Splinter Signal

Title:Splinter Signal
Artist: Digital Drapery Co.
Contest: RenderHub Graffiti Contest 2
Status: Final Submission
Thumbnail:

Final Render (Full Size):

Wireframe & WIP Screenshots:

Description
A raw concrete wall, fractured and worn, becomes the canvas for a glowing red RenderHub taghovering between digital realism and grunge flair. The piece leans into simplicity and texture, allowing the boldness of the graffiti to speak through every crack.
Creation Process
1. Character & Scene Render
Rendered my original Daz character DD Alianna HD in Daz Studio.
Lighting comes from a dark-toned HDRI environment sourced from HDRI Haven, giving the piece a moody and dramatic look.

2. Wall Design
The cracked wall was textured and weathered in Substance Painter, with emphasis on surface detail and realism.
This textured asset was rendered separately in Daz Studio and composited with the character.

3. Graffiti Tag Creation
The "RenderHub" graffiti tag was created using a Google Font, stylized and integrated onto the wall using Photoshop to match the surface wear and lighting.
No hand-painted background was used this time; the HDRI forms the full environmental base, letting the textures take center stage.

Tools Used
Daz Studio (Character + Wall Render)
Substance Painter (Crack Detail + Wall Texture)
Photoshop (Tag Integration & Compositing)
HDRI from HDRI Haven
Font: Google Fonts (Modified)
Artist: Digital Drapery Co.
Contest: RenderHub Graffiti Contest 2
Status: Final Submission
Thumbnail:

Final Render (Full Size):

Wireframe & WIP Screenshots:

Description
A raw concrete wall, fractured and worn, becomes the canvas for a glowing red RenderHub taghovering between digital realism and grunge flair. The piece leans into simplicity and texture, allowing the boldness of the graffiti to speak through every crack.
Creation Process
1. Character & Scene Render
Rendered my original Daz character DD Alianna HD in Daz Studio.
Lighting comes from a dark-toned HDRI environment sourced from HDRI Haven, giving the piece a moody and dramatic look.

2. Wall Design
The cracked wall was textured and weathered in Substance Painter, with emphasis on surface detail and realism.
This textured asset was rendered separately in Daz Studio and composited with the character.

3. Graffiti Tag Creation
The "RenderHub" graffiti tag was created using a Google Font, stylized and integrated onto the wall using Photoshop to match the surface wear and lighting.
No hand-painted background was used this time; the HDRI forms the full environmental base, letting the textures take center stage.

Tools Used
Daz Studio (Character + Wall Render)
Substance Painter (Crack Detail + Wall Texture)
Photoshop (Tag Integration & Compositing)
HDRI from HDRI Haven
Font: Google Fonts (Modified)
! REPORT
The texture of the wall is amazing work, love the cracks and how they conpliment the piece. Great work!!!
REPLY
! REPORT
Digital Drapery Co
Karma: 7,607
Fri, May 02Thank you, bestie! You always spot the details that hit harder than my GPU fan in full panic mode.