Different format models, what's the best way to be?

Hello, I recently became a seller of models for DAZ. However, I don't just create models for DAZ, I create models in general. In various formats such as Collada, OBJ, FBX, Blend, and I would like to sell them as well. I can't decide what's best: should I just create another account to list these models so that my store doesn't turn into a mess? It's impossible to separate DAZ content in the store with a single account. And won't there be any problems if, for example, I list these same shoes
https://www.renderhub.com/joximoon/jm-strappy-heels-for-genesis-9
But from a different account as just a model?
https://www.renderhub.com/joximoon/jm-strappy-heels-for-genesis-9
But from a different account as just a model?
! REPORT
Heels added to my cart for next purchase spree, thank you very much 
On that topic, many artists include OBJ and original files (such as .blend or Maya files, and so forth) with their models. It might be worth advertising, but I understand how uploading your product in one category might prevent those who do not typically shop for DAZ items from discovering you.
If I were in your "heels," I would suggest that you could do the reverse as well. So, instead of one package, you could create two. One that focuses on the original multi-export of your sculpt (FBX, OBJ, with the DAZ format as an extra), and one that focuses on DAZ, including the other formats as extras, at the same price but with different names and presentations, so you can reach both audiences.

On that topic, many artists include OBJ and original files (such as .blend or Maya files, and so forth) with their models. It might be worth advertising, but I understand how uploading your product in one category might prevent those who do not typically shop for DAZ items from discovering you.
If I were in your "heels," I would suggest that you could do the reverse as well. So, instead of one package, you could create two. One that focuses on the original multi-export of your sculpt (FBX, OBJ, with the DAZ format as an extra), and one that focuses on DAZ, including the other formats as extras, at the same price but with different names and presentations, so you can reach both audiences.
REPLY
! REPORT
Luxe Muse
Karma: 5,164
Mon, Sep 29It does not need to be a different account. You can select the type of content for each product. I would, however, suggest contacting RenderHub just in case my suggestions violate any policy. I believe they do not, but I am not known for reading long texts thoroughly.
Congrats, and thanks for becoming a new vendor here!
It is perfectly acceptable to use one account and sell two versions of the same product.
One Daz Content product type and one 3D Model product type, with the title being clear which is which...
Here are two vendors doing it like this that come to mind:
https://www.renderhub.com/dreamlight
https://www.renderhub.com/shredder
Although both versions will appear in your personal store, the different product types will automatically make them appear in different sections of the marketplace.
However, you already identified the biggest reason to consider using two different accounts.
"...so that my store doesn't turn into a mess..."
Daz Content buyers and 3D model buyers are generally two different types of customers.
If they come to your store (and not just the general marketplace), they might get frustrated trying to sort through everything.
"...won't there be any problems if, for example, I list these same shoes..."
People shouldn't use multiple vendor accounts for selling the same product type, or for no good reason. But this is one of those acceptable and good reasons.
Ultimately, it's up to you - but I hope this helps.
It is perfectly acceptable to use one account and sell two versions of the same product.
One Daz Content product type and one 3D Model product type, with the title being clear which is which...
Here are two vendors doing it like this that come to mind:
https://www.renderhub.com/dreamlight
https://www.renderhub.com/shredder
Although both versions will appear in your personal store, the different product types will automatically make them appear in different sections of the marketplace.
However, you already identified the biggest reason to consider using two different accounts.
"...so that my store doesn't turn into a mess..."
Daz Content buyers and 3D model buyers are generally two different types of customers.
If they come to your store (and not just the general marketplace), they might get frustrated trying to sort through everything.
"...won't there be any problems if, for example, I list these same shoes..."
People shouldn't use multiple vendor accounts for selling the same product type, or for no good reason. But this is one of those acceptable and good reasons.
Ultimately, it's up to you - but I hope this helps.
REPLY
! REPORT
JOXIMOON
Karma: 822
Tue, Sep 30Thanks for the feedback, I also think that it's a completely different audience. I think it would be better to just have two accounts so as not to confuse either myself or buyers. It seems strange to me to release single prop models for DAZ at a price of $10. It would be better to put together a set and sell it for $10. And single models in obj and other formats should be sold separately in a separate account.
Bobb
Karma: 812
Tue, Sep 30" I also think that it's a completely different audience"
From my experience, and many (many, many) conversations with others over the past 20+ years that I've been a part of the Poserverse (which includes Studio), there's plenty of us who use many other format 3D items in Studio. Studio will import other formats but it's best to open them in Blender, make any modifications then export them into Studio. I use a lot of basic structural items to create mechanical 'gizmos' (think Rube Goldberg). I know that many others do the same.
From my experience, and many (many, many) conversations with others over the past 20+ years that I've been a part of the Poserverse (which includes Studio), there's plenty of us who use many other format 3D items in Studio. Studio will import other formats but it's best to open them in Blender, make any modifications then export them into Studio. I use a lot of basic structural items to create mechanical 'gizmos' (think Rube Goldberg). I know that many others do the same.