpha channel: Glossiness Specular Smoothness - R channel: Specular, Alpha channel: Glossiness Normal Normal map Emissive Emissive Ambient occlusion - Ambient occlusion (black and white)
Unreal Engine 4: Base color RGB channel: Base color, Alpha channel: Opacity OcclusionRoughnessMetallic: R channel: Mixed AO, G channel: Roughness, B channel: Metallic Normal Normal map Emissive Emissive
The real object is located in a city park in one of the provincial cities of eastern Ukraine. The statue was carved from a deletion and installed at the time of the creation of the park. Added a real image of statues to the screenshots. So she looked during the scan. If you are interested in such scans, please report this and I will scan all available statues in the park.The composition includes an original scan of the model with textures. There is also a low-poly model with a LOD group and texurs. Also included is a set of textures prepared for use in PBR rendering and unity (all type rendering), Unreal Engine 4, all textures have a resolution of 4096x4096. Textures for game engines are packaged according to their requirements.
Below is a description of texture packaging for Unity and Unreal Engine 4:
Unity HD render pipeline: Albedo - Base color, Alpha channel: Opacity Mask - R channel: Metallic, G channel: Ambient occlusion, Alpha channel: Glossiness Normal Normal map Emissive Emissive
Unity universal render pipeline: Albedo - Base color, Alpha channel: Opacity Metallic Smoothness R channel: Metallic, Alpha channel: Glossiness Specular Smoothness - R channel: Specular, Alpha channel: Glossiness Normal Normal map Emissive Emissive Ambient occlusion - Ambient occlusion (black and white)
Unreal Engine 4: Base color RGB channel: Base color, Alpha channel: Opacity OcclusionRoughnessMetallic: R channel: Mixed AO, G channel: Roughness, B channel: Metallic Normal Normal map Emissive Emissive