
Cyberpunk Girl - Evelynn V2 3D Model

Not Rated Yet












! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | eatmylazer |
Published: | Jan 02, 2025 |
Download Size: | 796.6 MB |
Game Ready: | Yes |
Polygons: | 173,077 |
Vertices: | 102,098 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
Included Formats
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 119 |
Item Ratings

Not Rated Yet
Cyberpunk Girl - Evelynn V2 3D Model
Introducing our latest update (ver 1.3) for a Cyberpunk game ready rigged character (and a free katana!) This pack now contains more features and improvements than ever before, making it the perfect addition to any UE project.
What's new in this update:
- The character is now fully compatible with any UE standard asset, and can even share the same skeleton with Manny!
- We've reduced the number of textures used, with generic textures now using smaller sizes for improved performance.
- She now has a control rig, making her easier to animate and control than ever before. The rig is based on the UE5 control rig, with some adjustments and additional controls for her hair and coat.
- Her hair and cloth now have proper Physics Assets prepared for bone-based physics animation (RigidBody/AnimDynamics or 3rd Party). Tweak the constraints to get the best results!
- The materials are more complex, fully customizable, and designed to work with any asset you like. Keep in mind that each type of material (hair, skin, and clothes) must use a different master.
In addition to all of these exciting updates, we've also made significant improvements in our previous update (ver 1.02), including better weight painting, bone hierarchy, a totally reworked freebie asset, and more.
Overall, this character and katana pack is the perfect addition to any UE project. It's versatile, customizable, and designed with both ease of use and high-quality results in mind.
Substance Painter, and Blender Files Included!
Release Notes
RELEASE NOTES
Version 1.03
• The character now completely matches the UE4 Mannequin standard. That includes Bone hierarchy, bone rolls, IK inclusion, and more.
• All textures were revised to reduce the count of useless textures and improve overall performance.
• Added a set of 83 morph targets to the character (ARkit, Tongue twists, and Phonemes)
• Added more complete and complex master materials for each section of the character.
• Reduced number of different materials used (now most materials got the same parent).
• Added 2 levels. One Overview level shows the features and one Beauty scene shows a quick demonstration of the character rendering in Unreal Engine 5.
• Added 2 Level Sequences showing the assets used for the photos/videos on the promotion of this update.
• Reworked completely the Peacemaker Katana. Reduced geometry, fixed UV problems, re-textured, and now the asset only uses a single material! (Sharing same master material as EvelynnV2 clothes)
• Further Improvements on the weight painting of the character.
• Added a control rig specially made for her! (She uses the UE5 Control Rig as a base with minor adjustments to work properly)
• Added IKRig and IK Retargeter for you to retarget between her, UE4, and UE5 Skeletons.
• Added 4 Physics Assets for the simulation of the hair, jiggle, and coat. (Included on the Post Process AnimBP)
Version 1.2
• Improvements of weight painting all over the character
• Added bones to the coat for easier control with dynamics.
• Fixed "root" bone parameters (Scale:1 and Rotation:0)
• Fixed Hand hierarchy problem (You can still use "Pinky_0~Index_0" for further palm control)
• All parts of the character now shares the same UVMap Coordinate index (UV1)
• Improved UV placement on the fur coat.
• Tweaked Post Processing values on the UE4 scene.
• Tweaked some of the animations on UE4 scene.
and more.
What's new in this update:
- The character is now fully compatible with any UE standard asset, and can even share the same skeleton with Manny!
- We've reduced the number of textures used, with generic textures now using smaller sizes for improved performance.
- She now has a control rig, making her easier to animate and control than ever before. The rig is based on the UE5 control rig, with some adjustments and additional controls for her hair and coat.
- Her hair and cloth now have proper Physics Assets prepared for bone-based physics animation (RigidBody/AnimDynamics or 3rd Party). Tweak the constraints to get the best results!
- The materials are more complex, fully customizable, and designed to work with any asset you like. Keep in mind that each type of material (hair, skin, and clothes) must use a different master.
In addition to all of these exciting updates, we've also made significant improvements in our previous update (ver 1.02), including better weight painting, bone hierarchy, a totally reworked freebie asset, and more.
Overall, this character and katana pack is the perfect addition to any UE project. It's versatile, customizable, and designed with both ease of use and high-quality results in mind.
Substance Painter, and Blender Files Included!
Release Notes
RELEASE NOTES
Version 1.03
• The character now completely matches the UE4 Mannequin standard. That includes Bone hierarchy, bone rolls, IK inclusion, and more.
• All textures were revised to reduce the count of useless textures and improve overall performance.
• Added a set of 83 morph targets to the character (ARkit, Tongue twists, and Phonemes)
• Added more complete and complex master materials for each section of the character.
• Reduced number of different materials used (now most materials got the same parent).
• Added 2 levels. One Overview level shows the features and one Beauty scene shows a quick demonstration of the character rendering in Unreal Engine 5.
• Added 2 Level Sequences showing the assets used for the photos/videos on the promotion of this update.
• Reworked completely the Peacemaker Katana. Reduced geometry, fixed UV problems, re-textured, and now the asset only uses a single material! (Sharing same master material as EvelynnV2 clothes)
• Further Improvements on the weight painting of the character.
• Added a control rig specially made for her! (She uses the UE5 Control Rig as a base with minor adjustments to work properly)
• Added IKRig and IK Retargeter for you to retarget between her, UE4, and UE5 Skeletons.
• Added 4 Physics Assets for the simulation of the hair, jiggle, and coat. (Included on the Post Process AnimBP)
Version 1.2
• Improvements of weight painting all over the character
• Added bones to the coat for easier control with dynamics.
• Fixed "root" bone parameters (Scale:1 and Rotation:0)
• Fixed Hand hierarchy problem (You can still use "Pinky_0~Index_0" for further palm control)
• All parts of the character now shares the same UVMap Coordinate index (UV1)
• Improved UV placement on the fur coat.
• Tweaked Post Processing values on the UE4 scene.
• Tweaked some of the animations on UE4 scene.
and more.