×
Zoom
Next Image
Previous Image
 
close x
Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Fixing DAZ3D Pokethrough After Rendering WITHOUT Adobe

Not Rated Yet
Not Rated Yet
3D Tutorial by EcVS91||Freelancer
Fixing DAZ3D Pokethrough After Rendering WITHOUT Adobe 3D Tutorial
Fixing DAZ3D Pokethrough After Rendering WITHOUT Adobe 3D Tutorial
Fixing DAZ3D Pokethrough After Rendering WITHOUT Adobe 3D Tutorial
$2.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
Favorite
Add to Collection
Collections

Share This Tutorial
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

Included Formats
MP4 File
.mp4
Statistics
Item Ratings
Not Rated Yet
Not Rated Yet

Fixing DAZ3D Pokethrough After Rendering WITHOUT Adobe

When you are starting out with Daz3d, one of the GREATEST woes of using this software is spending HOURS of time waiting for your 3d scene to roster, and then what happens? When you look at the render results, you have this pokethrough that you did not see during the render preview.

This easily has to be one THE most annoying things a Daz3d artist has to deal with. You check and double check the render preview if there are any signs of pokeage and everything checks out. Sometimes, even using a push modifier or adjusting collision iterations does not work, and hiding a part of the mesh makes other parts of the body invisible that the clothing does not cover.

Well, thankfully, there IS a solution, and a quickfix that does not require you to spend a penny. Yep, no need to use Adobe, depending on the nature of the clothing.

If you are using solid clothing, or love using solid black, this is the GO-TO hack that will save you tons of time going back to render. If you are new to Daz3d, also make sure to understand what a push modifier is, and what it does. Setting it to 0.01-0.06 will give you pretty decent results. I might send out another tutorial on where to find it, and how to use it.
processing
Close WindowRenderHub Login

Show Password

Reset password
Create Account