British Baker Rifle and Bayonet Free for Daz Studio

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This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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Item Details
| Vendor: | Eltuco |
| Published: | Feb 21, 2026 |
| Download Size: | 60.1 MB |
| Software: | Daz Studio |
| dForce: | – |
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| Favorites: | 1 |
| Likes: | 3 |
| Views: | 115 |
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British Baker Rifle and Bayonet Free for Daz Studio
The P1800 Infantry Rifle (the Baker to most of us) was the first truly successful rifle issued to Crown forces, and served from 1801 until 1837, when it was replaced by the short-lived and unfairly maligned Brunswick Rifle. Designed by gunsmith Ezekiel Baker in response to the government's requirement for a rifle based on experiences in the American Revolution, the result was a handy, sturdy, and accurate firelock reflecting elements of German Jaeger rifles. With a Damascus barrel length of 30 to 32 inches, a .625 inch rifled bore, and an overall length of 45 inches, the Baker was a far different firelock than the India Pattern smoothbore muskets issued to line infantry regiments, and was primarily issued to specialized troops, such as the 95th Regiment (formally the Rifle Corps).
The Baker developed over time, but never strayed far from Baker's original design. The model depicts an early example issued to the 2/95th Rifles and stamped accordingly on the butt late tang. Featuring the early two-compartment patch box, two-leaf folding rear sight and flat lock, it bears an 1806 acceptance stamp on the stock and barrel proof marks copied from a surviving original.
The Baker has become extremely popular in recent years, largely on account of Bernard Cornwell's Richard Sharpe novels. Beloved by shooters and historians alike, the Baker is available in replicas of varied quality. My Baker was originally issued to the 3/95th Rifles and similarly but more elegantly stamped on the butt plate tang as the example used in the model. It was possibly present in The Sandpit at Waterloo. Had I thought to keep pictures of the old girl before I sold her on, she would have served again as the pattern for this model.
The Baker Rifle Model
The subtle lines of the Baker proved tricky, but are faithfully followed. The cock, frizzen, folding leaf sight and trigger are movable by click-selecting and then using Twist in Parameters. The patch box lid opens using Bend in Parameters. The ramrod can be unparented and posed separately from the rifle if desired.
Textures are divided by materials: Barrel, Brass, Fire Blue (screws and pins), Flint (stone), Lock (casehardened), Leather Sling, Leather Flint, Steel (bright), Wood (stock). As with the other flintlock models, these are set light to allow bump/normal adjustments and shading/ toning to scene lighting or the user's tastes. Users are strongly encouraged to do so to achieve the best results. The barrel and stock are best darkened and toned with brown. See the attached images for further clarification. Brass can be dulled for a more -in-service' look by reducing Metallicity in Surfaces. Dirt and such can be added by myriad decal sets offered throughout the 3D universe.
The model also reacts well to substituted textures. While unnecessary for most any scene, this can add a lot of depth for extreme closeups, particularly the wood stock and the flint. Two of my favorites are Rendernode's Cathedral Walnut 59, and Digital Delirium's Flint from the PBR Rock Shaders for Iray Volume 3, available in DAZ. These are not the end-all; use the textures you like.
The Bayonet Model
The bayonet issued with the Baker also developed during the rifle's service life and was unpopular, being too small for an effective sword, and when fixed rendered the rifle unbalanced as a melee weapon. The bayonet depicted with the model was an early (but not initial) variant, and loads onto the screen aligned but unparented to the rifle, with the rifle set at its default loading position of 0 in Parameters. The rifle is not required to load the bayonet. Parenting to the rifle allows the two to move together.
The bayonet scabbard and frog align with the rifle and bayonet, with the rifle set at default 0 in Parameters, but do not require the rifle. Parenting to the bayonet allows the two to be moved as a unit for positioning on a belt, etc.
The Model Tools
The three tools provided with the model load in position in the rifle's patch box with the rifle set at default 0 in Parameters.
Thus, when loading:
Load the rifle from your library and leave in its default position if further props will be used.
Load the bayonet and parent to the rifle if the bayonet is to be fixed to the rifle when posing. Leave unparented if the bayonet is to be posed separately from the rifle.
Load the bayonet scabbard/frog into the scene and parent to the bayonet if the two are to be posed as a unit.
Load the 3 tools if desired and parent each to the rifle if desired. These can be used separately or placed on the end of the rammer if you are really patient.
The Images
The thumbnail depicts the rifle as offered with typical texture tweaking to taste and light using DAZ Studio Surfaces.
The first promo image depicts the base model. Note the light tone of the barrel and wood.
The second image shows a typical presentation of the model with textures tweaked for light in DAZ Surfaces. The stock was darkened with a brownish tone to the base and the top coat gloss increased. The barrel was darkened to represent a 'factory new' acid brown and lacquered finish. The lock was also slightly darkened, as were the fire-blued screws. The flint was darkened with grey. The total time to achieve this in Surfaces was less than a minute.
The third image shows the rifle with the bayonet and scabbard separate.
The fourth shows the rifle with the bayonet fixed.
The fifth shows the tools loaded in their default positions, with the rifle in its default position.
The sixth image shows details of the muzzle and ramrod.
The seventh image shows the lower side of the rifle.
The eighth image shows details of the bayonet fixed.
The ninth image shows details of the butt plate stamp and how the model reacts to substituted wood textures. The texture used was Rendernode's Cathedral Walnut 59. Some enhanced wood textures might show 'seams' but these can be all but eliminated if they will be visible in close-up by playing with Tile settings in Parameters.
The last image shows a detailed view of the lock with the enhanced textures from Rendernode (wood) and DDR (flint). The brass has been slightly 'mustarded' by reducing Metallicity in Surfaces.
In summary, this Baker might not be the best firelock model available, but it was put together with a lot of effort and a strong desire to please, and it's offered at a fair price. It would love to be in your scenes, and just about begs to be tweaked, toned, glossed, dulled, and posed to your taste. Give it a try and don't hesitate to tinker. If I can make suggestions, send me a message.
The Baker developed over time, but never strayed far from Baker's original design. The model depicts an early example issued to the 2/95th Rifles and stamped accordingly on the butt late tang. Featuring the early two-compartment patch box, two-leaf folding rear sight and flat lock, it bears an 1806 acceptance stamp on the stock and barrel proof marks copied from a surviving original.
The Baker has become extremely popular in recent years, largely on account of Bernard Cornwell's Richard Sharpe novels. Beloved by shooters and historians alike, the Baker is available in replicas of varied quality. My Baker was originally issued to the 3/95th Rifles and similarly but more elegantly stamped on the butt plate tang as the example used in the model. It was possibly present in The Sandpit at Waterloo. Had I thought to keep pictures of the old girl before I sold her on, she would have served again as the pattern for this model.
The Baker Rifle Model
The subtle lines of the Baker proved tricky, but are faithfully followed. The cock, frizzen, folding leaf sight and trigger are movable by click-selecting and then using Twist in Parameters. The patch box lid opens using Bend in Parameters. The ramrod can be unparented and posed separately from the rifle if desired.
Textures are divided by materials: Barrel, Brass, Fire Blue (screws and pins), Flint (stone), Lock (casehardened), Leather Sling, Leather Flint, Steel (bright), Wood (stock). As with the other flintlock models, these are set light to allow bump/normal adjustments and shading/ toning to scene lighting or the user's tastes. Users are strongly encouraged to do so to achieve the best results. The barrel and stock are best darkened and toned with brown. See the attached images for further clarification. Brass can be dulled for a more -in-service' look by reducing Metallicity in Surfaces. Dirt and such can be added by myriad decal sets offered throughout the 3D universe.
The model also reacts well to substituted textures. While unnecessary for most any scene, this can add a lot of depth for extreme closeups, particularly the wood stock and the flint. Two of my favorites are Rendernode's Cathedral Walnut 59, and Digital Delirium's Flint from the PBR Rock Shaders for Iray Volume 3, available in DAZ. These are not the end-all; use the textures you like.
The Bayonet Model
The bayonet issued with the Baker also developed during the rifle's service life and was unpopular, being too small for an effective sword, and when fixed rendered the rifle unbalanced as a melee weapon. The bayonet depicted with the model was an early (but not initial) variant, and loads onto the screen aligned but unparented to the rifle, with the rifle set at its default loading position of 0 in Parameters. The rifle is not required to load the bayonet. Parenting to the rifle allows the two to move together.
The bayonet scabbard and frog align with the rifle and bayonet, with the rifle set at default 0 in Parameters, but do not require the rifle. Parenting to the bayonet allows the two to be moved as a unit for positioning on a belt, etc.
The Model Tools
The three tools provided with the model load in position in the rifle's patch box with the rifle set at default 0 in Parameters.
Thus, when loading:
Load the rifle from your library and leave in its default position if further props will be used.
Load the bayonet and parent to the rifle if the bayonet is to be fixed to the rifle when posing. Leave unparented if the bayonet is to be posed separately from the rifle.
Load the bayonet scabbard/frog into the scene and parent to the bayonet if the two are to be posed as a unit.
Load the 3 tools if desired and parent each to the rifle if desired. These can be used separately or placed on the end of the rammer if you are really patient.
The Images
The thumbnail depicts the rifle as offered with typical texture tweaking to taste and light using DAZ Studio Surfaces.
The first promo image depicts the base model. Note the light tone of the barrel and wood.
The second image shows a typical presentation of the model with textures tweaked for light in DAZ Surfaces. The stock was darkened with a brownish tone to the base and the top coat gloss increased. The barrel was darkened to represent a 'factory new' acid brown and lacquered finish. The lock was also slightly darkened, as were the fire-blued screws. The flint was darkened with grey. The total time to achieve this in Surfaces was less than a minute.
The third image shows the rifle with the bayonet and scabbard separate.
The fourth shows the rifle with the bayonet fixed.
The fifth shows the tools loaded in their default positions, with the rifle in its default position.
The sixth image shows details of the muzzle and ramrod.
The seventh image shows the lower side of the rifle.
The eighth image shows details of the bayonet fixed.
The ninth image shows details of the butt plate stamp and how the model reacts to substituted wood textures. The texture used was Rendernode's Cathedral Walnut 59. Some enhanced wood textures might show 'seams' but these can be all but eliminated if they will be visible in close-up by playing with Tile settings in Parameters.
The last image shows a detailed view of the lock with the enhanced textures from Rendernode (wood) and DDR (flint). The brass has been slightly 'mustarded' by reducing Metallicity in Surfaces.
In summary, this Baker might not be the best firelock model available, but it was put together with a lot of effort and a strong desire to please, and it's offered at a fair price. It would love to be in your scenes, and just about begs to be tweaked, toned, glossed, dulled, and posed to your taste. Give it a try and don't hesitate to tinker. If I can make suggestions, send me a message.
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