Importing Daz Studio figures into Blender question.
123I have just installed Blender so that I can begin making short animations. I was wondering which generation of Daz figures work better in Blender or if it doesn't really matter. Also if anyone can point me in the direction to an Idiots guide to blender - and I mean a really idiots guide - that would be cool.
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WOW, Moogee - that's what we call " Nicht kleckern, sondern klotzen " in Germany (very roughly and simply translated: start BIG 
To get started, you should familiarize yourself with the " DAZ to Blender " bridge. This allows you to transfer not only the model, but also the bones - in other words, what you need to animate.
In the second step, you should forget everything you learned about posing in DAZ. As far as I can remember (see below), posing is done differently in Blender than in DAZ
I can hardly help you with the rest, as my experience with Bridge, Blender and animation is about 2 hours and 3 minutes ... after that I decided I'd rather read a good book
But I would suggest starting with something small so that you get to know the Blender Animation interface. For example, simply animate a cube:
After that you could - if you still feel like it - delve into the finer details ... and Blender has a whole lot of them:
In addition, it is probably not a bad idea to have the general information from the Blender documentation ready:
https://docs.blender.org/manual/en/latest/animation/index.html
Good luck - and fingers crossed

To get started, you should familiarize yourself with the " DAZ to Blender " bridge. This allows you to transfer not only the model, but also the bones - in other words, what you need to animate.
In the second step, you should forget everything you learned about posing in DAZ. As far as I can remember (see below), posing is done differently in Blender than in DAZ
I can hardly help you with the rest, as my experience with Bridge, Blender and animation is about 2 hours and 3 minutes ... after that I decided I'd rather read a good book

But I would suggest starting with something small so that you get to know the Blender Animation interface. For example, simply animate a cube:
After that you could - if you still feel like it - delve into the finer details ... and Blender has a whole lot of them:
In addition, it is probably not a bad idea to have the general information from the Blender documentation ready:
https://docs.blender.org/manual/en/latest/animation/index.html
Good luck - and fingers crossed

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