Creating SGM (or whatever you want to call the morphs)

Thread Activity
MKDAWUSSMon, Sep 29
Pushee-RiMon, Sep 22
Pushee-RiMon, Sep 22
guy91600Sat, Sep 20
Pushee-RiSat, Sep 20
guy91600Sat, Sep 20
No, of course I can't teach you how to sculpt in Blender ... but I can give you a few tips you might not know yet. Even though this tutorial is about SGM, you can apply some of the tips and information to other creative work (such as creating/fine-tuning characters).
Since I'm not writing this tutorial all at once, I'm breaking it down into different blocks of information.
But before we get started, I would like to explain to you what SGM are and why I personally consider them important (see below, first block with a screenshot)
Since I'm not writing this tutorial all at once, I'm breaking it down into different blocks of information.
But before we get started, I would like to explain to you what SGM are and why I personally consider them important (see below, first block with a screenshot)
! REPORT
Holy crap... am I in snail land?
My next post (with a larger screenshot) isn't going through right now, so it'll be a little late. Sorry!
My next post (with a larger screenshot) isn't going through right now, so it'll be a little late. Sorry!
REPLY
! REPORT
PasahRi
Karma: 4,944
Fri, Sep 19Try it without the screenshot ... or delete the nasty words in the text 

Pushee-Ri
Karma: 36,749
Fri, Sep 19Nope – even without a screenshot, the post won't go through. It's not that long, but apparently it's long enough (or contains too many nasty words) that it won't get through. Holy shhhhhhhxxxxxxt!
Beautiful Misfits
Karma: 16,041
Fri, Sep 19I just love your soliloquies 
Btw. watch out for a (maybe) timeout. Someone wrote a longer message, waited too long, clicked on "post" and because of the time out, the whole text was gone.
NOT HERE!

Btw. watch out for a (maybe) timeout. Someone wrote a longer message, waited too long, clicked on "post" and because of the time out, the whole text was gone.
NOT HERE!
guy91600
Karma: 13,050
Fri, Sep 19Je pense qu'il faut d'abord écrire un tutoriel pour expliquer comment mettre un texte long avec une image 8K dans un forum 

guy91600
Karma: 13,050
Fri, Sep 19I think we should first write a tutorial explaining how to post long text along with an 8K image on a forum 

Pushee-Ri
Karma: 36,749
Fri, Sep 19@Guy:
My picture only has 0.5K, so I'll have to do several tutorials
Well... I'll try again today. If it doesn't work, I'll write to the admins. It turned out to be a pretty nice article about where the... hmm, let's call it: distortions on large busted ladies come from.
@Luxe:
Hahaha... it's like looking me into a mirror
My picture only has 0.5K, so I'll have to do several tutorials

Well... I'll try again today. If it doesn't work, I'll write to the admins. It turned out to be a pretty nice article about where the... hmm, let's call it: distortions on large busted ladies come from.
@Luxe:
Hahaha... it's like looking me into a mirror

Nope ... nothing changed ... waiting goes on ... SORRY FOLKS 



REPLY
! REPORT
Hyxod
Karma: 6,764
Sat, Sep 20If you're able to post a picture then what about taking a screenshot of your screenshot ?
Pushee-Ri
Karma: 36,749
Sat, Sep 20Thanks... but what about the 2.5 KB of text? I don't think anyone enjoys reading that (as a screenshot 
I've sent a message to support. It seems to be a recent bug, as my previous tutorial uploaded without any issues two day before.

I've sent a message to support. It seems to be a recent bug, as my previous tutorial uploaded without any issues two day before.
guy91600
Karma: 13,050
Sat, Sep 20For people who are not fluent in English, when dealing with text, simply copying and pasting it into an online translator will allow them to get the translation in their native language.
Pushee-Ri
Karma: 36,749
Sat, Sep 20@Guy: Dis donc, mec, ne me dis pas que tu n'as jamais copié une capture d'écran dans DeepL? Tu devrais essayer un jour; le petit bonhomme qui traduit habituellement sortira de l'écran et te renverra la capture d'écran au visage 

guy91600
Karma: 13,050
Sat, Sep 20I have Deepl, Google Translate, and Reverso bookmarked. I think that's enough to help me understand when I'm unsure about what I'm reading.
Pushee-Ri
Karma: 36,749
Mon, Sep 22Ha! The tutorial continues right away 
I thought it was my awkward punctuation that might have caused the upload issues. With the help of the Renderhub admins (thanks so much for the help!), it turned out I had written an unfortunate combination of a specific trigger word and punctuation that was crippling the security check.

I thought it was my awkward punctuation that might have caused the upload issues. With the help of the Renderhub admins (thanks so much for the help!), it turned out I had written an unfortunate combination of a specific trigger word and punctuation that was crippling the security check.
THE ROOT OF ALL EVIL
When DAZ " invented " big, larger, monstrous breasts for its female models, the creators - dazzled by the sheer magnificence of their creation - failed to notice that they were not only offering nude models, but also clothing for these models. Since then, many of their models have not only had to endure chronic back pain, but also have the constant need to tug at their clothes as soon as they are dressed.
Nerds and boobs… this could only go wrong [wink]
You probably know the effect of the going wild mammary glands guzzling 3D clothing that occurs in models with larger bust sizes. The most effective (and probably only) way to reduce or disguise this effect is SGM: Sub Garment Morphs. You may have followed my efforts and experiments with different approaches in various threads: whether weight maps, geografts, customized 3D clothing, or whatever: nothing works, nada, niente. So, once again:
The most effective (and probably only) way to reduce or disguise this effect is SGM: Sub Garment Morphs.
To illustrate what's causing the problems, I've taken a screenshot (see below). In short (well, maybe not so short), it's this:
The larger the breasts, the more they cover parts of the chest (in fact, I've even seen models whose lower breasts even penetrated (poke through) the ribcage). While this is common practice in the wild (at least the first part mentioned), it's a serious problem for 3D models. Since every 3D clothing for DAZ is always created and rigged for the base model (GF8 BASE, G9 BASE, etc.), these errors occur because none of the BASE models have monstrous busts.
Rigging means: so that the 3D clothing follows every movement of the model, the bones as well as the influence of the bones on the skin of the model are transferred to the garment with the help of the transfer tool… and this at the vertice level! This means: if the vertices of the source model are not nearly identical to those of the target model, shifts, distortions… and mammary glands going rogue are inevitable.
Take a look at the following screenshot:

When DAZ " invented " big, larger, monstrous breasts for its female models, the creators - dazzled by the sheer magnificence of their creation - failed to notice that they were not only offering nude models, but also clothing for these models. Since then, many of their models have not only had to endure chronic back pain, but also have the constant need to tug at their clothes as soon as they are dressed.
Nerds and boobs… this could only go wrong [wink]
You probably know the effect of the going wild mammary glands guzzling 3D clothing that occurs in models with larger bust sizes. The most effective (and probably only) way to reduce or disguise this effect is SGM: Sub Garment Morphs. You may have followed my efforts and experiments with different approaches in various threads: whether weight maps, geografts, customized 3D clothing, or whatever: nothing works, nada, niente. So, once again:
The most effective (and probably only) way to reduce or disguise this effect is SGM: Sub Garment Morphs.
To illustrate what's causing the problems, I've taken a screenshot (see below). In short (well, maybe not so short), it's this:
The larger the breasts, the more they cover parts of the chest (in fact, I've even seen models whose lower breasts even penetrated (poke through) the ribcage). While this is common practice in the wild (at least the first part mentioned), it's a serious problem for 3D models. Since every 3D clothing for DAZ is always created and rigged for the base model (GF8 BASE, G9 BASE, etc.), these errors occur because none of the BASE models have monstrous busts.
Rigging means: so that the 3D clothing follows every movement of the model, the bones as well as the influence of the bones on the skin of the model are transferred to the garment with the help of the transfer tool… and this at the vertice level! This means: if the vertices of the source model are not nearly identical to those of the target model, shifts, distortions… and mammary glands going rogue are inevitable.
Take a look at the following screenshot:

REPLY
! REPORT