Graffiti at Night

I love modelling buildings and have wanted to make a night scene with an alley for a while, and when I saw this contest come up, I figured it'd be the perfect time to make it!
Software used:Blender - all 3D models, rendering, and post processing (via the Compositor)Affinity Designer - the graffiti tagPBR Painter (Blender plugin) - used for the procedural puddles and masking / applying the graffiti
Final render:
Solid view + wireframe:
Viewport shading (Material Preview) + Full Blender UI:
Wireframe:
Render in Viewport without compositor effects + Compositor nodes:
WIP without cables or final orange lamp design:
Software used:Blender - all 3D models, rendering, and post processing (via the Compositor)Affinity Designer - the graffiti tagPBR Painter (Blender plugin) - used for the procedural puddles and masking / applying the graffiti
Final render:

Solid view + wireframe:

Viewport shading (Material Preview) + Full Blender UI:

Wireframe:

Render in Viewport without compositor effects + Compositor nodes:

WIP without cables or final orange lamp design:

! REPORT