Are there guidelines on what price to set for products?

I have noticed that some 3D model products are set 2-3 times higher than DazStudio type content. They are basically the same obj, but big price difference?
Is there a reason for that? Two distinctly separate types of customers?
Also, some products are set for free, which makes sense for vendors trying to build a following.
But, is there a lower limit or upper limit that a paid product for DAZ content can be set at?
Is there a reason for that? Two distinctly separate types of customers?
Also, some products are set for free, which makes sense for vendors trying to build a following.
But, is there a lower limit or upper limit that a paid product for DAZ content can be set at?
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I will say it a little bit different *grin*
Some prices in the store a ridiculous high and I wonder, if these people really hope to get anything sold here.
I think, what you're asking about, that the same product, different vendor, are maybe because of higher quality or just the thought, that it's higher quality.
Or a mindset from a vendor, that is a tiny little bit over the average *lol*
Limits, nope, go as high as you want, if you're a vendor, it's your product and you can ask for any price.
Only question is, if someone will buy something, special in times, when money is short.
Free stuff is not only to build a following, this can go pretty wrong. People get used for the freebies and won't buy.
I see freebies as something, that comes from the heart, cause the people creating them are just very kind at heart.
Some prices in the store a ridiculous high and I wonder, if these people really hope to get anything sold here.
I think, what you're asking about, that the same product, different vendor, are maybe because of higher quality or just the thought, that it's higher quality.
Or a mindset from a vendor, that is a tiny little bit over the average *lol*
Limits, nope, go as high as you want, if you're a vendor, it's your product and you can ask for any price.
Only question is, if someone will buy something, special in times, when money is short.
Free stuff is not only to build a following, this can go pretty wrong. People get used for the freebies and won't buy.
I see freebies as something, that comes from the heart, cause the people creating them are just very kind at heart.
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Quote:I have noticed that some 3D model products are set 2-3 times higher than DazStudio type content. They are basically the same obj, but big price difference?
Check the licensing
Perhaps the more expensive version has broader usage and distribution rights.
Check the licensing
Perhaps the more expensive version has broader usage and distribution rights.
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Tenserknot
Karma: 6,234
Mon, May 19Thank you that's exactly the kind of info I maybe didn't think of. I will look into that and check, though on the surface the license looks similar. I will investigate further. .
Daz Studio is free software. OBJ files are more likely intended for something other than making images. In my opinion, the two clienteles are different, and it's likely that the 3D budgets have nothing to do with each other!
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"...Is there a reason for that?..."
Yes, and it's a good question. Ironically, Daz content often takes more work to make it functional within Daz Studio, compared to a standard .obj model.
With that said, Daz Productions' pricing structure has conditioned many customers to expect very low prices. It's part of their business model. The downside is that it tends to devalue the perceived worth of the product, even when a lot of effort went into it.
"...Two distinctly separate types of customers?..."
Absolutely. These are two very different markets.
Daz customers are usually hobbyists. They're often buying multiple items at once. Sometimes, just because something looks cool, or they think they might use it later. There's a "stockpile" mindset for many Daz users.
3D model buyers tend to be more intentional. They usually know exactly what they need for a particular project, and quality matters. Ironically, setting your price too low can backfire with these customers. It sends the message that the product may be low quality, even if it isn't.
"...is there a lower limit or upper limit that a paid product for DAZ content can be set at?..."
On RenderHub, vendors control their own pricing. We don't dictate a minimum or maximum price. We leave that up to you, but pricing smart is important.
If you browse the site sorted by Trending or Best Selling, you'll get a sense of what the sweet spot looks like for different asset types. Just don't fall into the trap of underpricing yourself to try to compete. "Race to the bottom" pricing hurts everyone, including you.
Regarding free products:
Freebies are a great way to attract attention and build trust, but don't overdo it. You might condition your customers to wait around for your next free release.
One solid strategy is to offer only a few free items as examples that truly reflect your quality. You shouldn't cut corners on these, as customers might think that's what they'll get with your paid products.
I'm sure some other vendors will have good advice to add here, too. But I hope this gives you a good starting point.
Yes, and it's a good question. Ironically, Daz content often takes more work to make it functional within Daz Studio, compared to a standard .obj model.
With that said, Daz Productions' pricing structure has conditioned many customers to expect very low prices. It's part of their business model. The downside is that it tends to devalue the perceived worth of the product, even when a lot of effort went into it.
"...Two distinctly separate types of customers?..."
Absolutely. These are two very different markets.
Daz customers are usually hobbyists. They're often buying multiple items at once. Sometimes, just because something looks cool, or they think they might use it later. There's a "stockpile" mindset for many Daz users.
3D model buyers tend to be more intentional. They usually know exactly what they need for a particular project, and quality matters. Ironically, setting your price too low can backfire with these customers. It sends the message that the product may be low quality, even if it isn't.
"...is there a lower limit or upper limit that a paid product for DAZ content can be set at?..."
On RenderHub, vendors control their own pricing. We don't dictate a minimum or maximum price. We leave that up to you, but pricing smart is important.
If you browse the site sorted by Trending or Best Selling, you'll get a sense of what the sweet spot looks like for different asset types. Just don't fall into the trap of underpricing yourself to try to compete. "Race to the bottom" pricing hurts everyone, including you.
Regarding free products:
Freebies are a great way to attract attention and build trust, but don't overdo it. You might condition your customers to wait around for your next free release.
One solid strategy is to offer only a few free items as examples that truly reflect your quality. You shouldn't cut corners on these, as customers might think that's what they'll get with your paid products.
I'm sure some other vendors will have good advice to add here, too. But I hope this gives you a good starting point.
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Thanks for the thorough response, suggestions, explanations, and advice. I appreciate you taking the time to share your knowledge.
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