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HOME/FORUMS/TUTORIALS

DAZ: Using SGM (or whatever others call their morphs) (CLOSED)

eye564
Pushee-RiThu, Sep 18, 2025
Karma: 52,934
With this cute little tutorial, I'd like to give you a few tips on using Sub Garment Morphs (SGM - or whatever other producers call them).

If you are now asking yourself: "Why a tutorial??? I simply move the slider to 100 and .... "

HONK!!! HONK!!! HONK!!! (onomatopoeic description of a buzzer sound wink

If you always set everything to 100, you'll miss many subtleties. Believe me! So, let's get started:

* Load the model and the desired garment. Now locate the SGM (the producers mention this in their documentation). 
In my case, the path is "Parameters" pane -> Actor -> SGM -> (model-specific morph)

* Move the slider carefully and in small increments. Check the clothing's appearance frequently. I rarely needed to use values higher than about 70% in my tests and renderings.

If you're not happy with the look, try these tips:

Smoothing Modifier assigned?

If you don't see the following when the garment is selected:
" Parameters " pane -> Mesh Smoothing
no smoothing modifier has been assigned to the 3D garment. In this case, try the following:

While the garment is selected, choose Edit -> Object -> Geometry -> Add Smoothing Modifier from the main menu

Smoothing Type?

If you already have a Smoothing Modifier applied, you can try switching the Smoothing Type ( " Base Shape Matching " to " Generic " or vice versa). The changes between the modes are only marginal, but can add that crucial spark to the overall impression.

Not satisfied yet?

Another tip is (often) hidden: Weight

If you don't see this slider below the Smoothing Iterations slider, you'll first need to change the preferences. To do so, click the " Burger " menu (four horizontal lines) beside the " Parameters " pane and select Preferences -> Show Hidden Properties
Now you will see the " Weight " option (hard to see because it is grayed out). Set this slider to 1.0 and examine the result.

If you're still not satisfied with the result, the 3D clothing you selected is unfortunately one of the items you can't use. However, this rarely happens.

By the way: if the 3D clothing supports dForce, you can get a bit more realism by starting the simulation after the above points


If you're looking for other SGM (or below cloth morph) projects, here's another freebie tip:
https://www.renderhub.com/heviestate3d/clothed-chest-morphs-for-g9





PasahRiThu, Sep 18, 2025
Karma: 7,400
Hey Pushee - and what about Pom???
Pushee-Ri
Karma: 52,934
Thu, Sep 18, 2025
Oh dear, what a moron I am wink

Another freebie for G9, which my SGM actually started with, can be found here:
https://www.renderhub.com/pushee-ri/psr-pom-character-morph-for-genesis-9
AshenPortfolioThu, Sep 18, 2025
Karma: 23,525
Brilliant work sir!  I look forward to having a play with it. Much appreciated!
Pushee-Ri
Karma: 52,934
Thu, Sep 18, 2025
Thank you so much!

I still need to create a nice promo image, write the documentation, test it, pack it, etc. ... and then the Lilly freebie add-on will arrive smile
Pushee-RiSat, Sep 20, 2025
Karma: 52,934
An SGM Freebie Addon exclusively for AshenPortfolios Lilly character can be found here:
https://www.renderhub.com/pushee-ri/sgm-ap-ly-morph-addon-for-lilly-gf8-by-ashenportfolio
Pushee-RiSun, Sep 21, 2025
Karma: 52,934
Another SGM - this time for Bikdingles Chloe GF8 - can be found here:
https://www.renderhub.com/pushee-ri/sgm-bd-cl-morph-addon-for-chloe-gf8-by-bikdingle
Pushee-RiMon, Sep 22, 2025
Karma: 52,934
And here's another SGM freebie smile

Since this is an SGM for " down below " that is definitely NOT meant to be taken seriously, PasahRi has added it to the shop.

Enjoy smile

https://www.renderhub.com/pasahri/smg-pp-morphs-for-genesis-9
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