Go! Go! RenderHub
359Thread Activity
TheSte89Sat, May 03
mrtauredFri, May 02
TheSte89Sun, Apr 27
HeavenMade98Thu, Apr 24
TheSte89Thu, Apr 24
HeavenMade98Wed, Apr 23
So, I'm probably off topic, but the idea I got in mind was too tasty to not realize it.
Anyway, since I'm practicing with Blender, this was the chance to check another tool: how to make a text 3D.

Texturing with SubPainter:

Wireframes for the very scene:


A little post work of saturation and the final result! Hope you like it.

Anyway, since I'm practicing with Blender, this was the chance to check another tool: how to make a text 3D.

Texturing with SubPainter:

Wireframes for the very scene:


A little post work of saturation and the final result! Hope you like it.

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Such a great idea never thought of doing that for the contest
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TheSte89
Karma: 1,005
Tue, Apr 08Thanks a lot! I hope it's on topic though, I'm glad you appreciate it anyway
That's pretty cool you got the model to bend in the right shape for teeth, and substance painter to boot!
Did you use i forget what it's called but its the O hot key in blender, helps warp the shape.
Did you use i forget what it's called but its the O hot key in blender, helps warp the shape.
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TheSte89
Karma: 1,005
Thu, Apr 24Thanks for your comment, first of all.
I'm honest, my experience in Blender is pretty low. I come from Maya, but the lycense has expired recently and I had to learn a new program. Unfortunally, Blender looks very complicated to me and difficult to learn. So, I don't know if my method is the best.
Anyway, I made the text. Then, I added the two supports and I used a modifier on em after merged as a single mesh. Sincerly, don't rembember which one. Then, I imported the Genesis 8 model teeth ad reference to give the text the correct form (snapping the supports' verticles on em). This was basically my workflow, the result was good enough for what my idea was.
Sorry not to be more helpful than this
I'm honest, my experience in Blender is pretty low. I come from Maya, but the lycense has expired recently and I had to learn a new program. Unfortunally, Blender looks very complicated to me and difficult to learn. So, I don't know if my method is the best.
Anyway, I made the text. Then, I added the two supports and I used a modifier on em after merged as a single mesh. Sincerly, don't rembember which one. Then, I imported the Genesis 8 model teeth ad reference to give the text the correct form (snapping the supports' verticles on em). This was basically my workflow, the result was good enough for what my idea was.
Sorry not to be more helpful than this

HeavenMade98
Karma: 303
Thu, Apr 24Hey that's still awesome, your diving into a new program too so once you get adjusted you'll be able to incorporate what you know already.
the snapping is a great tool
the snapping is a great tool
mrtauredFri, May 02
Account Closed
Despite being slightly off topic, I would genuinely feel okay to follow up this work. Good luck!!
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TheSte89
Karma: 1,005
Sat, May 03Thnaks a lot! I did'nt feel good enough to draw a cool RenderHub logo without a preset font, so I came up with this idea. Good luck to you too!
































