
Sci-Fi Frag Grenade 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | FK411 |
Published: | Jul 22, 2025 |
Download Size: | 1.8 MB |
Game Ready: | Yes |
Polygons: | 7,496 |
Vertices: | 6,318 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 6 |
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Sci-Fi Frag Grenade 3D Model
Description:
A high-quality, game-ready 3D model of a futuristic fragmentation grenade. This asset features a realistic industrial sci-fi design with a transparent body revealing internal shrapnel.
Optimized for use in real-time engines such as Unity, Unreal Engine, or custom pipelines — ideal for first- or third-person shooters, VR/AR games, cinematic renders, or product visualization.
Technical Specifications:
Model name: MN-032 Frag Grenade
Geometry: Clean, Quad based
Topology: Game-ready, optimized mesh
UVs: Non-overlapping, UV-packed
Subdivision-ready: No (real-time optimized)
Texture resolution: 4096x4096 (4K)
Maps included:
BaseColor
Metallic
Roughness
Normal (OpenGL)
Ambient Occlusion
Height
Opacity
A high-quality, game-ready 3D model of a futuristic fragmentation grenade. This asset features a realistic industrial sci-fi design with a transparent body revealing internal shrapnel.
Optimized for use in real-time engines such as Unity, Unreal Engine, or custom pipelines — ideal for first- or third-person shooters, VR/AR games, cinematic renders, or product visualization.
Technical Specifications:
Model name: MN-032 Frag Grenade
Geometry: Clean, Quad based
Topology: Game-ready, optimized mesh
UVs: Non-overlapping, UV-packed
Subdivision-ready: No (real-time optimized)
Texture resolution: 4096x4096 (4K)
Maps included:
BaseColor
Metallic
Roughness
Normal (OpenGL)
Ambient Occlusion
Height
Opacity