Anime_Robot

It all starts with the default cube
for reference i used these images
then for the base i used genesis figure, as i was not about to try sculpting characters in blender with a mouse and break my hands
then the hands
the face
then came rigging and weightpainting
it was at this moment i realized that i should have weightpainted the base body when it was connected together instead of weightpainting afterbreaking body into pieces, but after spening some time weightpainting i finally achieved a result that i was happy with
after weightpainting it was time to make textures
UV and texture painting:so all the textures were painted with a mouse inside blender and gimp, uv unwrapping was also done in blenderdiffuse tex, emission tex, bump tex, roughness tex wear tex, etc
this was the original kimono (suffice to say not used in final)
and then i was off to making landscapes for the backgroundthe polygins for this landscape scene were wild, not millions but trilions.

again this landscape was not used in the final
then the hair and hair accesories
then simulating a new kimono in MD to get the new kimono
then this part was made inside blender
backribbon was borrowed from the previous kimono which was unused
textured inside gimp and blender.
clay render of final:


The Final Submission in 4K:

for reference i used these images

then for the base i used genesis figure, as i was not about to try sculpting characters in blender with a mouse and break my hands


then the hands




the face


then came rigging and weightpainting
it was at this moment i realized that i should have weightpainted the base body when it was connected together instead of weightpainting afterbreaking body into pieces, but after spening some time weightpainting i finally achieved a result that i was happy with






after weightpainting it was time to make textures
UV and texture painting:so all the textures were painted with a mouse inside blender and gimp, uv unwrapping was also done in blenderdiffuse tex, emission tex, bump tex, roughness tex wear tex, etc
this was the original kimono (suffice to say not used in final)


and then i was off to making landscapes for the backgroundthe polygins for this landscape scene were wild, not millions but trilions.




again this landscape was not used in the final
then the hair and hair accesories








then simulating a new kimono in MD to get the new kimono


then this part was made inside blender


backribbon was borrowed from the previous kimono which was unused
textured inside gimp and blender.


clay render of final:


The Final Submission in 4K:

! REPORT