Buttons and dForce dress

Thread Activity
SnarlTheWerewolfMon, Jun 23
guy91600Mon, Jun 23
Slipknot3DMon, Jun 23
guy91600Mon, Jun 23
SnarlTheWerewolfSun, Jun 22
guy91600Sun, Jun 22
I thought I'd found a solution for having real buttons on a dForce garment that don't go haywire. I mean, the buttons don't explode, and they follow the dress fairly closely.
My first test was rather encouraging.

I ran a second test by tilting G8F backward, and the problems began: the buttons didn't follow the dress's movements.
One solution is to move them before rendering, but it's not very satisfactory.
If another solution exists, I'm interested!
For your information, the buttons are added after the utility transfer and dForce Modifier.
They are parented to the abdomen or chest of the dress, depending on their placement.

My first test was rather encouraging.

I ran a second test by tilting G8F backward, and the problems began: the buttons didn't follow the dress's movements.
One solution is to move them before rendering, but it's not very satisfactory.
If another solution exists, I'm interested!
For your information, the buttons are added after the utility transfer and dForce Modifier.
They are parented to the abdomen or chest of the dress, depending on their placement.

! REPORT
you can try making the buttons as Rigid Follower Nodes as part of the dress, they really have to be allowed to move with the surface of the dress or there is no point in allowing the top to be dynamic. if you just rig them and have them bend as the character bends, at best the cloth will tent around the buttons in a weird looking way.
https://www.daz3d.com/forums/discussion/373771/how-do-i-create-a-rigid-follower-node-for-a-dforce-garment
Another alternative is to just weight the part of the top at and around the buttons to not be dynamic to keep the whole area from simulating, and blending the weights away from that so the dress doesn't kink up around the static part. I do this with a lot of the freebie dresses I publish, e.g. the last one with the deep neckline, the whole neckline is just static (weight: 0) to keep it from slipping away from where it's supposed to be and then the weighting near the neckline is smoothed to make it simulate nicely.
https://www.daz3d.com/forums/discussion/373771/how-do-i-create-a-rigid-follower-node-for-a-dforce-garment
Another alternative is to just weight the part of the top at and around the buttons to not be dynamic to keep the whole area from simulating, and blending the weights away from that so the dress doesn't kink up around the static part. I do this with a lot of the freebie dresses I publish, e.g. the last one with the deep neckline, the whole neckline is just static (weight: 0) to keep it from slipping away from where it's supposed to be and then the weighting near the neckline is smoothed to make it simulate nicely.
REPLY
! REPORT
Fugazi has a good video walk through on how to make / use rigid follow nodes:
He misses the end steps which is "select clothing item, FILE/SAVE AS/WEARABLE PRESET" then make sure BOTH your clothing item and follow nodes are selected and save it out and voila, when you load that preset in comes the clothing item + the attached nodes.
He misses the end steps which is "select clothing item, FILE/SAVE AS/WEARABLE PRESET" then make sure BOTH your clothing item and follow nodes are selected and save it out and voila, when you load that preset in comes the clothing item + the attached nodes.
REPLY
! REPORT
SnarlTheWerewolf
Karma: 2,169
Sat, Jun 21Are you sure it's not select the figure, then save as wearable preset making sure the buttons and rigid nodes beneath it are also selected?
3DLoki
Karma: 3,170
Sat, Jun 21lol yeah my bad, select the figure, save as wearable preset, uncheck figure (and anything else that's not the clothing items) and save out.
SnarlTheWerewolf
Karma: 2,169
Sat, Jun 21No worries, I wasn't a 100% sure myself, that's why I phrased it as a question. Daz is like voodoo sometimes trying to remember everything you have to do for certain situations.
guy91600
Karma: 11,719
Sun, Jun 22Thanks everyone.
It's a bit time-consuming to create Rigid Follower Nodes. Now I understand why few clothes have real buttons. For now, I'm continuing my tests, but I'm not sure I'll be able to achieve the desired result.
It's a bit time-consuming to create Rigid Follower Nodes. Now I understand why few clothes have real buttons. For now, I'm continuing my tests, but I'm not sure I'll be able to achieve the desired result.
I am a right-handed person with 2 left hands or ????
The dress is dForce, I placed the Rigid Follower Nodes so as to have all the button parameters at 0
I do an upper and lower chest bend

result after simulation

I have parented the Rigid Follower Nodes to the upper chest
result after simulation

It's time for me to take a break and listen to the grass growing in my garden
The dress is dForce, I placed the Rigid Follower Nodes so as to have all the button parameters at 0

I do an upper and lower chest bend

result after simulation

I have parented the Rigid Follower Nodes to the upper chest
result after simulation

It's time for me to take a break and listen to the grass growing in my garden

REPLY
! REPORT
SnarlTheWerewolf
Karma: 2,169
Sun, Jun 22Did you set the rigid node follow geometry via the geometry editor for each of the ridge nodes?
V8Infinite
Karma: 13,020
Sun, Jun 22J'ai eu un problème similaire sur une jupe, le zip ne suivait pas, j'ai tout essayé... J'ai demandé conseil à des amis sur Facebook, des vétérans Daz et c'est assez capricieux d'après ce que j'ai entendu, selon la densité de maillage, élargir ou pas la zone de sélection, bugs divers... j'ai fait des tests avec plusieurs densitées de topologie et j'ai toujours eu le bug sur la même robe... Mystère...
guy91600
Karma: 11,719
Sun, Jun 22@SnarlTheWerewolf
Did you set the rigid node follow geometry via the geometry editor for each of the ridge nodes?
This is the step I forgot to do! Thank you
Did you set the rigid node follow geometry via the geometry editor for each of the ridge nodes?
This is the step I forgot to do! Thank you
SnarlTheWerewolf
Karma: 2,169
Sun, Jun 22No worries. It's a bit of a learning curve. Hopefully it turns out the way you want 

This time, I created a rigid node follow geometry using the geometry editor for the two top buttons.
When there's no dForce simulation, everything's fine.
But after simulation,
example 1: it's fine.

example2

A quick solution to put the dress in my store is to make visible in simulation only the skirt part which will not have a button.
Maybe one day I will find a solution that fully satisfies me
When there's no dForce simulation, everything's fine.
But after simulation,
example 1: it's fine.

example2

A quick solution to put the dress in my store is to make visible in simulation only the skirt part which will not have a button.
Maybe one day I will find a solution that fully satisfies me

REPLY
! REPORT
I know the pain of the rigid follow node. Hmm, is the button set to visible in the simulation -off?
The other problem, you may or may not find later, is when you dial a large or cleavage chest morph in
The other problem, you may or may not find later, is when you dial a large or cleavage chest morph in
REPLY
! REPORT
SnarlTheWerewolf
Karma: 2,169
Mon, Jun 23Yeah, that will happen to a point, the rigid follow nodes will follow the morphs applied to the dress via the figure's morphs. However, the real issue is the button itself is smart parented to the rigid follow nodes, so with extreme morphs the initial xyz translate of the button to the rigid node will no longer be accurate. Some adjustments have to to be assumed. Same way you have to use smoothing for clothing when the character is horrible different from base.