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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Beretta Pistol 1934 3D Model

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Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
Beretta Pistol 1934 3D Model
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Hello, my name is Jorge Pineda and I´m a Graphic Designer and 3D Artist from Bogotá-Colombia. We produce 3D assets and do Graphic Design too with my design studio: Dosiis Creative Studio.

We like to model 3D assets that help artists, 3D studios and video game companies with their projects.
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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Beretta Pistol 1934 3D Model

These are game ready models ideal for VR/ AR, AAA or AA Video Games. Game ready models PBR with very detailed texture materials and optimized for Unreal Engine and Unity.

- Polys: 7.187
- Tris: 13.887
- Verts: 7.229

FILES FORMAT (RAR file):

- 3Ds Max 2015, 2016, 2017, 2018 (file format)
- FBX (file format)
- OBJ (file format)
- Texture materials for the model: Unreal texture packed: Base Color, Occlusion/Roughness/Metallic, Normal Unity texture packed: Albedo/Transparency, Metallic/Smoothness, Normal.
- PBR 4k PNG textures, done with Substance Painter - (4096 x 4096 px)

NOTE: The model is divided in two parts: the top part and the bottom part, so if you want to do the animation when the gun starts to shot it will work fine. However, if you don t want to do the animation just attach both geometries into one and export again the .FBX or the .OBJ file.
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