What's with the selling of color-differentiated versions as unique transactions?
103I just browsed the RenderHub store.
There's definitely a new marketing trend wherein vendors will sell many color-versions of the same model. This frankly baffles me.
Example: a plastering spatula tool that has a small spot of color on it. The vendor sells a version where the color patch is white. But also one where the color patch is blue. And one where the color patch is red. And so on.
As a user, I know that if I buy the white one, I can easily make it any color I want. So if I want to have one spatula be red, and another be blue, I'm not going to buy both the red and the blue one and double my spending. But is this what the vendor is hoping for? For real? Is the market really saturated with 3D model buyers who can't be bothered to change a color?
Or, maybe the vendor made the spatula using an image map for the whole thing, which prevents the user from changing the color of that small patch without a ton of work in a mesh editor and/or an image editor. This is fair. But I find it almost offensive that the option to change image maps is so expensive. I'm used to such things being controlled by presets in Poser or Daz, wherein these presets are part of a single download transaction. Making colors for such a small patch of surface on such an obscure item as a plaster spatula just seems needlessly absurd.
My pet hypotheses to explain why vendors are doing this is simply to take up more space on the store web pages, and get their obscure spatulas noticed.
Take a look for yourself. You'll see tons of smartphone models differentiated by so little as a shade of gray. One will look exactly like the other in the right lighting. Better get them both just in case you can't produce that kind of lighting, right?
Life is strange.
There's definitely a new marketing trend wherein vendors will sell many color-versions of the same model. This frankly baffles me.
Example: a plastering spatula tool that has a small spot of color on it. The vendor sells a version where the color patch is white. But also one where the color patch is blue. And one where the color patch is red. And so on.
As a user, I know that if I buy the white one, I can easily make it any color I want. So if I want to have one spatula be red, and another be blue, I'm not going to buy both the red and the blue one and double my spending. But is this what the vendor is hoping for? For real? Is the market really saturated with 3D model buyers who can't be bothered to change a color?
Or, maybe the vendor made the spatula using an image map for the whole thing, which prevents the user from changing the color of that small patch without a ton of work in a mesh editor and/or an image editor. This is fair. But I find it almost offensive that the option to change image maps is so expensive. I'm used to such things being controlled by presets in Poser or Daz, wherein these presets are part of a single download transaction. Making colors for such a small patch of surface on such an obscure item as a plaster spatula just seems needlessly absurd.
My pet hypotheses to explain why vendors are doing this is simply to take up more space on the store web pages, and get their obscure spatulas noticed.
Take a look for yourself. You'll see tons of smartphone models differentiated by so little as a shade of gray. One will look exactly like the other in the right lighting. Better get them both just in case you can't produce that kind of lighting, right?
Life is strange.
! REPORT
In the the end, it is their own time they are wasting. You are not alone in thinking that, its not worth buying multiple versions of the same product, so their time will not be compensated with sales. As for why? i don't have an answer for that.
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! REPORT
Another possible reason is to try and artificially inflate their model count so they get a bigger royalty % of sales.
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! REPORT
Oh, I made two skins for Yunae when I could have sold her twice? Just kidding. Those vendors should charge a little more and offer just one package with the options. But I second deathd's thought on this. It's probably to bump their percentage, something that even if I try with what I do, I'll never reach, unless I just make morphs and sell their skins, and every corrective morph as an addon for each limb.
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! REPORT
guy91600
Karma: 14,146
Mon, Oct 27Choosing the products we make is also an economic decision. Do we make a complex product that takes a long time to produce and sell it at a high price, or do we make a product that's quick to produce and sell it at a lower price? Specialty food shop or supermarket!
guy91600
Karma: 14,146
Mon, Oct 27To elaborate on my point, you can create face morphs using Face Transfer without adding textures, or create an entire character with a suitable, high-quality texture.
Luxe Muse
Karma: 5,251
Mon, Oct 27I think what I meant, and what I understood from the original post, is something a little different. For example, you can create an entire outfit (shoes, a dress, a necklace, earrings) and that will have a price based on the effort involved. Or you can sell each part individually, and that is fine too. However, the issue arises with the exact same product that features just some color variations, posted as a brand new product.
In that regard, he could have created a "Material Addon" product that provides more options. But it seems the vendor in question chose a path that feels like deceit, if this makes sense.
In that regard, he could have created a "Material Addon" product that provides more options. But it seems the vendor in question chose a path that feels like deceit, if this makes sense.






















