Big boobs genesis 9 and clothing

Hello, I'm trying to create a new character for Genesis 9 in the MILF format with large breasts.

However, as many have noticed, it is very difficult to dress large breasts, as all clothing creates artifacts like these.

Clothes fall between the breasts, and it all looks very uncool. I want to try to make a script fix for my model that will be able to dress my character correctly in any clothes, without these artifacts. Now I'm going to try how it should be, and then I'll tell you how I did it and show you how it will work.

However, as many have noticed, it is very difficult to dress large breasts, as all clothing creates artifacts like these.

Clothes fall between the breasts, and it all looks very uncool. I want to try to make a script fix for my model that will be able to dress my character correctly in any clothes, without these artifacts. Now I'm going to try how it should be, and then I'll tell you how I did it and show you how it will work.
! REPORT
I lack the technical expertise necessary to say whether what you're attempting to do is possible, but usual workarounds with varying success for the "monoboob" shirt is:
1. Using Marvelous Designer's clothing simulation, which is far superior to the Daz dforce simulation;
2. Using dforce clothing and using an animated timeline for the simulation: your character would typically be at 0% body at Frame 0 and the final frame would your character's body at 100%;
3. Using one of a handful of clothing fixers available on the Daz Store such SY Clothing Breast Helper or Fit Control to manually tweak the top until it looks good.
1. Using Marvelous Designer's clothing simulation, which is far superior to the Daz dforce simulation;
2. Using dforce clothing and using an animated timeline for the simulation: your character would typically be at 0% body at Frame 0 and the final frame would your character's body at 100%;
3. Using one of a handful of clothing fixers available on the Daz Store such SY Clothing Breast Helper or Fit Control to manually tweak the top until it looks good.
REPLY
! REPORT
Pushee-Ri
Karma: 34,394
Sat, Sep 06I believe JOXIMOON intends to create a commercial character that will be compatible with any 3D clothing from the DAZ universe.
So if I understand JOXIMOON correctly, this unfortunately has nothing to do with MD or (as suggested below) Optitex, but rather with giving his customers a character for which the usual problems with 3D clothing and large bust sizes can be solved automatically (or at least with a script).
So if I understand JOXIMOON correctly, this unfortunately has nothing to do with MD or (as suggested below) Optitex, but rather with giving his customers a character for which the usual problems with 3D clothing and large bust sizes can be solved automatically (or at least with a script).
Hi,
I also struggled with this gigantic and " round " topic for a while (links and information below
The script sounds interesting and seems to be a different approach than mine. Still, I wonder what the script is supposed to do? Rigged 3D clothes ultimately also take on the influence of the vertices of the base model ... and they overlap and intersect when the bust size is " a little larger " ...
Here is some information:
The thread where it all began, where you will also find some failed attempts (Startinge Sat, Aug 16 ff)
https://www.renderhub.com/forum/13560/for-ccs-daz-clothes-and-dforce-approaches-ideas-and-more
And here is my SGM solution (SGM = Sub Garment Morphs). It's a freebie that you are welcome to use for further experiments (in case the scripts don't work the way you want them to).
https://www.renderhub.com/pushee-ri/psr-pom-character-morph-for-genesis-9
Good luck
I also struggled with this gigantic and " round " topic for a while (links and information below

The script sounds interesting and seems to be a different approach than mine. Still, I wonder what the script is supposed to do? Rigged 3D clothes ultimately also take on the influence of the vertices of the base model ... and they overlap and intersect when the bust size is " a little larger " ...
Here is some information:
The thread where it all began, where you will also find some failed attempts (Startinge Sat, Aug 16 ff)
https://www.renderhub.com/forum/13560/for-ccs-daz-clothes-and-dforce-approaches-ideas-and-more
And here is my SGM solution (SGM = Sub Garment Morphs). It's a freebie that you are welcome to use for further experiments (in case the scripts don't work the way you want them to).
https://www.renderhub.com/pushee-ri/psr-pom-character-morph-for-genesis-9
Good luck

REPLY
! REPORT
Quote :2. Using dforce clothing and using an animated timeline for the simulation: your character would typically be at 0% body at Frame 0 and the final frame would your character's body at 100%;
Indeed the most obvious solution here is a cloth simulation.
I still have the old (highly stable)
Optitex Dynamic clothing control system running in Daz studio 4.12
I use the $8 dollar script from renderosity to convert any cloth to
to the closed optitex format for simulation.

Indeed the most obvious solution here is a cloth simulation.
I still have the old (highly stable)
Optitex Dynamic clothing control system running in Daz studio 4.12
I use the $8 dollar script from renderosity to convert any cloth to
to the closed optitex format for simulation.

REPLY
! REPORT
As it's intended to be character specific wouldn't a corrective projection morph be the easiest solution?
They're a bit fiddly to set up, but not difficult once you get the hang of them.
They're a bit fiddly to set up, but not difficult once you get the hang of them.
REPLY
! REPORT
It's quite difficult to explain, but I'll try to do so using the basic genesis morph. Right now, it looks like this. The bottom doesn't look great yet, but the chest area is fine.




REPLY
! REPORT
Pushee-Ri
Karma: 34,394
Sun, Sep 07That looks really good! And you do all that using a script??? I had also thought about reprogramming the corresponding vertices " somehow " ... but then I made it a little easier for myself with the SGM 

Quote: The bottom doesn't look great yet, but the chest area is fine.
There was a script for G8 called "Decrackifier" or something.
It removed the " shrink wrap " effect from between the buttocks.
Not sure if a G9 version was ever produced though.
There was a script for G8 called "Decrackifier" or something.
It removed the " shrink wrap " effect from between the buttocks.
Not sure if a G9 version was ever produced though.
REPLY
! REPORT
I can't pull the lower part out from under breasts properly, so I think I'll settle for this option.


REPLY
! REPORT
Pushee-Ri
Karma: 34,394
Sun, Sep 07That's a shame... but at least there was a learning curve 
Today, I caught myself trying my graft again (see the thread linked above) and testing whether I had overlooked something during rigging (transfer tool). That wasn't the case: so graft is also out.
What remains are (as written) corrective morphs. If the model is already sculpted, that's no problem. Do you use Blender? If you like, I can give you a few tips.

Today, I caught myself trying my graft again (see the thread linked above) and testing whether I had overlooked something during rigging (transfer tool). That wasn't the case: so graft is also out.
What remains are (as written) corrective morphs. If the model is already sculpted, that's no problem. Do you use Blender? If you like, I can give you a few tips.