
VEX - V.ulva EX.tended G8F

4.0 Stars |3 Ratings


! REPORT
FREE
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Excessive |
Published: | Apr 05, 2025 |
Download Size: | 614.7 KB |
Software: | Daz Studio |
Compatible Figures: | Genesis 8 Female Genesis 8.1 Female |
dForce: | – |
Statistics
Favorites: | 29 |
Likes: | 15 |
Views: | 1,978 |
Item Ratings


3 Stars|Jul 14, 2025
nice

4 Stars|May 01, 2025
nice

5 Stars|Apr 18, 2025
Thank you for sharing this fantastic work! I am very grateful!!
VEX - V.ulva EX.tended G8F
PLEASE NOTE: THIS DOWNLOAD REQUIRES YOU TO ALREADY HAVE THE DAZ ANATOMICAL ELEMENTS. IF YOU DO NOT OWN THIS MODEL YOU WILL NOT BE ABLE TO DECODE THE ZIP FILE! Since this is a modification of a DAZ licensed mesh, legally I can't just redistribute it un-encoded, it is encoded in this format as a compromise to check that you already own the original DAZ product.
VEX, V.ulva EX.tended, a complex rerig of the DAZ Anatomical Elements for Genesis 8/8.1 Female. Bones have been added and carefully weighted for a great variety of complex shapes not reasonably possible with morphs - and these can be mixed freely with a modest selection of included morphs to give you a vast array of customization options. Since the base mesh is the original DAZ Anatomical Elements, the UV map is the same, and any textures or morphs you might already have should work without any changes necessary.
To decode the zip file, you will need the RTEJava utility, a free file encode/decode tool provided by Mark K. Davis. It can be obtained here, along with detailed instructions on how to get it installed and the basics of how it works:
beta/
Once you have it installed and working:
- Run RTEJava.jar
- Select the radio button for "decode"
- Click the third/rightmost box, provide the RTE file ("VEX G8F.rte")
- Click the second box, provide the location of the key file ("Genesis8FemaleGenitalia.dsf")
- Click the first box, "Save file as…" and you will be prompted where to place the decoded ZIP file.
From that point you can unpack the zip file as you would any other.
While you may also be able to decode it using the old RTEncoder utility, it a) requires a license and is no longer maintained, so you can't get one any more, and b) it may not be strictly compatible with this encoded file produced by RTEJava and may not decode it correctly. Strongly recommend you use RTEJava.
Dials can be found on the top level of the figure, under Actor. Some basic ERC controls are provided under Posing Controls to allow spreading the labia in various ways - please note these are very basic, there are many more bones with associated polygon selections that you can simply click on in the viewport and pose with the ordinary posing tools! Basic limits are set on rotation values, but you can also translate the various bones; these are not limited, use common sense.
To load, make sure the target character is selected and load the model from the content library. Please note that while you may be able fit the basic model onto a geometrically different character using AutoFit, it will destroy the custom bones and weights. I can't support any of those situations, you are on your own for those.
Caveats:
- Like the original DAZ model it is based on, this model loads with no textures and a default Iray UberShader. You will need to transfer the shader and settings from whatever your character is using to this model.
- It is possible to pose this model poorly and contort it into some stupid shapes. Don't dial everything to 100% and expect it to look natural. Some common sense is recommended.
Have fun!
Update 5/5/25: I put the readme in the zip file. I have no idea why it never occurred to me to do this before lol
VEX, V.ulva EX.tended, a complex rerig of the DAZ Anatomical Elements for Genesis 8/8.1 Female. Bones have been added and carefully weighted for a great variety of complex shapes not reasonably possible with morphs - and these can be mixed freely with a modest selection of included morphs to give you a vast array of customization options. Since the base mesh is the original DAZ Anatomical Elements, the UV map is the same, and any textures or morphs you might already have should work without any changes necessary.
To decode the zip file, you will need the RTEJava utility, a free file encode/decode tool provided by Mark K. Davis. It can be obtained here, along with detailed instructions on how to get it installed and the basics of how it works:
beta/
Once you have it installed and working:
- Run RTEJava.jar
- Select the radio button for "decode"
- Click the third/rightmost box, provide the RTE file ("VEX G8F.rte")
- Click the second box, provide the location of the key file ("Genesis8FemaleGenitalia.dsf")
- Click the first box, "Save file as…" and you will be prompted where to place the decoded ZIP file.
From that point you can unpack the zip file as you would any other.
While you may also be able to decode it using the old RTEncoder utility, it a) requires a license and is no longer maintained, so you can't get one any more, and b) it may not be strictly compatible with this encoded file produced by RTEJava and may not decode it correctly. Strongly recommend you use RTEJava.
Dials can be found on the top level of the figure, under Actor. Some basic ERC controls are provided under Posing Controls to allow spreading the labia in various ways - please note these are very basic, there are many more bones with associated polygon selections that you can simply click on in the viewport and pose with the ordinary posing tools! Basic limits are set on rotation values, but you can also translate the various bones; these are not limited, use common sense.
To load, make sure the target character is selected and load the model from the content library. Please note that while you may be able fit the basic model onto a geometrically different character using AutoFit, it will destroy the custom bones and weights. I can't support any of those situations, you are on your own for those.
Caveats:
- Like the original DAZ model it is based on, this model loads with no textures and a default Iray UberShader. You will need to transfer the shader and settings from whatever your character is using to this model.
- It is possible to pose this model poorly and contort it into some stupid shapes. Don't dial everything to 100% and expect it to look natural. Some common sense is recommended.
Have fun!
Update 5/5/25: I put the readme in the zip file. I have no idea why it never occurred to me to do this before lol