Wall of the Future

Title: Wall of the Future
Artist: Digital Drapery Co.
Contest: RenderHub Graffiti Contest 2
Status: Final Submission
Thumbnail:

Final Render (Full Size):

Wireframe Screenshots:

Description
A vivid RenderHub tag tears through a glowing sci-fi forest mural painted on digital brickwork. Blending hand-painted graffiti with 3D rendering, this piece captures the collision between street culture and sci-fi imagination - short run, rendered well.
Creation Process
1. Character & Base Scene
Rendered in Daz Studio, featuring my original character DD Carolyn HD.
Lighting setup used a realistic HDRI environment from HDRI Haven for immersive light and tone.

2. Wall Creation
The wall base was created using Substance Painter with custom texturing and detail work.
It was rendered separately in Daz Studio, then exported for compositing.

3. Post-Processing & Digital Painting
Imported into Photoshop, where the original background was replaced.
I hand-painted a sci-fi forest backdrop using a combination of default Photoshop brushes and free brushes from Brusheezy.
Applied a "dirt" brush to blend and obscure elements for a natural, painted mural effect.
The "RenderHub" graffiti tag was hand-painted directly onto the wall surface, integrated with light edge wear and splatter details to complete the street art illusion.

Tools Used
Daz Studio (Character Render & Wall Render)
Substance Painter (Wall Texture Design)
Photoshop (Post-Work, Hand Painting, Tag Integration)
Brushes: Default + Brusheezy + Dirt
Assets
Character: DD Carolyn HD (Original Model)
HDRI: Sourced from HDRI Haven
Custom Brushes: Brusheezy + Manual Adjustments
Artist: Digital Drapery Co.
Contest: RenderHub Graffiti Contest 2
Status: Final Submission
Thumbnail:

Final Render (Full Size):

Wireframe Screenshots:

Description
A vivid RenderHub tag tears through a glowing sci-fi forest mural painted on digital brickwork. Blending hand-painted graffiti with 3D rendering, this piece captures the collision between street culture and sci-fi imagination - short run, rendered well.
Creation Process
1. Character & Base Scene
Rendered in Daz Studio, featuring my original character DD Carolyn HD.
Lighting setup used a realistic HDRI environment from HDRI Haven for immersive light and tone.

2. Wall Creation
The wall base was created using Substance Painter with custom texturing and detail work.
It was rendered separately in Daz Studio, then exported for compositing.

3. Post-Processing & Digital Painting
Imported into Photoshop, where the original background was replaced.
I hand-painted a sci-fi forest backdrop using a combination of default Photoshop brushes and free brushes from Brusheezy.
Applied a "dirt" brush to blend and obscure elements for a natural, painted mural effect.
The "RenderHub" graffiti tag was hand-painted directly onto the wall surface, integrated with light edge wear and splatter details to complete the street art illusion.

Tools Used
Daz Studio (Character Render & Wall Render)
Substance Painter (Wall Texture Design)
Photoshop (Post-Work, Hand Painting, Tag Integration)
Brushes: Default + Brusheezy + Dirt
Assets
Character: DD Carolyn HD (Original Model)
HDRI: Sourced from HDRI Haven
Custom Brushes: Brusheezy + Manual Adjustments
! REPORT