Comrade Krasnov - WIP & Tip

I'm currently working on a G9 version for Comrade Krasnov (also known as Cadet Bone Spurs). However, I'm not sitting at my normal workstation, but at a mini PC with a tiny monitor. Well... what wouldn't you do for a little fun, right?
I am only showing this in this section (and not in the gallery) to give some of you a useful tip.
As you can see, I like to use Blender's shape keys a lot when sculpting. This has the advantage that if I make a mistake, I don't have to start a CTRL-Z orgy, but can simply delete the shape key. Another advantage of shape keys is that I can fine-tune some modifications if wrinkles or bulges turn out to be too dramatic later on.

I am only showing this in this section (and not in the gallery) to give some of you a useful tip.
As you can see, I like to use Blender's shape keys a lot when sculpting. This has the advantage that if I make a mistake, I don't have to start a CTRL-Z orgy, but can simply delete the shape key. Another advantage of shape keys is that I can fine-tune some modifications if wrinkles or bulges turn out to be too dramatic later on.

! REPORT
so basically keys work similar to a non destructive layer, self controlled and contained?
REPLY
! REPORT
Pushee-Ri
Karma: 36,483
Sun, Sep 28Yes... at least if I understood you correctly 
Blender (Doc) says: Shape keys are used to deform objects into new shapes for animation. In other terminology, shape keys can also be referred to as " morph targets " or " blend shapes. "

Blender (Doc) says: Shape keys are used to deform objects into new shapes for animation. In other terminology, shape keys can also be referred to as " morph targets " or " blend shapes. "