
Lottery Machine (Lotto-Ziehungsgert)

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EPHIGENIA VLIDD
Hi, I'm Ephigenia Vlidd, I am born in january, 3rd 2000 in Krasnoyarsk/RUS and I grew up in Finland. In the age of 15 I went away from home after finishing basic-school because I couldn't afford a highschool to come closer to my imaginations of “a better life”. I went to The Netherlands, hoping to find some relations of my family there. I didn't find anyone but meat interesting people which influenced my further life. So in 2016 I began studying at Amsterdam AHK, the “Amsterdam Hogeschool voor de Kunsten” where I studied “Film- and Television Directorials”. I finished my studies in summer 2020 with the graduation of a Bachelor in Film. Now I'm continuing study for the master-graduation (so 1 more year to go).
Parallel I started volunteering at n.a.m.e.s.-Media NCV at the places Amsterdam/Netherlands and Buchholz/Germany. Due to my study I wantwed to learn the practical way of making pictures move, as films or 3D animations.
In january 2020 I got a very special birthday-present from my former boss, Fons Tulpe van Oranje, aka “de OuweKaleGrijze” – I got 51% of the company, so I am CEO of n.a.m.e.s.-Media NCV (1e voorzitter) which is transformed into a “Stichting” (Foundation) now. My work-function is “art-directrice” and I (try to) fill in all parts of making artistic movies in very special styles.
For my further future I want to study for my doctoral title after finishing the master. With having my master-graduation absolved, I am asked from DOKGVD (Tulpe) to take over the rest of the company also in summer/autumn of 2021.
EPHIGENIA VLIDD
Hi, I'm Ephigenia Vlidd, I am born in january, 3rd 2000 in Krasnoyarsk/RUS and I grew up in Finland. In the age of 15 I went away from home after finishing basic-school because I couldn't afford a highschool to come closer to my imaginations of “a better life”. I went to The Netherlands, hoping to find some relations of my family there. I didn't find anyone but meat interesting people which influenced my further life. So in 2016 I began studying at Amsterdam AHK, the “Amsterdam Hogeschool voor de Kunsten” where I studied “Film- and Television Directorials”. I finished my studies in summer 2020 with the graduation of a Bachelor in Film. Now I'm continuing study for the master-graduation (so 1 more year to go).
Parallel I started volunteering at n.a.m.e.s.-Media NCV at the places Amsterdam/Netherlands and Buchholz/Germany. Due to my study I wantwed to learn the practical way of making pictures move, as films or 3D animations.
In january 2020 I got a very special birthday-present from my former boss, Fons Tulpe van Oranje, aka “de OuweKaleGrijze” – I got 51% of the company, so I am CEO of n.a.m.e.s.-Media NCV (1e voorzitter) which is transformed into a “Stichting” (Foundation) now. My work-function is “art-directrice” and I (try to) fill in all parts of making artistic movies in very special styles.
For my further future I want to study for my doctoral title after finishing the master. With having my master-graduation absolved, I am asked from DOKGVD (Tulpe) to take over the rest of the company also in summer/autumn of 2021.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | EphigeniaVlidd |
Published: | Mar 17, 2021 |
Download Size: | 60 MB |
Software: | Daz Studio |
dForce: | No |
Included Formats

duf
Statistics
Favorites: | 4 |
Likes: | 0 |
Views: | 120 |
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Lottery Machine (Lotto-Ziehungsgert)
EURO-LOTTERIA Scene (DAZ-Studio)
This scene has two parts, the foreground (lottery-machine with balls) and a background (back- and sidewall from bricks and wood) and also the frosted-glass wall in the background more behind. The spot-lights on the bar belong to the background.
It's made from two parts for the case you want to use it in a film, where a (3D) character has to act/stand behind the counter/machine, but in front of the wall.
The drawn winning numbers you have to fill in by yourself in the screen-texture, depending on your favorite numbers. The screen-texture is available with an English or German text.
The metal parts of the machine and also the spot-lights at the lightbar above are normally chrome-shaded, depending on the equipment of your DAZ-studio. The spots do not make lights their selves, for the case you want to make them look shining, make the glass yellow or add a light-effect in an after-effect-program as Corel or Photoshop.
You can move the glasses, where the balls fall in, so that it looks like shown below.
This item is made in DAZ Studio 4.9 and it's tested up to 4.15.
All textures are included.
You could install this map by putting it - somewhere in DAZ-Studio, like in Runtime or Props - it's a Stand-alone, the Texture-Map should stay where it is - in the Main-map. The *.duf-files will take all their forms from out of the DAZ
Primitives
Everything could be renderd in iRay.
For any kind of problems please contact us!
This scene has two parts, the foreground (lottery-machine with balls) and a background (back- and sidewall from bricks and wood) and also the frosted-glass wall in the background more behind. The spot-lights on the bar belong to the background.
It's made from two parts for the case you want to use it in a film, where a (3D) character has to act/stand behind the counter/machine, but in front of the wall.
The drawn winning numbers you have to fill in by yourself in the screen-texture, depending on your favorite numbers. The screen-texture is available with an English or German text.
The metal parts of the machine and also the spot-lights at the lightbar above are normally chrome-shaded, depending on the equipment of your DAZ-studio. The spots do not make lights their selves, for the case you want to make them look shining, make the glass yellow or add a light-effect in an after-effect-program as Corel or Photoshop.
You can move the glasses, where the balls fall in, so that it looks like shown below.
This item is made in DAZ Studio 4.9 and it's tested up to 4.15.
All textures are included.
You could install this map by putting it - somewhere in DAZ-Studio, like in Runtime or Props - it's a Stand-alone, the Texture-Map should stay where it is - in the Main-map. The *.duf-files will take all their forms from out of the DAZ
Primitives
Everything could be renderd in iRay.
For any kind of problems please contact us!
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