Dragoness

I did quiet like the idea of an assassin with a hidden weapon. And since I didn't want those hidden weapons to be located at the usual spots and thought that a beautiful face opening up to reveal something terrifying has something to it, i got my starting point.
The Character and all it's accessories were completely modeled from scratch. I did though use a base character model to build upon, on which body and especially facial structure were altered by sculpting.
I then added some hair, which was laying half done around on my drive and started dividing the mesh into parts to get those stereotypical android skin patches.

Next was the Face, the focal point of my idea, which i "cut" open and started to add the weapons and structures i felt belonged there:




Since I made every texture of the model except the skin texture procedurally, i had to texture paint everything wich i wasn't ablle to produce procedurally, e.g. Circuits and prints:



Beeing done with that, i started modeling the only weapon which wasn't meant to be hidden, a mp heavily inspired by a model from cyberpunk


I then posed the character and only needed to add the clothes



I originally intended to model the background myself, but having basically no time left, i decided to use some assets from Kitbash.
This is a wireview of the whole scene


A closeup of the character

As mentioned before, i have no clue how to use substance painter and had to do all materials procedurally.
Compositing was also made in Blender, a picture of my node tree:

Here's my final render, I hope you like it:

The Character and all it's accessories were completely modeled from scratch. I did though use a base character model to build upon, on which body and especially facial structure were altered by sculpting.
I then added some hair, which was laying half done around on my drive and started dividing the mesh into parts to get those stereotypical android skin patches.

Next was the Face, the focal point of my idea, which i "cut" open and started to add the weapons and structures i felt belonged there:




Since I made every texture of the model except the skin texture procedurally, i had to texture paint everything wich i wasn't ablle to produce procedurally, e.g. Circuits and prints:



Beeing done with that, i started modeling the only weapon which wasn't meant to be hidden, a mp heavily inspired by a model from cyberpunk


I then posed the character and only needed to add the clothes



I originally intended to model the background myself, but having basically no time left, i decided to use some assets from Kitbash.
This is a wireview of the whole scene


A closeup of the character

As mentioned before, i have no clue how to use substance painter and had to do all materials procedurally.
Compositing was also made in Blender, a picture of my node tree:

Here's my final render, I hope you like it:

! REPORT