Luxe Amelia - WIP
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Luxe Muse3 Hours ago
Luxe Muse4 Hours ago
Bobb5 Hours ago
Luxe Muse12 Hours ago
Luxe MuseThu, Jan 29
guy91600Thu, Jan 29
Luxe MuseThu, Jan 29
Luxe MuseThu, Jan 29
Luxe MuseWed, Jan 28
Luxe MuseWed, Jan 28
This is an early low-resolution sculpt of my next project. She is intended to be slender, with a multi-age design. I am planning a dual-texture setup, allowing for versatile combinations to represent various ages, from early adolescence to adulthoo2,. Her look will feature light alabaster yet healthy skin and a sun-kissed, beach-blonde vibe, although it could also be a brunette, the possibilities are yours.




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I am starting with Genesis 9 and will transition to Genesis 8 (the sculpt). I haven't found a process I'm comfortable with for porting textures, so I will hand-draw textures for both Genesis 8 and Genesis 9, striving to maintain a consistent look as best I can.
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IB2024
Karma: 1,635
Wed, Oct 15, 2025I use this to go from G8 to G9, pretty sure you chould go the other way too... Very simple once you've things up.
https://www.unwrap3d.com/u3d/tutorial_uv_mapping_repaint_mesh3.aspx
https://www.unwrap3d.com/u3d/tutorial_uv_mapping_repaint_mesh3.aspx
Luxe Muse
Karma: 6,471
Wed, Oct 15, 2025Thank you so much, IB2024, for the suggestion. I’ll definitely give it a try. I attempted something similar with my Hanna character, porting her base shape from Genesis 8 to Genesis 9. However, when I realized I needed to repaint her entirely and couldn’t achieve an identical look, especially after discovering that my original Hanna Substance file was corrupted, I decided to pause that project.
IB2024
Karma: 1,635
Wed, Oct 15, 2025I've got it for May 9 to convert her maps across from G8. It was the only solution I found that wasn't giving seams - particularly around the neck/shoulder areas, I'd really struggled there.
A tenth teenage girl to feed, they will ruin you in food, clothes and outings
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Luxe Muse
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Wed, Oct 15, 2025Hi, hi, hi
that's not even the worst part; they speak another language as well. It's neither English nor Spanish, and I can't even find a dictionary for it. On a brighter note, this one will be accompanied by her mother, which brings me some relief.
that's not even the worst part; they speak another language as well. It's neither English nor Spanish, and I can't even find a dictionary for it. On a brighter note, this one will be accompanied by her mother, which brings me some relief.
COMIXIANTThu, Oct 16, 2025
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I hope she's not going to be too slender or she'll start making Laura jealous!
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Luxe Muse
Karma: 6,471
Thu, Oct 16, 2025Hi, hi, hi.
How is Laura doing? Looking forward to see more pictures of her.
How is Laura doing? Looking forward to see more pictures of her.
COMIXIANT
Just messing with the ears raally, still haven't started the sculpt yet.
Account Closed
Thu, Oct 16, 2025Just messing with the ears raally, still haven't started the sculpt yet.
Luxe Muse
Karma: 6,471
Thu, Oct 16, 2025That is a good thing. People, myself included, don't pay enough attention to those details. I always leave that for last when I'm already tired of the shape and want to finish it.
Progress has been slow because I have been quite busy this time of year. I hope things return to normal next month.


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Luxe Muse
Karma: 6,471
Wed, Oct 29, 2025Thank you! I use shape keys a lot, and for other reasons as well. I'm very bad at backing up my files, but I've made creating shape keys a habit, and it saves my day every time.
guy91600
Karma: 15,669
Wed, Oct 29, 2025What's important isn't the speed of the work, it's not a race against time, there's no deadline!
What matters is that you're happy with the result and that potential buyers like it too.
Yes, sometimes break down an open doors is good
and doesn’t hurt the shoulder too much..
What matters is that you're happy with the result and that potential buyers like it too.
Yes, sometimes break down an open doors is good
and doesn’t hurt the shoulder too much..Luxe Muse
Karma: 6,471
Wed, Oct 29, 2025Thank you for your encouraging words, Guy! I truly appreciate them!
I am naturally slow, hi hi hi. But even at my turtle pace, this one is suffering a little more than usual.
I am naturally slow, hi hi hi. But even at my turtle pace, this one is suffering a little more than usual.
I am resuming work on Amelia. I just finished porting her basic shapes, the regular and the slightly skinnier versions, to G8.


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I tried projecting the figure from G9, but there were so many issues in the end, especially around the mouth. I ended up redoing it manually.


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Luxe Muse
Karma: 6,471
Tue, Dec 09, 2025Although unlike with Hanna, I made sure to target G8, not G8.1, when splitting the head and body morphs.
DoroThee237
Karma: 15,064
Tue, Dec 09, 2025If I've followed the story correctly, Amelia will be for G8F and G9?
Good luck finishing this twin sister duo.
I admire your work because my attempts at Genesis morphs haven't exactly encouraged me to go down that path
Good luck finishing this twin sister duo.
I admire your work because my attempts at Genesis morphs haven't exactly encouraged me to go down that path

Luxe Muse
Karma: 6,471
Tue, Dec 09, 2025Hi hi hi! Thank you DoroThee!
I am fascinated by the human form, especially the lips and nose. I regret that boys do not come easily to me. It might be my hand, but that is an area I have set as a goal for 2026 (not that I have precisely conquered the female form).
However, there is still a long way to go. I have not yet sculpted the high-definition details so that I can bake my normal map. I will try to make them look as close as I can for both figures too. Separating the mouth and eyes in G9 is great for this part of the process. It is still not flawless, but it requires less artifact fixing.
I am fascinated by the human form, especially the lips and nose. I regret that boys do not come easily to me. It might be my hand, but that is an area I have set as a goal for 2026 (not that I have precisely conquered the female form).
However, there is still a long way to go. I have not yet sculpted the high-definition details so that I can bake my normal map. I will try to make them look as close as I can for both figures too. Separating the mouth and eyes in G9 is great for this part of the process. It is still not flawless, but it requires less artifact fixing.
Pushee-Ri
Karma: 41,783
Wed, Dec 10, 2025@Luxe
Hi, it's great to see and hear from you again. A month without " Hi hi hi " is tough... really tough
Good luck with your plans
Hi, it's great to see and hear from you again. A month without " Hi hi hi " is tough... really tough

Good luck with your plans

I have just finished her lips, teeth, mouth cavity, tongue, and torso details. I added small ribs for the displacement maps as well, because she is supposed to be skinny. Her navel is done too, for both G8 and G9.


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Luxe Muse
Karma: 6,471
Wed, Dec 10, 2025Wisdom tooth should be hidden, but once I work on her adult version, I will make a different set.
guy91600
Karma: 15,669
Wed, Dec 10, 2025Google Translate changed the message; it's Amelia's teeth that I find too yellow!
Luxe Muse
Karma: 6,471
Wed, Dec 10, 2025Either way it still had me giggling
thanks for that! Hi hi hi
thanks for that! Hi hi hiLuxe Muse
Karma: 6,471
Thu, Dec 11, 2025Speaking of yellow, if you are into Blender, I recommend this one, studio light/basic_2.exr (MatCap material), over the rest. I used to use clay_brown a lot before, but this one gives you a better look at fine details, in my opinion, while sculpting.
I'm not sure yet. I might keep the full body freckles as an add-on LIE. This is her G9 skin, as I'm close to wrapping up just the base color and some options. It has no specular or roughness maps, none of those things yet, just normal maps and base color.


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Slightly different. Although it feels like I should divert my attention to something else and come back to this later, if at all.


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Luxe Muse
Karma: 6,471
Mon, Dec 22, 2025Thank you so much, Ted! Merry Christmas to you as well. 
I already did another round for her skin. I almost discarded it all and started anewm hi hi hi. I will share once I am happy with it, but I'm super happy you drop by.

I already did another round for her skin. I almost discarded it all and started anewm hi hi hi. I will share once I am happy with it, but I'm super happy you drop by.
I'm getting closer to finishing her G9 skin, although there is still work to do. The lips aren't 100% complete, along with other details, and the roughness map needs more love too.
Afterwards, I'll move to her G8 skin. It won't be identical, but I'll try to keep it as close as I can. 
Fere is her her skin, no freckles:

And a layered option for a sprinkle of freckles on her face, but also her upper torso and shoulders.

Afterwards, I'll move to her G8 skin. It won't be identical, but I'll try to keep it as close as I can. 
Fere is her her skin, no freckles:

And a layered option for a sprinkle of freckles on her face, but also her upper torso and shoulders.

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guy91600
Karma: 15,669
Sat, Dec 27, 2025What patience! More than 2 months on the same project, I can't do that!
Luxe Muse
Karma: 6,471
Sat, Dec 27, 2025To be fair, I did go for a while without working on it. I had too much work and the holidays, with the girls at home all day, hi hi hi. But I think I will be able to finish it next month.
Glad to see someone else works on the same pace as me!
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Luxe Muse
Karma: 6,471
Sun, Dec 28, 2025The slow but sure 3D Artist Guild. I thought I was alone in this world. Hi, hi, hi.
At this rate, however, I think I am going to finish the G9 package first, or else I will make zero dollars in January and February. 

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I have been going at this for a few days, not sure what I'm doing wrong. The translucency and base color maps don't show that strange looking rectangle around her beauty spot.


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Luxe Muse
Karma: 6,471
Sat, Jan 03I thought that in my Substance files, the beauty spot layer might have had some leftover or a strange stroke I hadn’t noticed I made. But no, it looks really good. And just in case, I erased the area around every beauty spot again.
I also tried removing the specular, normal, bump, and all the other maps until only the base color and translucency remained, and the rectangle was still there.
I’m wondering if it might be something within DAZ or NVIDIA Iray itself.
I also tried removing the specular, normal, bump, and all the other maps until only the base color and translucency remained, and the rectangle was still there.
I’m wondering if it might be something within DAZ or NVIDIA Iray itself.
Luxe Muse
Karma: 6,471
Sat, Jan 03I also tried different blending modes, just for testing. Having the beauty spot layer multiply, for example. Same result. I can't see the square in the base or translucency maps.
I think I've figured it out. The beauty spots weren't desaturated enough, and the scattering was creating that artifact. I did a quick test by randomly desaturating the beauty spots, and the artifact is still there, but much better. So, I think it's a combination of using the wrong SSS settings for this particular skin and my translucency maps not working well with darker reds and browns in this case.


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guy91600
Karma: 15,669
Sun, Jan 04Honestly, do you think many buyers will take such close-up photos?
But it's true that it shows you're pushing the details to a point I hadn't imagined!
But it's true that it shows you're pushing the details to a point I hadn't imagined!
Luxe Muse
Karma: 6,471
Sun, Jan 04That is a great point. I sometimes obsess over little things like this, and I just cannot get past it until I fix it
You should see me doing the dishes, hi hi hi
You should see me doing the dishes, hi hi hiMKDAWUSS
Karma: 57,869
Sun, Jan 04That's the thing about higher resolutions - they expose those tiny details lower ones miss.
Luxe Muse
Karma: 6,471
Mon, Jan 05Oh yes, MKDAWUSS, absolutely.
Here is what I did to fix it, or rather, to make it work. Instead of simply using the translucency weight value slider, I created another map with the approximate value I had been using, and then layered the beauty spots on top to mask those areas so they would not be included in the Translucency/SSS pass.
Here is what I did to fix it, or rather, to make it work. Instead of simply using the translucency weight value slider, I created another map with the approximate value I had been using, and then layered the beauty spots on top to mask those areas so they would not be included in the Translucency/SSS pass.
All of these are using the lower-resolution version of her skin. This issue is resolved with the technique mentioned above.


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Luxe Muse
Karma: 6,471
Mon, Jan 05The transition feels a little too harsh however, but this was a test, I'll refine the new map a little more.
guy91600
Karma: 15,669
Mon, Jan 05I'm going to give Genesis a telephoto lens for next Christmas so they can take close-ups of the beauty marks 

Luxe Muse
Karma: 6,471
Mon, Jan 05I think that if it looks great up close, then you are safe and need not worry about your lens distance.
It's hard to decide. I like the third option more, but I would need to cover some of the redness around the eyes. I might have overdone it. Freckles are layered, I didn't add them to these skins. The skins are the same skin I made, just cloned few layers and made changes.






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DoroThee237
Karma: 15,064
Thu, Jan 08Stop making Amelia cry, the skin around her eyes is red from wiping away her tears 

Final Skins (under a simple light):
Default:

Alternative Skin:

The eyes are also final, the same as the brow and eyelash colors (several options for each).
Default:

Alternative Skin:

The eyes are also final, the same as the brow and eyelash colors (several options for each).
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Luxe Muse
Karma: 6,471
Mon, Jan 12Since it will take some time for her G8 version to be completed, I will initially release her package as a G9-only package. Once the G8 version is finished, it will be added as a free update, so everyone who purchases the G9 version will also receive the G8 version when it is ready.
Please note that this applies only to her young character. As you all know, I am no longer combining young and adult characters in the same package to comply with the guidelines, so the adult version will be a completely separate package.
Her G8 skin will be a little different. I am hand-painting that one as well, and I did not quite match the HD lip details exactly. I tried as much as I could, but it is not identical.
Please note that this applies only to her young character. As you all know, I am no longer combining young and adult characters in the same package to comply with the guidelines, so the adult version will be a completely separate package.
Her G8 skin will be a little different. I am hand-painting that one as well, and I did not quite match the HD lip details exactly. I tried as much as I could, but it is not identical.
Here's a little more progress on Genesis 8. (I already had her sculpture about halfway finished; these are extra details for the normal and displacement maps.) Honestly, I think she's turning out even lovelier than Genesis 9, so once I'm done with Genesis 8, Genesis 9 will receive another round of improvements.


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There's still plenty to go, but I think the G8 skin is getting closer to G9. The brows, though, high, high, high. I think I need to do those again as well.
The order is: G9 - G8

The order is: G9 - G8

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guy91600
Karma: 15,669
Wed, Jan 28Je trouve que la peau de G8 est un peu plus rose que celle de G9 qui est plus jaune. Mais ést-ce si grave ?
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I find that G8's skin is a bit pinker than G9's, which is more yellow. But is that really so important?
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I find that G8's skin is a bit pinker than G9's, which is more yellow. But is that really so important?
Luxe Muse
Karma: 6,471
Wed, Jan 28Oh yes, great observation, Guy!
I am really thinking hard about this one. It is the same PBR material. In theory, the colors I use are identical for the base color and the material. The material values are identical as well. I know I made a mistake somewhere. I just cannot figure out where. I do know my rough map and specular maps are wrong (they differ in intensity), but I do not think that causes the pinker skin. It might be that the mistake I mentioned, which I have not found yet, is combining with or affecting the translucency map.
I am really thinking hard about this one. It is the same PBR material. In theory, the colors I use are identical for the base color and the material. The material values are identical as well. I know I made a mistake somewhere. I just cannot figure out where. I do know my rough map and specular maps are wrong (they differ in intensity), but I do not think that causes the pinker skin. It might be that the mistake I mentioned, which I have not found yet, is combining with or affecting the translucency map.
Luxe Muse
Karma: 6,471
Wed, Jan 28When I say the same, I mean every layer I use in Substance Painter, I tried to do it identical for her G8 skin.
Luxe Muse
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Thu, Jan 29Hi, hi, hi, hi!
CASE IF color= "way too pink" THEN G8 ELSE G9 Group By Amelia
CASE IF color= "way too pink" THEN G8 ELSE G9 Group By Amelia
The eyebrows in the third round are looking much better. There are still some small details to work on for her skin, such as the roughness seeming too little in some areas, and so forth. And all her correctives. But I think she is almost ready.


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Bobb
Karma: 1,031
5 Hours agoTo me (and maybe just to me) she looks a bit cross eyed.
And she needs to smile, young ladies should always be smiling. How about a puppy...that'll bring out some giggles and nice smile.
And she needs to smile, young ladies should always be smiling. How about a puppy...that'll bring out some giggles and nice smile.

Luxe Muse
Karma: 6,471
4 Hours agoHi Bob. You are absolutely correct. Great calls. I will get her a puppy!! 
I still need to do her JCMs. Her current smile (base G8 smile dial) does not look like her. She is not ready. Right now I have completed only her base shapes (Natura, Skinnier, teen, etc.) and moved on to do her skin and other textures and features like her eyebrows, to look somewhat close to her G9 counterpart.

I still need to do her JCMs. Her current smile (base G8 smile dial) does not look like her. She is not ready. Right now I have completed only her base shapes (Natura, Skinnier, teen, etc.) and moved on to do her skin and other textures and features like her eyebrows, to look somewhat close to her G9 counterpart.
Luxe Muse
Karma: 6,471
3 Hours agoI redid her shot, but this time using Look At Me, versus winging it.






















