
Nerd Glasses G8F

5.0 Stars |9 Ratings


! REPORT
FREE
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Excessive |
Published: | May 09, 2025 |
Download Size: | 4.4 MB |
Software: | Daz Studio |
Compatible Figures: | Genesis 8 Female Genesis 8.1 Female |
dForce: | – |
Statistics
Favorites: | 20 |
Likes: | 25 |
Views: | 870 |
Item Ratings


5 Stars|Aug 21, 2025
good

5 Stars|Jun 08, 2025
Great glasses

5 Stars|Jun 04, 2025
You can never have too many glasses, and these look really good for a simple free pair and as a bonus come with a prop version to make it easier to use with figures other than G8F. The prop version also IMO works better than the figure with extreme morphs of G8F.

5 Stars|Jun 03, 2025
Thank you very much.

5 Stars|May 19, 2025
Very Good

5 Stars|May 13, 2025
Thank you for sharing this fantastic work! I am very grateful!!
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Nerd Glasses G8F
A model of a set of large, round eyeglasses, in a nerdy bookish style, fitted and rigged in DAZ Studio for Genesis 8/8.1 Female. While the rigged version should be suitable for most character needs, a smart prop version is also included, as well as a large assortment of mix and match partial materials to allow you to easily customize the frame and lens materials in many combinations. These materials are all independent of the model's UVmap, and can be used on any other glasses models I publish.
A morph to adjust the position of the earpieces is also included, if you find the earpiece ends don't line up exactly correctly with your character's shape. A Push modifier is also included, and can be used to change the thickness of the frame a small amount - if you wish, you could even add a Push Modifier Weight Node to selectively apply this to only parts of the model, e.g. only the lenses, or only the frame around the lenses, etc. See DAZ documentation for this if necessary.
Since the model is supposed to be a hard object, the entire structure is set to be "rigid" and will not follow any character correction or shape morphs; if your character's face shape is drastically different from the default, you may need to adjust the position or create your own morph target to address this. For the same reason, a Smoothing modifier is not included and not recommended.
To use, simply set up the scene and character(s) as you normally would; the character may be posed or even heavily morphed and scaled if desired!
- Select the target character in the scene hierarchy
- Load the glasses model from the Content Library
- Select the glasses model in the scene hierarchy
- Set materials as desired
- Render!
NB: Many of the materials make extensive use of REFLECTION, REFRACTION, and TRANSPARENCY. Depending on hardware, the preview may not show these materials accurately or at all, but they should render OK in the Iray render engine. For more accurate preview you can enable NVIDIA Iray preview mode. Note that these effects react to other elements of your scene, especially lighting, and if your scene has no objects or appropriate lighting for them to react to, you may need to adjust these surfaces or your scene contents.
5/10/25: somehow managed to leave out the geometry file for the prop version, how does that even happen
A morph to adjust the position of the earpieces is also included, if you find the earpiece ends don't line up exactly correctly with your character's shape. A Push modifier is also included, and can be used to change the thickness of the frame a small amount - if you wish, you could even add a Push Modifier Weight Node to selectively apply this to only parts of the model, e.g. only the lenses, or only the frame around the lenses, etc. See DAZ documentation for this if necessary.
Since the model is supposed to be a hard object, the entire structure is set to be "rigid" and will not follow any character correction or shape morphs; if your character's face shape is drastically different from the default, you may need to adjust the position or create your own morph target to address this. For the same reason, a Smoothing modifier is not included and not recommended.
To use, simply set up the scene and character(s) as you normally would; the character may be posed or even heavily morphed and scaled if desired!
- Select the target character in the scene hierarchy
- Load the glasses model from the Content Library
- Select the glasses model in the scene hierarchy
- Set materials as desired
- Render!
NB: Many of the materials make extensive use of REFLECTION, REFRACTION, and TRANSPARENCY. Depending on hardware, the preview may not show these materials accurately or at all, but they should render OK in the Iray render engine. For more accurate preview you can enable NVIDIA Iray preview mode. Note that these effects react to other elements of your scene, especially lighting, and if your scene has no objects or appropriate lighting for them to react to, you may need to adjust these surfaces or your scene contents.
5/10/25: somehow managed to leave out the geometry file for the prop version, how does that even happen