DAZ: Using SGM (or whatever others call their morphs)

With this cute little tutorial, I'd like to give you a few tips on using Sub Garment Morphs (SGM - or whatever other producers call them).
If you are now asking yourself: "Why a tutorial??? I simply move the slider to 100 and .... "
HONK!!! HONK!!! HONK!!! (onomatopoeic description of a buzzer sound
If you always set everything to 100, you'll miss many subtleties. Believe me! So, let's get started:
* Load the model and the desired garment. Now locate the SGM (the producers mention this in their documentation).
In my case, the path is "Parameters" pane -> Actor -> SGM -> (model-specific morph)
* Move the slider carefully and in small increments. Check the clothing's appearance frequently. I rarely needed to use values higher than about 70% in my tests and renderings.
If you're not happy with the look, try these tips:
Smoothing Modifier assigned?
If you don't see the following when the garment is selected:
" Parameters " pane -> Mesh Smoothing
no smoothing modifier has been assigned to the 3D garment. In this case, try the following:
While the garment is selected, choose Edit -> Object -> Geometry -> Add Smoothing Modifier from the main menu
Smoothing Type?
If you already have a Smoothing Modifier applied, you can try switching the Smoothing Type ( " Base Shape Matching " to " Generic " or vice versa). The changes between the modes are only marginal, but can add that crucial spark to the overall impression.
Not satisfied yet?
Another tip is (often) hidden: Weight
If you don't see this slider below the Smoothing Iterations slider, you'll first need to change the preferences. To do so, click the " Burger " menu (four horizontal lines) beside the " Parameters " pane and select Preferences -> Show Hidden Properties
Now you will see the " Weight " option (hard to see because it is grayed out). Set this slider to 1.0 and examine the result.
If you're still not satisfied with the result, the 3D clothing you selected is unfortunately one of the items you can't use. However, this rarely happens.
By the way: if the 3D clothing supports dForce, you can get a bit more realism by starting the simulation after the above points
If you're looking for other SGM (or below cloth morph) projects, here's another freebie tip:
https://www.renderhub.com/heviestate3d/clothed-chest-morphs-for-g9
If you are now asking yourself: "Why a tutorial??? I simply move the slider to 100 and .... "
HONK!!! HONK!!! HONK!!! (onomatopoeic description of a buzzer sound

If you always set everything to 100, you'll miss many subtleties. Believe me! So, let's get started:
* Load the model and the desired garment. Now locate the SGM (the producers mention this in their documentation).
In my case, the path is "Parameters" pane -> Actor -> SGM -> (model-specific morph)
* Move the slider carefully and in small increments. Check the clothing's appearance frequently. I rarely needed to use values higher than about 70% in my tests and renderings.
If you're not happy with the look, try these tips:
Smoothing Modifier assigned?
If you don't see the following when the garment is selected:
" Parameters " pane -> Mesh Smoothing
no smoothing modifier has been assigned to the 3D garment. In this case, try the following:
While the garment is selected, choose Edit -> Object -> Geometry -> Add Smoothing Modifier from the main menu
Smoothing Type?
If you already have a Smoothing Modifier applied, you can try switching the Smoothing Type ( " Base Shape Matching " to " Generic " or vice versa). The changes between the modes are only marginal, but can add that crucial spark to the overall impression.
Not satisfied yet?
Another tip is (often) hidden: Weight
If you don't see this slider below the Smoothing Iterations slider, you'll first need to change the preferences. To do so, click the " Burger " menu (four horizontal lines) beside the " Parameters " pane and select Preferences -> Show Hidden Properties
Now you will see the " Weight " option (hard to see because it is grayed out). Set this slider to 1.0 and examine the result.
If you're still not satisfied with the result, the 3D clothing you selected is unfortunately one of the items you can't use. However, this rarely happens.
By the way: if the 3D clothing supports dForce, you can get a bit more realism by starting the simulation after the above points
If you're looking for other SGM (or below cloth morph) projects, here's another freebie tip:
https://www.renderhub.com/heviestate3d/clothed-chest-morphs-for-g9
! REPORT
Pushee-Ri
Karma: 34,836
Thu, Sep 18Oh dear, what a moron I am 
Another freebie for G9, which my SGM actually started with, can be found here:
https://www.renderhub.com/pushee-ri/psr-pom-character-morph-for-genesis-9

Another freebie for G9, which my SGM actually started with, can be found here:
https://www.renderhub.com/pushee-ri/psr-pom-character-morph-for-genesis-9
Brilliant work sir! I look forward to having a play with it. Much appreciated!
REPLY
! REPORT
Pushee-Ri
Karma: 34,836
16 Hours agoThank you so much!
I still need to create a nice promo image, write the documentation, test it, pack it, etc. ... and then the Lilly freebie add-on will arrive
I still need to create a nice promo image, write the documentation, test it, pack it, etc. ... and then the Lilly freebie add-on will arrive
