Submit Your RenderInesse Boucle Ivory Dining Chair 3D Model

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This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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3D Model Details
| Vendor: | EXTRUDE |
| Published: | Oct 26, 2025 |
| Download Size: | 10.3 MB |
| Game Ready: | – |
| Polygons: | 18,060 |
| Vertices: | 18,065 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | – |
| Materials: | – |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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Inesse Boucle Ivory Dining Chair 3D Model
Product Details & Design Notes
From the CB2 page:
Designed by Omar De Biaggio
CB2
Steel tube frame with matte black powdercoat — gives a slender, dark contrast to the ivory upholstery
CB2
Upholstery: a poly / cotton / wool blend boucle fabric
CB2
Made in Italy
CB2
Dimensions (in inches): 29″ H, 21.5″ W, 20″ D
CB2
So in your 3D model, these proportions will be key to matching appearance.
Your Model Description vs. Product Reality
You provided:
Polys: 18,060
XForm: Yes
Box Trick: No
Model Parts: 2
Render: Corona
Formats: 3DS Max 2015, OBJ, FBX
These are reasonable for a mid-quality furniture model. A few observations/suggestions:
Feature Comments / Suggestions
Polygon count 18,060 is modest. Enough for a distanced shot but might show faceting if seen close-up. You might consider adding a small bevel or edge smoothing to silhouette edges.
XForm = Yes Good — ensures transforms reset and scaling clean.
Box Trick = No “Box trickoften means using simple boxes with inset faces or subdivision. If you didn’t use that, be mindful of edge loops and topology — especially around the curves of the backrest and seat.
Model Parts: 2 Probably the frame and upholstery (or seat + back as one, frame the other). That’s a simple enough separation. Make sure pivot/origin points are logical (e.g. frame origin, upholstery origin).
Render: Corona Corona is good for furniture/materials, especially for cloth/fabric shading. Ensure you have good material setups (sub-surface scattering or microdisplacement, etc) for the boucle.
Formats: 3DS Max 2015, OBJ, FBX Good cross export support. For 3DS Max 2015, maintaining smoothing groups, material IDs, etc is essential. In OBJ/FBX, ensure normals, UVs, and smoothing groups carry well.
Tips to Refine the Model / Shader for Boucle Fabric
Fabric Texture / Bump / Normal Maps
Boucle is a textured, looped yarn surface. Use a high-frequency bump or normal map to simulate the tiny loops. Possibly a microdisplacement map if your renderer supports it.
Subtle Variation / Imperfection
Real fabrics aren’t perfectly uniform. Introduce a bit of noise or variation (in roughness, bump, color tint) to break up the uniform look.
Edge Treatment
The edges where upholstery meets frame should have a small seam or blending. Maybe a small bevel or chamfer to catch light.
Frame Material
The frame is matte black powdercoated steel. Use a metal shader with a low specular reflection and roughness, perhaps with a faint anisotropic highlight.
UVs & Seam Placement
Place UV seams in less visible or logically hidden areas — along underside, back seam edges, etc. Keep UV islands fairly uniform to avoid stretching.
Subdivision / Smoothing
Use proper smoothing groups and avoid pinching. Where the back curves, ensure enough loops to maintain shape.
Scene & Lighting
Furniture looks its best with good HDR/physical lighting: area lights, environment HDR, perhaps some fill lights. Show fabric shadows to reveal texture.
Alternative / Similar Chairs for Reference or Variation
If you ever want to model or source variations, here are some ideas:
Chairs with similar curved back upholstered style but different legs (wood, brass, etc)
Variants in color: e.g. cream, grey, pastel boucles
Mid-century modern tubular frames with upholstery
If you like, I can help you find some 3D models (free or paid) of chairs similar to Inesse, or suggest some alternate chairs with similar aesthetic for your portfolio.
From the CB2 page:
Designed by Omar De Biaggio
CB2
Steel tube frame with matte black powdercoat — gives a slender, dark contrast to the ivory upholstery
CB2
Upholstery: a poly / cotton / wool blend boucle fabric
CB2
Made in Italy
CB2
Dimensions (in inches): 29″ H, 21.5″ W, 20″ D
CB2
So in your 3D model, these proportions will be key to matching appearance.
Your Model Description vs. Product Reality
You provided:
Polys: 18,060
XForm: Yes
Box Trick: No
Model Parts: 2
Render: Corona
Formats: 3DS Max 2015, OBJ, FBX
These are reasonable for a mid-quality furniture model. A few observations/suggestions:
Feature Comments / Suggestions
Polygon count 18,060 is modest. Enough for a distanced shot but might show faceting if seen close-up. You might consider adding a small bevel or edge smoothing to silhouette edges.
XForm = Yes Good — ensures transforms reset and scaling clean.
Box Trick = No “Box trickoften means using simple boxes with inset faces or subdivision. If you didn’t use that, be mindful of edge loops and topology — especially around the curves of the backrest and seat.
Model Parts: 2 Probably the frame and upholstery (or seat + back as one, frame the other). That’s a simple enough separation. Make sure pivot/origin points are logical (e.g. frame origin, upholstery origin).
Render: Corona Corona is good for furniture/materials, especially for cloth/fabric shading. Ensure you have good material setups (sub-surface scattering or microdisplacement, etc) for the boucle.
Formats: 3DS Max 2015, OBJ, FBX Good cross export support. For 3DS Max 2015, maintaining smoothing groups, material IDs, etc is essential. In OBJ/FBX, ensure normals, UVs, and smoothing groups carry well.
Tips to Refine the Model / Shader for Boucle Fabric
Fabric Texture / Bump / Normal Maps
Boucle is a textured, looped yarn surface. Use a high-frequency bump or normal map to simulate the tiny loops. Possibly a microdisplacement map if your renderer supports it.
Subtle Variation / Imperfection
Real fabrics aren’t perfectly uniform. Introduce a bit of noise or variation (in roughness, bump, color tint) to break up the uniform look.
Edge Treatment
The edges where upholstery meets frame should have a small seam or blending. Maybe a small bevel or chamfer to catch light.
Frame Material
The frame is matte black powdercoated steel. Use a metal shader with a low specular reflection and roughness, perhaps with a faint anisotropic highlight.
UVs & Seam Placement
Place UV seams in less visible or logically hidden areas — along underside, back seam edges, etc. Keep UV islands fairly uniform to avoid stretching.
Subdivision / Smoothing
Use proper smoothing groups and avoid pinching. Where the back curves, ensure enough loops to maintain shape.
Scene & Lighting
Furniture looks its best with good HDR/physical lighting: area lights, environment HDR, perhaps some fill lights. Show fabric shadows to reveal texture.
Alternative / Similar Chairs for Reference or Variation
If you ever want to model or source variations, here are some ideas:
Chairs with similar curved back upholstered style but different legs (wood, brass, etc)
Variants in color: e.g. cream, grey, pastel boucles
Mid-century modern tubular frames with upholstery
If you like, I can help you find some 3D models (free or paid) of chairs similar to Inesse, or suggest some alternate chairs with similar aesthetic for your portfolio.

































