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Wooden Man Totem Pole 3D Model

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3D Model by DGHaZe|
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
Wooden Man Totem Pole 3D Model
$5.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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DGHaZe
DGHaZeUkraine flag
Karma: 170|Joined: 2020|

Free 3d artist
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Wooden Man Totem Pole 3D Model

Wooden carved statue of a sage. Made by scanning a real object.

The real object is located in a city park in one of the provincial cities of eastern Ukraine. The statue was carved from a deletion and installed at the time of the creation of the park. Added a real image of statues to the screenshots. So she looked during the scan. If you are interested in such scans, please report this and I will scan all available statues in the park.The composition includes an original scan of the model with textures. There is also a low-poly model with a LOD group and texurs. Also included is a set of textures prepared for use in PBR rendering and unity (all type rendering), Unreal Engine 4, all textures have a resolution of 4096x4096. Textures for game engines are packaged according to their requirements.

Below is a description of texture packaging for Unity and Unreal Engine 4:

Unity HD render pipeline: Albedo - Base color, Alpha channel: Opacity Mask - R channel: Metallic, G channel: Ambient occlusion, Alpha channel: Glossiness Normal Normal map Emissive Emissive

Unity universal render pipeline: Albedo - Base color, Alpha channel: Opacity Metallic Smoothness R channel: Metallic, Alpha channel: Glossiness Specular Smoothness - R channel: Specular, Alpha channel: Glossiness Normal Normal map Emissive Emissive Ambient occlusion - Ambient occlusion (black and white)

Unreal Engine 4: Base color RGB channel: Base color, Alpha channel: Opacity OcclusionRoughnessMetallic: R channel: Mixed AO, G channel: Roughness, B channel: Metallic Normal Normal map Emissive Emissive
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