DAZ characters (careful: RANT)
 1,511
1,511Thread Activity
protosyntheticWed, Jun 25
protosyntheticWed, Jun 25
protosyntheticWed, Jun 25
prixatTue, Jun 24
Luxe MuseMon, Jun 23
MasterstrokeSat, Jun 21
Sorry in advance, for this might feel offensive to some folks.
I know your work is personal to you, and it is hurtful when being critizised harshly, but I think it is necessary to point this topic out.
So, here we go, last chance to leave this forum thread, before it might get brutal.
_________________________________________________________
Why, why aren't there any realistic female body shapes?
Not for sale, not free.
I don't mean those intentional stylized charcters. I am talking about bad DAZ female body shapes.
I have spent thousands of bucks over the years, being allured by promo images of 3d females, that never looked real, when rendering them in software.
Every single character, I have bought and landed in my Library looks toony, stylized or at best like a doll from a comic book store.
Has any character creator ever seen a real female body?
Before, you say it, I know bodies are different, and some extreme shapes ARE in fact possible in real life, but there is that average shape body, that we know from anatomy books. I mean photos, not sketches.
I get it.
This is difficult to do. It took me with Roxy years, in order to get the balance between young, pretty AND realistic right.
In order to create a realistic shape, you start with average and then you go to model individual properties, that makes this character unique.
On the other hand, some vendors actually have created very realistic body shapes, when their characters were supposed to be more heavy weighted.
No such problems seem to exist with male characters. They almost always look real to me. No vender seemed to have those problems with male characters.
sore muscular, some less, but mostly very realistic.
Female character are a problem, especially when you have top notch realistic head shapes, but plunged onto a ridiculous stylized body.
I am pretty abset, because I just purchased a new character by a highly celebrated content creator, with again exactly that problem.
First, I thought the problem is based in the G8F A-Stance, making it hard to sculpt a realistic hip shape, but this problem still exists and got even worse with G9.
Another reason might also be the distorted view on women in this current plastic surgery culture, with arteficial plastic boobs, duck lips and facial slaughtery.
Maybe vendors should get some of these 3d scanned models, to sculpt their female body shapes.
O.K. end of Rant.
thanks for reading
sorry for hurting feelings (if you are a DS content creator -really)
______________________________________________________________
I am adding here a render, which is quite grainy, because I inly wanted to show a point, and NOT go into artistic pcture details.
left to right:
Victoria 9, Roxy(g8f), Victoria 8
In case, you don't know Roxy already,
she is designed to be around 160 cm and an estimated 60-65 kg range.
That kind of body type, that is more stable with more bone density and muscle mass under a moderate body-fat layer.

I know your work is personal to you, and it is hurtful when being critizised harshly, but I think it is necessary to point this topic out.
So, here we go, last chance to leave this forum thread, before it might get brutal.
_________________________________________________________
Why, why aren't there any realistic female body shapes?
Not for sale, not free.
I don't mean those intentional stylized charcters. I am talking about bad DAZ female body shapes.
I have spent thousands of bucks over the years, being allured by promo images of 3d females, that never looked real, when rendering them in software.
Every single character, I have bought and landed in my Library looks toony, stylized or at best like a doll from a comic book store.
Has any character creator ever seen a real female body?
Before, you say it, I know bodies are different, and some extreme shapes ARE in fact possible in real life, but there is that average shape body, that we know from anatomy books. I mean photos, not sketches.
I get it.
This is difficult to do. It took me with Roxy years, in order to get the balance between young, pretty AND realistic right.
In order to create a realistic shape, you start with average and then you go to model individual properties, that makes this character unique.
On the other hand, some vendors actually have created very realistic body shapes, when their characters were supposed to be more heavy weighted.
No such problems seem to exist with male characters. They almost always look real to me. No vender seemed to have those problems with male characters.
sore muscular, some less, but mostly very realistic.
Female character are a problem, especially when you have top notch realistic head shapes, but plunged onto a ridiculous stylized body.
I am pretty abset, because I just purchased a new character by a highly celebrated content creator, with again exactly that problem.
First, I thought the problem is based in the G8F A-Stance, making it hard to sculpt a realistic hip shape, but this problem still exists and got even worse with G9.
Another reason might also be the distorted view on women in this current plastic surgery culture, with arteficial plastic boobs, duck lips and facial slaughtery.
Maybe vendors should get some of these 3d scanned models, to sculpt their female body shapes.
O.K. end of Rant.
thanks for reading
sorry for hurting feelings (if you are a DS content creator -really)
______________________________________________________________
I am adding here a render, which is quite grainy, because I inly wanted to show a point, and NOT go into artistic pcture details.
left to right:
Victoria 9, Roxy(g8f), Victoria 8
In case, you don't know Roxy already,
she is designed to be around 160 cm and an estimated 60-65 kg range.
That kind of body type, that is more stable with more bone density and muscle mass under a moderate body-fat layer.

! REPORT
a big factor in this problem is the starting point of the figures is generally pretty anatomically stylized, and then a lot of creators reference other CG also built off terrible anatomy and proportions. things like the characters being too tall, the arms being too short, the legs being too long, the torso being too long in proportion, etc all get compounded. especially some of the absolutely wacky facial features, really weird noses, wild lip shapes, eye separation and whatnot.
curious to know what you think of these G8F presets I did (yes, a couple of them are obviously not intended to be realistic like the dwarf, the gnome and the green elf girl)https://www.renderhub.com/excessive/generations-g8f-1--2
curious to know what you think of these G8F presets I did (yes, a couple of them are obviously not intended to be realistic like the dwarf, the gnome and the green elf girl)https://www.renderhub.com/excessive/generations-g8f-1--2
REPLY
! REPORT
Quote:
"a big factor in this problem is the starting point of the figures is generally pretty anatomically stylized, and then a lot of creators reference other CG also built off terrible anatomy and proportions."
I agree. This is absolutely true.
"a big factor in this problem is the starting point of the figures is generally pretty anatomically stylized, and then a lot of creators reference other CG also built off terrible anatomy and proportions."
I agree. This is absolutely true.
REPLY
! REPORT
Quote: Why, why aren't there any realistic female body shapes?
Not for sale, not free.
I don't mean those intentional stylized charcters. I am talking about bad DAZ female body shapes.
I have spent thousands of bucks over the years, being allured by promo images of 3d females, that never looked real,
Perhaps because those "stylized" Characters are selling better than Characters portraying "real life " looks
The Daz and General 3D marketplaces tend to appeal to peoples idealized fantasies not reality
The reality ,as I see it, is that if you want body types that represent what you would see in "real life" then the 3D market (particularly Daz)
is not the place to be looking.
Not for sale, not free.
I don't mean those intentional stylized charcters. I am talking about bad DAZ female body shapes.
I have spent thousands of bucks over the years, being allured by promo images of 3d females, that never looked real,
Perhaps because those "stylized" Characters are selling better than Characters portraying "real life " looks
The Daz and General 3D marketplaces tend to appeal to peoples idealized fantasies not reality
The reality ,as I see it, is that if you want body types that represent what you would see in "real life" then the 3D market (particularly Daz)
is not the place to be looking.
REPLY
! REPORT
Quote:
"The reality ,as I see it, is that if you want body types that represent what you would see in "real life" then the 3D market (particularly Daz)
is not the place to be looking."
To be fair, it is in fact not a DAZ thing only.
And yes, I want at least the illusion of realism.
Obviously, I am indeed wrong, here.
"The reality ,as I see it, is that if you want body types that represent what you would see in "real life" then the 3D market (particularly Daz)
is not the place to be looking."
To be fair, it is in fact not a DAZ thing only.
And yes, I want at least the illusion of realism.
Obviously, I am indeed wrong, here.
REPLY
! REPORT
Quote: To be fair, it is in fact not a DAZ thing only.
And yes, I want at least the illusion of realism.
Obviously, I am indeed wrong, here.
Yes it is a Hollywood/general entertainment thing as well.
and it is not that you are "wrong" for wanting wha you consider to be " realistic " depictions in CG people.
But when you asked why the Daz PA's do not make such figures types it seems that answer is obvious…. they do NOT sell.
The market has spoken.
And yes, I want at least the illusion of realism.
Obviously, I am indeed wrong, here.
Yes it is a Hollywood/general entertainment thing as well.
and it is not that you are "wrong" for wanting wha you consider to be " realistic " depictions in CG people.
But when you asked why the Daz PA's do not make such figures types it seems that answer is obvious…. they do NOT sell.
The market has spoken.
REPLY
! REPORT
I mean
what happened here, this was a paid item from DAZ ???
it's not even stylized it's just weird and not, uh, not good

what happened here, this was a paid item from DAZ ???
it's not even stylized it's just weird and not, uh, not good

REPLY
! REPORT
Although I am a CC myself - and even though I am currently involved in character creation - I have to agree with you on the whole. Anabran has already touched on one important point: the (mostly male-dominated) market is screeching for over-perfect - and therefore unnatural - female models. I'm trying to work against that - but I'll probably see it in the sales figures 
With the size or downscaling, I see the difficulty that these models no longer match my ... let's call it acrobatic poses. That's why I decided to always deliver my
" real " models (not the toons) with 100% scaling.
Last but not least (I think I've already mentioned it here and there): Roxy is the bomb! And I like her for exactly the reasons you criticize other models here: she's natural and has about 654 times as much sex appeal as the models around her.
Thank you for this thread

With the size or downscaling, I see the difficulty that these models no longer match my ... let's call it acrobatic poses. That's why I decided to always deliver my
" real " models (not the toons) with 100% scaling.
Last but not least (I think I've already mentioned it here and there): Roxy is the bomb! And I like her for exactly the reasons you criticize other models here: she's natural and has about 654 times as much sex appeal as the models around her.
Thank you for this thread

REPLY
! REPORT
Masterstroke 
Karma: 3,895
Tue, Apr 22Thank you 
Do I remember it correctly, that you offer diefferent content under different names?
If so, I purchased some of your poses, and they work quite well with Roxy. There is hardley any need for additional adjustments.

Do I remember it correctly, that you offer diefferent content under different names?
If so, I purchased some of your poses, and they work quite well with Roxy. There is hardley any need for additional adjustments.
Pushee-Ri 
Karma: 37,248
Tue, Apr 22@Masterstroke:
Thanks for the feedback
Yes, I have a few 18+ projects here on Renderhub (but I have to re-enable them first). As Pushee-Ri there is the full NSFW package on 'rotica.
By the way - if you ever stumble into the rotation problem with my (or other) poses ... here's my Swiss army knife thread on it, with which you can really rotate anything
https://www.renderhub.com/forum/10221/daz-quickie-poses-rotate-the-non-rotatable
Thanks for the feedback

Yes, I have a few 18+ projects here on Renderhub (but I have to re-enable them first). As Pushee-Ri there is the full NSFW package on 'rotica.
By the way - if you ever stumble into the rotation problem with my (or other) poses ... here's my Swiss army knife thread on it, with which you can really rotate anything
https://www.renderhub.com/forum/10221/daz-quickie-poses-rotate-the-non-rotatable
Pushee-Ri 
Karma: 37,248
Wed, Apr 23Oooppps - just forgot (I was writing and rendering small icons for the UI of my next project at the same time): my NSFW stuff / images here are available as PasahRi - that can be abbreviated (like Pushee-Ri) with PSR 

I think that is exactly what morph packs are for;  creating those more realistic customized characters using dial spins.  I rarely buy characters at all for the physical look of the character,  they all look so similar!  Any given vendor just keeps repeating the cookie cutter sameness for their stable of characters.  
Now, a good skin texture that reacts well to light, that is valauble.
Now, a good skin texture that reacts well to light, that is valauble.
REPLY
! REPORT
Masterstroke 
Karma: 3,895
Tue, Apr 22That's why I keep with one character. 
Most vendors are repeating the same character over and over again, with just different names,
which is understandeble from just a psychological point.
One celebraty vendor at DAZ keeps reissuing different mixes of Mila Milowitch and Liv Tyler for decades now.
I actually purchased a lot of characters for learning, resources and as a population zoo for background characters.

Most vendors are repeating the same character over and over again, with just different names,
which is understandeble from just a psychological point.
One celebraty vendor at DAZ keeps reissuing different mixes of Mila Milowitch and Liv Tyler for decades now.
I actually purchased a lot of characters for learning, resources and as a population zoo for background characters.
There are some shapes that DAZ just doesn't like very well when it comes to outfitting.
There's also the whole interacting figures to take into account to, the more different they are from the base morphs, the more adjustments will likely need to be made for poses.
And as mentioned, it sells (AFAIK) and for some places, may be what they're asked to make.
There's also the whole interacting figures to take into account to, the more different they are from the base morphs, the more adjustments will likely need to be made for poses.
And as mentioned, it sells (AFAIK) and for some places, may be what they're asked to make.
REPLY
! REPORT
Masterstroke 
Karma: 3,895
Tue, Apr 22That is absolutley true. You don't even need to be far from the base figure.
Although you can adjust the rigging to shape, you will run into ugly joint deformations, when posing.
That's why Roxy has a sh1tload of custom JCMs, to give her some realistic posing.
Although you can adjust the rigging to shape, you will run into ugly joint deformations, when posing.
That's why Roxy has a sh1tload of custom JCMs, to give her some realistic posing.
Quote: One celebraty vendor at DAZ keeps reissuing different mixes of Mila Milowitch and Liv Tyler for decades now.
LOL !!
At least they seem to have finally stopped with the endless iterations of Angelia Jolie:-)
LOL !!
At least they seem to have finally stopped with the endless iterations of Angelia Jolie:-)
REPLY
! REPORT
Well this is a 3D Scan, it only came with a texture map so had to make a few other maps for iray. 
If you did want to make a real character it would be worth buying one or more of these real scans to use for reference and much easier than photo reverence.

If you did want to make a real character it would be worth buying one or more of these real scans to use for reference and much easier than photo reverence.

REPLY
! REPORT
Masterstroke 
Karma: 3,895
Wed, Apr 23Exactly my point.
And at best many different of those, in order to have a variety to choose from.
And at best many different of those, in order to have a variety to choose from.
IB2024 
Karma: 1,267
Wed, Apr 23A good reference for body shapes/sizes is pretty essential. 
Very many of the characters released look like they were dreamed up by an anime odsessed 15 year íle (ór perhaps 40 year old) who's had minimal contact with women beyond their own mother...
Tbh I've stopped buying many new characters as the bulk are of an almost generic shape/size that bears little reflection to reality.
Very many of the characters released look like they were dreamed up by an anime odsessed 15 year íle (ór perhaps 40 year old) who's had minimal contact with women beyond their own mother...
Tbh I've stopped buying many new characters as the bulk are of an almost generic shape/size that bears little reflection to reality.
Hey buddy,
I agree with you that most of Daz's characters are not realistic at all, but the point is, they weren't meant to be.
Although Daz characters are "humanoid" they were made to look a bit "fantastic" on their bases (like Tekken characters for example), just look at Genesis for example, they have a bit of "cartoon appearance" and they will always be, unless Daz creates a Genesis 10 based on real people.
So due all respect, i think just attacking the creators (and i'm sorry, i know you probably meant well, but it was an attack) with things like "did the creators never saw a female body before" it won't fix the problem at all , that just frustate some creators.
If you really want characters that look more like real people, i would recommend you learn to use Blender or another 3D more complex software like 3Ds Max, they do have realistic 3D models. Personally, I don't use Daz to see myself or see reality, i use Daz to escape reality, and have fun in process.
About using scanned models for creating Daz characters i would recommend you guys get in touch with those stores that sell them BEFORE purchasing them. When i started modelling i got in touch with one of those stores and i found out that even if they do sell you scanned models with "extended licenses", remember, they still are real people. So if you don't have a contract with the model, if you create a character using their likeness and they "don't like what you're doing" they still can sue you.
Yea, maybe they won't win and all but imagine all the headache because of some dollars... so as i could understand when i talked to them, if you're not using scanned models on a game that people will not have direct access to the model, i suggest you all to be careful..
Sorry if my message looks too angry or rude.. but that's how i see this situation.
I agree with you that most of Daz's characters are not realistic at all, but the point is, they weren't meant to be.
Although Daz characters are "humanoid" they were made to look a bit "fantastic" on their bases (like Tekken characters for example), just look at Genesis for example, they have a bit of "cartoon appearance" and they will always be, unless Daz creates a Genesis 10 based on real people.
So due all respect, i think just attacking the creators (and i'm sorry, i know you probably meant well, but it was an attack) with things like "did the creators never saw a female body before" it won't fix the problem at all , that just frustate some creators.
If you really want characters that look more like real people, i would recommend you learn to use Blender or another 3D more complex software like 3Ds Max, they do have realistic 3D models. Personally, I don't use Daz to see myself or see reality, i use Daz to escape reality, and have fun in process.
About using scanned models for creating Daz characters i would recommend you guys get in touch with those stores that sell them BEFORE purchasing them. When i started modelling i got in touch with one of those stores and i found out that even if they do sell you scanned models with "extended licenses", remember, they still are real people. So if you don't have a contract with the model, if you create a character using their likeness and they "don't like what you're doing" they still can sue you.
Yea, maybe they won't win and all but imagine all the headache because of some dollars... so as i could understand when i talked to them, if you're not using scanned models on a game that people will not have direct access to the model, i suggest you all to be careful..
Sorry if my message looks too angry or rude.. but that's how i see this situation.
REPLY
! REPORT
kwerkx 
Karma: 6,142
Thu, May 29Quote: if you don't have a contract with the model, if you create a character using their likeness and they "don't like what you're doing" they still can sue you
Great point and IMO a stealth issue that could derail the whole industry (at least for hobbyists).
Great point and IMO a stealth issue that could derail the whole industry (at least for hobbyists).
I usually buy my characters based off of textures and the head morph and then dial in my own bodies. In terms of realistic, women come in all shapes and sizes not to mention having to factor in the dietary and physical activity habits that can effect body shape and size.
I actually prefer lean/lean athletic, its what floats my boat and I don't see the point of morphing my girls in away that sinks the ship. I use to adjust a characters height to a more realistic 5'5-7" but it turned into to much of a pain considering I do alot of interactions with set pieces and props. Its still 3D so I doubt I'll ever get total realism but I'm not looking for that.
 I use to adjust a characters height to a more realistic 5'5-7" but it turned into to much of a pain considering I do alot of interactions with set pieces and props. Its still 3D so I doubt I'll ever get total realism but I'm not looking for that.
In terms of your rant, I agree, especially if you're referring to the over morphed, boob, butt, and hips that seems so predominant in alot of the vendors character products these days. Quickest way for me to move on from a product is if the first thing I see are a pair of quadruple H's staring me in the face. If you like oversized, just buy a boob morph pack from Heviestate. They actually work great for tweaking the average to smaller size also.
I actually prefer lean/lean athletic, its what floats my boat and I don't see the point of morphing my girls in away that sinks the ship.
 I use to adjust a characters height to a more realistic 5'5-7" but it turned into to much of a pain considering I do alot of interactions with set pieces and props. Its still 3D so I doubt I'll ever get total realism but I'm not looking for that.
 I use to adjust a characters height to a more realistic 5'5-7" but it turned into to much of a pain considering I do alot of interactions with set pieces and props. Its still 3D so I doubt I'll ever get total realism but I'm not looking for that.In terms of your rant, I agree, especially if you're referring to the over morphed, boob, butt, and hips that seems so predominant in alot of the vendors character products these days. Quickest way for me to move on from a product is if the first thing I see are a pair of quadruple H's staring me in the face. If you like oversized, just buy a boob morph pack from Heviestate. They actually work great for tweaking the average to smaller size also.

REPLY
! REPORT
kwerkx 
Karma: 6,142
Thu, May 29Agreed, I dismember.. er 
QUOTE: "buy my characters based off of textures and the head morph" /QUOTE
Nope, I totally don't disassemble those precious characters creators spent months fawning over into component parts for my Frankensteined female characters
IMO Part of the problem is that those quality characters OP wants are mixed in with the mass deluge of "characters for sale" of all qualities.
QUOTE: "buy my characters based off of textures and the head morph" /QUOTE
Nope, I totally don't disassemble those precious characters creators spent months fawning over into component parts for my Frankensteined female characters

IMO Part of the problem is that those quality characters OP wants are mixed in with the mass deluge of "characters for sale" of all qualities.
There are so many types of female bodies, and most of them look stylized if you put Daz skin on them. But real skin would make them look real. For instance, Khemsit 8 has an oversized head and short torso--she looks stylized--but I had a girlfriend who had almost exactly the same dimensions. Shorter people often have heads that look much too big for their bodies. Honestly, most people resemble caricatures.
Using Genesis 8 and every morph set available, it's possible--with time--to build close to what we imagine. Men are pretty simple. Perhaps that's why in the original Hebrew of Genesis 2, the man was "formed," but the woman was "built."
Using Genesis 8 and every morph set available, it's possible--with time--to build close to what we imagine. Men are pretty simple. Perhaps that's why in the original Hebrew of Genesis 2, the man was "formed," but the woman was "built."
REPLY
! REPORT
Ironically, a large majority of folks in the DAZ human 3D compositing hobbyist scene doesn't know artistic human anatomy… very FEW artists have mastered the technique but the vast majority use stylistic realism and simply copy shapes of different muscular landscapes without understanding what they are, how they're formed, or that they wrap around the bone rather than just lie there.
So you will only find anatomically correct characters OUTSIDE the dazosphere as there are very few in our community that know artistic human anatomy…
The ZBrush/Maya modellers of human figures know human anatomy very well, it's just that the only modellers that create for DAZ are usually ones that create monsters/animals/creatures, and not full human characters, and if they do, they are too rare to find as those artists are not well known as the bar is really low for human characters as everyone accepts the stylised realism.
I'm always on the lookout for unique realism, which is incredibly difficult to find, as too many simply don't know artistic human anatomy.
So you will only find anatomically correct characters OUTSIDE the dazosphere as there are very few in our community that know artistic human anatomy…
The ZBrush/Maya modellers of human figures know human anatomy very well, it's just that the only modellers that create for DAZ are usually ones that create monsters/animals/creatures, and not full human characters, and if they do, they are too rare to find as those artists are not well known as the bar is really low for human characters as everyone accepts the stylised realism.
I'm always on the lookout for unique realism, which is incredibly difficult to find, as too many simply don't know artistic human anatomy.
REPLY
! REPORT
I'm (probably) the typical customer and I DON'T WANT realism, as a few have stated.  Saggy breasts, wrinkles, distended rectums, varicose veins, flabby bellies, stringy hair and cellulite belong in real life.  I get enough of that.  When I'm playing in the Poserverse I want perfection...my dream girls.  It's like reading Playboy (...ok. looking at the centerfold), I want to see the beautiful and gorgeous.  
REPLY
! REPORT
Masterstroke 
Karma: 3,895
Fri, Jun 20There is in fact realistic beauty, though.
For 3d-characters, this is a very thin line.
And yes, we all want perfection, it is just, that what perfection means to us is very different.
For myself, I am close to _my_ perfection with my character Roxy.
And still, I'm updating her weekly with tiny (but important) improvements.
For 3d-characters, this is a very thin line.
And yes, we all want perfection, it is just, that what perfection means to us is very different.
For myself, I am close to _my_ perfection with my character Roxy.
And still, I'm updating her weekly with tiny (but important) improvements.
I'm sure I'm throwing out old news, but I would suggest people take a look at AGD's store for, in my opinion, some of the best realistic female characters for G8/G9. I have enough stuff to dial in to get imperfections and big or out of shape people, but I still love AGD's work and have a fair number of their figures.. There's something very classical about a lot of their ladies.
https://www.renderhub.com/aglassdarkly
https://www.renderhub.com/aglassdarkly
REPLY
! REPORT
Masterstroke 
Karma: 3,895
Sat, Jun 21Oh, you are absolutely right on this vendor.
Really great realistic characters.
Really great realistic characters.
One thing I would like to add is that deviating significantly from the main figure greatly increases the challenge. For instance, I find it difficult to work around ngons after completing a shape, only to discover that once DAZ subdivides, the interpolation creates odd bumps in the geometry. I then need to revisit and reshape those ngons to align with the original form, which often alters my intended sculpt further. I'm not certain if this is helpful, but for me, there are parts of the original Genesis model I try to leave unchanged.
REPLY
! REPORT
Expecting the shape you want 'out of the box' is a bit unreasonable.
Isn't it the purpose of all those wonderful SY morphs and correctives?
...and having a single figure Genesis 9 actually makes things easier for a non-creator like me.
The attached figure is Xiu Lin 9 and all it needed was a couple of dials spinning... LOL

Isn't it the purpose of all those wonderful SY morphs and correctives?
...and having a single figure Genesis 9 actually makes things easier for a non-creator like me.
The attached figure is Xiu Lin 9 and all it needed was a couple of dials spinning... LOL

REPLY
! REPORT
protosynthetic 
Karma: 2,130
Wed, Jun 25I'll have to nod here, as it comes closest to my thoughts on the matter. I typically don't use a model right out of the box at 100% unless I'm doing something like a demo for the gallery or user renders on the products themselves. And realistic bodies A, B, and C often introduce weird lumps or rings in the morph, especially in the chest area. Easier to add on than to subtract when mixing pre-build morphs.
protosynthetic 
Karma: 2,130
Wed, Jun 25Just to be clear, the observation is not to point out flaws in the artists who design the bodies, but in the way that Genesis(x) models morph.






 3D Models
3D Models 3D Print Models
3D Print Models 3D Scans
3D Scans Animation & MoCap
Animation & MoCap Textures
Textures Materials
Materials Skin Textures
Skin Textures 2D Game Assets
2D Game Assets Sound Effects
Sound Effects Brushes & Tools
Brushes & Tools Reference Photos
Reference Photos Stock Images
Stock Images HDR Images
HDR Images 3ds Max
3ds Max Maya
Maya Blender
Blender Unreal Engine
Unreal Engine Unity
Unity ZBrush
ZBrush Cinema 4D
Cinema 4D LightWave
LightWave Marmoset
Marmoset SketchUp
SketchUp FBX
FBX DAE
DAE DXF
DXF GLB
GLB









































