Is there still a market for poses?

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JohnnyLuck777Sun, Aug 10
PinspotterMon, Jul 28
BobbTue, Jul 22
CGSerpentTue, Jul 22
Pushee-RiTue, Jul 22
sngincMon, Jul 21
I've been wanting to get into pose making for a bit now but held off because I'm not sure that the time spent is worth it in the long run. There's so many poses for gen 8 that I haven't had a need to fully make a pose in what feels like years at this point. There's only a certain amount of ways you can pose someone uniquely and I feel that there's only a need for a few pose packs to cover the basics and adjust to your needs. How well do pose pack sell these days compared to other types of content?
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Who dares wins!
If you want it, so do it. Give it a try, otherwise you will say one day: Oh if I only had ...
Every time I se new pose-packages I wonder, if there will be enough buyer and there must be, cause people are buying them.
So just do it, what do you have to lose?
If you want it, so do it. Give it a try, otherwise you will say one day: Oh if I only had ...
Every time I se new pose-packages I wonder, if there will be enough buyer and there must be, cause people are buying them.
So just do it, what do you have to lose?
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It depends on your goal, whether it's to make a living from it or to partially pay off your electricity bill.
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That depends on which poses you have in mind. The 1087th version of pinup poses might not be as successful as something that is more out of the ordinary.
For example, I regularly get good feedback (even on other platforms where I don't sell anything) for my rather ecentric / acrobatic / contorted poses.
As B Misfits already says: just try it - creating pose sets is - compared to other 3D things - not very time-consuming (at least I have the feeling)
For example, I regularly get good feedback (even on other platforms where I don't sell anything) for my rather ecentric / acrobatic / contorted poses.
As B Misfits already says: just try it - creating pose sets is - compared to other 3D things - not very time-consuming (at least I have the feeling)
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There are always new people starting out with Daz, so they won't be in the same position as you. If you can attract them with your style and presentation, that's a win for you.
With that said, new users might have been steered more into starting with Genesis 9 - so that's something to consider.
In any case, I can tell you from a marketplace perspective, people are interested in buying poses. Just check out that section of the website sorted by Trending and Best Selling. Take a look at product views, favorites, likes, and reviews. That should give you an idea of what people are looking for, as well as the presentation style that attracts attention.
https://www.renderhub.com/3d-figures-and-assets/poses
Lastly, I'll pop this in here, which can help vendors gain an advantage no matter what product they're selling:
https://www.renderhub.com/forum/10756/quick-tips-for-vendors-help-search-engines-and-ai-tools-understand-your-product
With that said, new users might have been steered more into starting with Genesis 9 - so that's something to consider.
In any case, I can tell you from a marketplace perspective, people are interested in buying poses. Just check out that section of the website sorted by Trending and Best Selling. Take a look at product views, favorites, likes, and reviews. That should give you an idea of what people are looking for, as well as the presentation style that attracts attention.
https://www.renderhub.com/3d-figures-and-assets/poses
Lastly, I'll pop this in here, which can help vendors gain an advantage no matter what product they're selling:
https://www.renderhub.com/forum/10756/quick-tips-for-vendors-help-search-engines-and-ai-tools-understand-your-product
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I'm a buyer of poses; I buy more poses than any other type of asset. Don't be deterred by the amount of pose sets on the market. There's a huge range in quality, and prices don't always reflect the quality or ease of use.. Not all pose packs in a given category are equal. For me, what separates them is how natural they look; whether the vendor took the time to utilize the articulation of the figure effectively. In terms of ease of use, some pose sets look great floating in space, but when used in a setting, require more than "just a few tweaks".
One way to think of poses is an activity that people do. As an example, I made a set of photographer poses for G8M (they're horrible) because I couldn't find any that looked like what a professional photographer would do. You could look at props, and see if there are any poses to support them, and if there are any, could they be improved?
Don't think of all the poses as having already been made. That's like saying "all the music has already been written" or "all the stories have already been told". There's always room for your vision. I love poses, and I enjoy "brainstorming" them.
At the risk of derailing this thread, one other thing to consider in terms of market: there are still a lot more poses for G8 than there are for G9.
One way to think of poses is an activity that people do. As an example, I made a set of photographer poses for G8M (they're horrible) because I couldn't find any that looked like what a professional photographer would do. You could look at props, and see if there are any poses to support them, and if there are any, could they be improved?
Don't think of all the poses as having already been made. That's like saying "all the music has already been written" or "all the stories have already been told". There's always room for your vision. I love poses, and I enjoy "brainstorming" them.
At the risk of derailing this thread, one other thing to consider in terms of market: there are still a lot more poses for G8 than there are for G9.
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It might help to create your own micro niche and own it. Fashion & pinup poses are a dime a dozen, but specialized hand poses are a different deal. Naughty/NSFW poses are a subgenre of their own. Comics action, dancing, conversation gestures... think about what your users need poses for. Or come up with something they didn't know they needed.
In my case, I tend to work with exaggerated figures that don't look right from poses fresh out of the box. I almost always have to nudge and adjust them to account for my figures' dimensions. But I still appreciate having a starter pose to work from where I don't have to adjust my whole figure from spine to limbs. You're trying to make your user's life easier.
In my case, I tend to work with exaggerated figures that don't look right from poses fresh out of the box. I almost always have to nudge and adjust them to account for my figures' dimensions. But I still appreciate having a starter pose to work from where I don't have to adjust my whole figure from spine to limbs. You're trying to make your user's life easier.
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Nobosy needs another, just standing there pinup pose. No shortage of those.
BUT, two characters interacting in some way, now those are harder to making and far more rare, and considerably more interesting.
A handshake, a kiss, a hug, a slap, a punch, a piggieback,
Those are hard to make and most posemakers don't have the skills to do them. Hence why those are the ones that people will pay for.
BUT, two characters interacting in some way, now those are harder to making and far more rare, and considerably more interesting.
A handshake, a kiss, a hug, a slap, a punch, a piggieback,
Those are hard to make and most posemakers don't have the skills to do them. Hence why those are the ones that people will pay for.
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Pushee-Ri
Karma: 36,863
Tue, Jul 22Oh dear - couple poses are really difficult to do ... especially if you want them to be good and fit all models. I started a project like this a long time ago (two ladies looking for ... well, let's call it sensual pleasure) ... but since my poses often have something to do with crossing and intertwining (I think you know what I mean) I gave up the project after about 1.5 poses 

Pinspotter
Karma: 5,561
Mon, Jul 28That's why pretty much all multi-character renders, I pose by hand. I will start with canned presets for each, but for the parts that interact, I just do it all by hand. The I tweak the rest, because things aren't going to line up even when all the figures are the same height.
Even with my latest, where a character is laying in a coffin, reaching out to the viewer. I have plenty of laying poses and some coffin poses. But after 15 minutes of going through those as a base, I just did the whole character by hand. Unless you're working with a single character in a standard modeling pose, it just isn't worth the compromise.
Even with my latest, where a character is laying in a coffin, reaching out to the viewer. I have plenty of laying poses and some coffin poses. But after 15 minutes of going through those as a base, I just did the whole character by hand. Unless you're working with a single character in a standard modeling pose, it just isn't worth the compromise.
Is it worth it in the long run?
You already have a store full of character morphs so you understand workflow and time management for creation
You also have some personal data on how well they sell and what you make that sells the best
Your first pose set will take you longer unless you already have a bunch of saved poses to work with
They are easier to test since they don't rely on accessing other files
You are the only one who can answer the question, "is my time spent making poses to sell worth it" and only after you release a couple of pose sets and see how well they sell relative to your other work
My only suggestions
-keep expressions separate from poses
-make the thumbs big enough for people to see the pose clearly when they hover over them
-for couple poses DON'T put them in separate Male and Female folders
Some people have found this useful (and it's free advice)
https://www.renderhub.com/bikdingle/saving-poses-in-daz-studio-short-tutorial
I've been meaning to update some things in it......but that takes time I don't have
You already have a store full of character morphs so you understand workflow and time management for creation
You also have some personal data on how well they sell and what you make that sells the best
Your first pose set will take you longer unless you already have a bunch of saved poses to work with
They are easier to test since they don't rely on accessing other files
You are the only one who can answer the question, "is my time spent making poses to sell worth it" and only after you release a couple of pose sets and see how well they sell relative to your other work
My only suggestions
-keep expressions separate from poses
-make the thumbs big enough for people to see the pose clearly when they hover over them
-for couple poses DON'T put them in separate Male and Female folders
Some people have found this useful (and it's free advice)
https://www.renderhub.com/bikdingle/saving-poses-in-daz-studio-short-tutorial
I've been meaning to update some things in it......but that takes time I don't have
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My personal advice is that there are not enough everyday pose packages, especially for males. I am not saying there are not enough pose packages, by the way, but they are either too exaggerated, do not get male shoulders right in resting positions, or too feminine, and so on.
For women there are even more packages. However, it is hard to find good neutral poses that are not tomboyish and not masculine, especially ones suitable for younger girls (cute but not overly cute or exaggerated).
Another one I find there is not plenty of is mother/daughter interactive packages (worse if you want everyday interactions), or father/son, or father/daughter, and so on.
I hope this sparks ideas.
For women there are even more packages. However, it is hard to find good neutral poses that are not tomboyish and not masculine, especially ones suitable for younger girls (cute but not overly cute or exaggerated).
Another one I find there is not plenty of is mother/daughter interactive packages (worse if you want everyday interactions), or father/son, or father/daughter, and so on.
I hope this sparks ideas.
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You won't know until you try! What are you waiting for? Go for it! In the past year, I have bought mostly poses!
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Thanks for the advice everyone. If I do end up making poses it will be for Genesis 8 since I don't really enjoy working with G9 and it will be focused around everyday items like cleaning supplies, ladders, cooking, etc.
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I enjoy posing my characters and still use my massive collection of Vicky Four poses as a starting point. What I've done is, for example, make a video as I made the bed. I did it from a few different angles then made screen shots for reference. I'd spend a fun evening making poses based on those shots, most of which I saved.
I feel that there's room for people doing mundane things like domestic tasks. Making the bed, doing laundry, chasing the kids, cooking and feeding the kids/baby. Getting dressed and undressed might also sell. You'd have to pick scenes and items to use and might require some collaboration with the vendor(s) who make the scenes.
How about some romantic intimate poses for male and female (or any other combination) that don't involve weird positions, toys, animals, aliens or monsters? Imagine that you and your mate are getting dressed for date night. You tease each other as you get dressed. She holds some dresses in front of herself as he looks on trying to decide which one he likes best. He zips her up then she fixes his tie. He does her necklace's clasp from behind. She does her makeup while he stands behind feigning impatience.
There's the clothes shopping trip where she tries stuff on for him. They're walking in/out of a store hand in hand as he carries her purchase. Including kids in a shopping trip expands the possibilities.
A wedding series might sell too, although the scenarios require lots of scenes and items. She's shopping with some girlfriends for a gown. On the wedding day they help her get dressed. The marriage ceremony. There's a few store sets that would work here. TruForm has the Genesis lingerie shop that comes complete with changing rooms. Tim82 has a bridal shop, and there's no shortage of large bedrooms from many vendors available.
I feel that there's room for people doing mundane things like domestic tasks. Making the bed, doing laundry, chasing the kids, cooking and feeding the kids/baby. Getting dressed and undressed might also sell. You'd have to pick scenes and items to use and might require some collaboration with the vendor(s) who make the scenes.
How about some romantic intimate poses for male and female (or any other combination) that don't involve weird positions, toys, animals, aliens or monsters? Imagine that you and your mate are getting dressed for date night. You tease each other as you get dressed. She holds some dresses in front of herself as he looks on trying to decide which one he likes best. He zips her up then she fixes his tie. He does her necklace's clasp from behind. She does her makeup while he stands behind feigning impatience.
There's the clothes shopping trip where she tries stuff on for him. They're walking in/out of a store hand in hand as he carries her purchase. Including kids in a shopping trip expands the possibilities.
A wedding series might sell too, although the scenarios require lots of scenes and items. She's shopping with some girlfriends for a gown. On the wedding day they help her get dressed. The marriage ceremony. There's a few store sets that would work here. TruForm has the Genesis lingerie shop that comes complete with changing rooms. Tim82 has a bridal shop, and there's no shortage of large bedrooms from many vendors available.
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I still buy pose packs. Especially ones where two characters are interacting. Those save a ton of time.
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