Luxe Amelia - WIP
285Thread Activity
Luxe Muse9 Hours ago
Luxe Muse11 Hours ago
guy91600Thu, Dec 11
Luxe MuseThu, Dec 11
Luxe MuseWed, Dec 10
guy91600Wed, Dec 10
This is an early low-resolution sculpt of my next project. She is intended to be slender, with a multi-age design. I am planning a dual-texture setup, allowing for versatile combinations to represent various ages, from early adolescence to adulthoo2,. Her look will feature light alabaster yet healthy skin and a sun-kissed, beach-blonde vibe, although it could also be a brunette, the possibilities are yours.




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I am starting with Genesis 9 and will transition to Genesis 8 (the sculpt). I haven't found a process I'm comfortable with for porting textures, so I will hand-draw textures for both Genesis 8 and Genesis 9, striving to maintain a consistent look as best I can.
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IB2024
Karma: 1,402
Wed, Oct 15I use this to go from G8 to G9, pretty sure you chould go the other way too... Very simple once you've things up.
https://www.unwrap3d.com/u3d/tutorial_uv_mapping_repaint_mesh3.aspx
https://www.unwrap3d.com/u3d/tutorial_uv_mapping_repaint_mesh3.aspx
Luxe Muse
Karma: 5,396
Wed, Oct 15Thank you so much, IB2024, for the suggestion. I’ll definitely give it a try. I attempted something similar with my Hanna character, porting her base shape from Genesis 8 to Genesis 9. However, when I realized I needed to repaint her entirely and couldn’t achieve an identical look, especially after discovering that my original Hanna Substance file was corrupted, I decided to pause that project.
IB2024
Karma: 1,402
Wed, Oct 15I've got it for May 9 to convert her maps across from G8. It was the only solution I found that wasn't giving seams - particularly around the neck/shoulder areas, I'd really struggled there.
A tenth teenage girl to feed, they will ruin you in food, clothes and outings
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Luxe Muse
Karma: 5,396
Wed, Oct 15Hi, hi, hi
that's not even the worst part; they speak another language as well. It's neither English nor Spanish, and I can't even find a dictionary for it. On a brighter note, this one will be accompanied by her mother, which brings me some relief.
that's not even the worst part; they speak another language as well. It's neither English nor Spanish, and I can't even find a dictionary for it. On a brighter note, this one will be accompanied by her mother, which brings me some relief.
COMIXIANTThu, Oct 16
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I hope she's not going to be too slender or she'll start making Laura jealous!
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Luxe Muse
Karma: 5,396
Thu, Oct 16Hi, hi, hi.
How is Laura doing? Looking forward to see more pictures of her.
How is Laura doing? Looking forward to see more pictures of her.
COMIXIANT
Just messing with the ears raally, still haven't started the sculpt yet.
Account Closed
Thu, Oct 16Just messing with the ears raally, still haven't started the sculpt yet.
Luxe Muse
Karma: 5,396
Thu, Oct 16That is a good thing. People, myself included, don't pay enough attention to those details. I always leave that for last when I'm already tired of the shape and want to finish it.
Progress has been slow because I have been quite busy this time of year. I hope things return to normal next month.


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Luxe Muse
Karma: 5,396
Wed, Oct 29Thank you! I use shape keys a lot, and for other reasons as well. I'm very bad at backing up my files, but I've made creating shape keys a habit, and it saves my day every time.
guy91600
Karma: 14,325
Wed, Oct 29What's important isn't the speed of the work, it's not a race against time, there's no deadline!
What matters is that you're happy with the result and that potential buyers like it too.
Yes, sometimes break down an open doors is good
and doesn’t hurt the shoulder too much..
What matters is that you're happy with the result and that potential buyers like it too.
Yes, sometimes break down an open doors is good
and doesn’t hurt the shoulder too much..Luxe Muse
Karma: 5,396
Wed, Oct 29Thank you for your encouraging words, Guy! I truly appreciate them!
I am naturally slow, hi hi hi. But even at my turtle pace, this one is suffering a little more than usual.
I am naturally slow, hi hi hi. But even at my turtle pace, this one is suffering a little more than usual.
I am resuming work on Amelia. I just finished porting her basic shapes, the regular and the slightly skinnier versions, to G8.


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I tried projecting the figure from G9, but there were so many issues in the end, especially around the mouth. I ended up redoing it manually.


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Luxe Muse
Karma: 5,396
Tue, Dec 09Although unlike with Hanna, I made sure to target G8, not G8.1, when splitting the head and body morphs.
DoroThee237
Karma: 14,289
Tue, Dec 09If I've followed the story correctly, Amelia will be for G8F and G9?
Good luck finishing this twin sister duo.
I admire your work because my attempts at Genesis morphs haven't exactly encouraged me to go down that path
Good luck finishing this twin sister duo.
I admire your work because my attempts at Genesis morphs haven't exactly encouraged me to go down that path

Luxe Muse
Karma: 5,396
Tue, Dec 09Hi hi hi! Thank you DoroThee!
I am fascinated by the human form, especially the lips and nose. I regret that boys do not come easily to me. It might be my hand, but that is an area I have set as a goal for 2026 (not that I have precisely conquered the female form).
However, there is still a long way to go. I have not yet sculpted the high-definition details so that I can bake my normal map. I will try to make them look as close as I can for both figures too. Separating the mouth and eyes in G9 is great for this part of the process. It is still not flawless, but it requires less artifact fixing.
I am fascinated by the human form, especially the lips and nose. I regret that boys do not come easily to me. It might be my hand, but that is an area I have set as a goal for 2026 (not that I have precisely conquered the female form).
However, there is still a long way to go. I have not yet sculpted the high-definition details so that I can bake my normal map. I will try to make them look as close as I can for both figures too. Separating the mouth and eyes in G9 is great for this part of the process. It is still not flawless, but it requires less artifact fixing.
Pushee-Ri
Karma: 39,233
Wed, Dec 10@Luxe
Hi, it's great to see and hear from you again. A month without " Hi hi hi " is tough... really tough
Good luck with your plans
Hi, it's great to see and hear from you again. A month without " Hi hi hi " is tough... really tough

Good luck with your plans

I have just finished her lips, teeth, mouth cavity, tongue, and torso details. I added small ribs for the displacement maps as well, because she is supposed to be skinny. Her navel is done too, for both G8 and G9.


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Luxe Muse
Karma: 5,396
Wed, Dec 10Wisdom tooth should be hidden, but once I work on her adult version, I will make a different set.
guy91600
Karma: 14,325
Wed, Dec 10Google Translate changed the message; it's Amelia's teeth that I find too yellow!
Luxe Muse
Karma: 5,396
Thu, Dec 11Speaking of yellow, if you are into Blender, I recommend this one, studio light/basic_2.exr (MatCap material), over the rest. I used to use clay_brown a lot before, but this one gives you a better look at fine details, in my opinion, while sculpting.
















