
Wet Vulva G8F

4.5 Stars |4 Ratings


! REPORT
FREE
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Excessive |
Published: | May 04, 2025 |
Download Size: | 4.3 MB |
Software: | Daz Studio |
Compatible Figures: | Genesis 8 Female Genesis 8.1 Female |
dForce: | – |
Statistics
Favorites: | 14 |
Likes: | 11 |
Views: | 1,129 |
Item Ratings


3 Stars|Jul 20, 2025
nice

5 Stars|Jul 08, 2025
Nice - good thing

5 Stars|May 08, 2025
Thank you for sharing this wonderful work! I am grateful!!

5 Stars|May 05, 2025
will be very useful for those "Spicy" renders, Thanks for the Free assets!
Wet Vulva G8F
A set of DAZ Iray partial material files for Genesis 8 Female Genitalia, that apply a variety of Top Coat settings using a grayscale mask files to give the effect of wetness on the vulva in variety of styles. While the default G8F Genitalia UVmap is strongly recommended, I have also included conversions for the SB8 Torso UV map of the G8F Female Genitalia. The SB8 versions were converted using the D|S built-in Map Transfer utility and are As-Is.
The material files included will apply any of these on a target figure that already has textures and materials loaded, using the TOP COAT channel of the shader on the G8F Genitalia material selection. Before attempting to use any of these materials, **make sure that your character's Genitalia is not already using the TOP COAT branch**, as any of these files will overwrite what is in place on the character in your scene. Since Top Coat is normally only used for just this type of purpose (showing wet coating on an already-textured material) it shouldn't already be in use, but check anyway.
To remove any of these partial materials included, select the character and run the !Vulva Dry material file, which will un-link the mask map from GENITALIA/TOP COAT shader branch and reset the Top Coat Weight value to zero.
Caveats:
- The UV map for the G8 Female Genitalia is, fairly obviously, not compatible with the G8 Male Genitalia mesh, so these masks cannot be used as-is on the G8M figures.
- There is only one version of the G8F Female Genitalia, so no special concern should be necessary between using the G8F or G8.1F versions of the main character figure.
- The Top Coat feature is present by default in shaders built from the Iray Uber Base shader, and should be present in most variations, but it is possible that you might have character materials using a shader that does not support this feature. If you check your character's original Genitalia materials and there is no Top Coat branch, no support is provided for this case!
- The Top Coat feature uses REFLECTION and REFRACTION in rendering, and is very lighting- and scene-dependent. If you do not have lights and/or objects in your scene for the Top Coat to react to, you will need to adjust your scene content or the material itself.
The material files included will apply any of these on a target figure that already has textures and materials loaded, using the TOP COAT channel of the shader on the G8F Genitalia material selection. Before attempting to use any of these materials, **make sure that your character's Genitalia is not already using the TOP COAT branch**, as any of these files will overwrite what is in place on the character in your scene. Since Top Coat is normally only used for just this type of purpose (showing wet coating on an already-textured material) it shouldn't already be in use, but check anyway.
To remove any of these partial materials included, select the character and run the !Vulva Dry material file, which will un-link the mask map from GENITALIA/TOP COAT shader branch and reset the Top Coat Weight value to zero.
Caveats:
- The UV map for the G8 Female Genitalia is, fairly obviously, not compatible with the G8 Male Genitalia mesh, so these masks cannot be used as-is on the G8M figures.
- There is only one version of the G8F Female Genitalia, so no special concern should be necessary between using the G8F or G8.1F versions of the main character figure.
- The Top Coat feature is present by default in shaders built from the Iray Uber Base shader, and should be present in most variations, but it is possible that you might have character materials using a shader that does not support this feature. If you check your character's original Genitalia materials and there is no Top Coat branch, no support is provided for this case!
- The Top Coat feature uses REFLECTION and REFRACTION in rendering, and is very lighting- and scene-dependent. If you do not have lights and/or objects in your scene for the Top Coat to react to, you will need to adjust your scene content or the material itself.