Daz User - Which morphs for skirts and dresses?
94I rarely see the clothes I've made that have been uploaded to the RenderHub gallery.
I'm wondering if you really use the following morphs:
*) On the thighs and shins.
*) On the floor
*) On a chair
What morphs would be useful to you?
I'm wondering if you really use the following morphs:
*) On the thighs and shins.
*) On the floor
*) On a chair
What morphs would be useful to you?
! REPORT
In the previous message I should have specified that suggestions for morphs other than those in the list were welcome!
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I find all 3 of those morphs are useful! I'm much more inclined to buy clothing that has these morphs, and am constantly on the hunt for them.
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I would like to see "hanging" morphs, such as draped over a chair, hanging from a hook or peg or even from a hanger. One I rarely see is "draped over a forearm". Another rare morph is for pullover (shirts, tops, sweaters, etc) that are being "pulled over" or even up.
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DoroThee237
Karma: 13,512
Fri, Oct 24Thanks for all the suggestions, I hope this gives some ideas to other clothing designers.
DoroThee237
Karma: 13,512
Fri, Oct 24I made some clothes placed on a chair and hung on a hanger for example:
Polka dress
https://www.renderhub.com/dorothee237/polka-dress-for-g8f

Summer dress
https://www.renderhub.com/dorothee237/summer-dress-for-g8f
Puffy jackets
https://www.renderhub.com/dorothee237/7-puffy-jackets-for-g8f
Polka dress
https://www.renderhub.com/dorothee237/polka-dress-for-g8f

Summer dress
https://www.renderhub.com/dorothee237/summer-dress-for-g8f
Puffy jackets
https://www.renderhub.com/dorothee237/7-puffy-jackets-for-g8f
I just tried your "draped over a forearm" suggestion for a conforming garment.
It's not simple and requires some thought and several adjustments. The morphed garment can only be a prop because if you use the transfer utility, part of the garment will be attached to the Genesis figure's body.
Here is the result of my test.

I think you can get a similar result with dForce or with a dynamic garment. I haven't tested it.
It's not simple and requires some thought and several adjustments. The morphed garment can only be a prop because if you use the transfer utility, part of the garment will be attached to the Genesis figure's body.
Here is the result of my test.

I think you can get a similar result with dForce or with a dynamic garment. I haven't tested it.
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An example of some of the morphs I'm referring to can be found here on RH (as well as on other sites) are by vendor JaMaRe. Typically they include a few reveal morphs as well as a variety of on the floor, a bed and sometimes draped on a chair. I've sometimes faked the draped on a chair to look like it's on a forearm, but not always successfully. Another example here on RH is Red Q Lips.
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3DSaga
Karma: 2,977
Fri, Oct 24I don't mean to imply that every vendor should do this for every item of clothing. I'm trying to respond to the question of what types of clothing morphs I, as a buyer, like and find useful.
@doro and @guy:
I know that you both spend a lot of time working on and developing draped or dropped 3D clothing. I think that's great, because that's also my direction (or rather, it was). I'm just wondering why you both seem to rely almost exclusively on morphs and don't also use dForce (or am I wrong about that?).
Without dForce, it is indeed difficult - as guy mentioned above - to hang 3D clothing on a hook or drape it over a forearm. This boils down to various props (objects) of the same 3D garment. dForce makes things much easier, as only a single prop (object) can be used. However, dForce also places a few demands on the mesh of the garment so that the simulation can run quickly and cleanly (which is especially important for " Dropables " - i.e. non-parented props).
So if you two would like to work not only with Morphs, but possibly also with dForce, I would be happy (honestly!) to give you a few tips and examples. Just write back - either here or as a PM, OK?
I know that you both spend a lot of time working on and developing draped or dropped 3D clothing. I think that's great, because that's also my direction (or rather, it was). I'm just wondering why you both seem to rely almost exclusively on morphs and don't also use dForce (or am I wrong about that?).
Without dForce, it is indeed difficult - as guy mentioned above - to hang 3D clothing on a hook or drape it over a forearm. This boils down to various props (objects) of the same 3D garment. dForce makes things much easier, as only a single prop (object) can be used. However, dForce also places a few demands on the mesh of the garment so that the simulation can run quickly and cleanly (which is especially important for " Dropables " - i.e. non-parented props).
So if you two would like to work not only with Morphs, but possibly also with dForce, I would be happy (honestly!) to give you a few tips and examples. Just write back - either here or as a PM, OK?
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! REPORT
guy91600
Karma: 13,195
Sat, Oct 25In fact, it's true that I rarely think about dForce; since it's a fairly easy feature to add, I assume users will do it. I might be wrong, though, because you have to modify several parameters to prevent the clothes from exploding. It's possible that it's not so simple for beginner Daz users!
Thanks for the advice!
Thanks for the advice!
Pushee-Ri
Karma: 37,126
Sat, Oct 25@guy
dForce itself can be easily assigned. You're right about that. However, if the 3D garment is not optimized, the vertex clusters (hems, etc.) will either cause explosions or, in the case of props (dropables), cause the garment to " crawl " out of the viewport (it really happens and looks crazy).
It should also be noted that dForce not only offers the option of using pre-simulation morphs, but also post-simulation morphs. This means that an unparented (prop) object can be draped or thrown on the ground (using dForce) and then given volume back using post-simulation morphs.
Believe me: when I started out, my projects also contained countless (!) variations of a single 3D garment (to use them for different stages of slippage) plus all kinds of props, etc. Now I only need two objects: the 3D garment and a dropable (prop)
dForce itself can be easily assigned. You're right about that. However, if the 3D garment is not optimized, the vertex clusters (hems, etc.) will either cause explosions or, in the case of props (dropables), cause the garment to " crawl " out of the viewport (it really happens and looks crazy).
It should also be noted that dForce not only offers the option of using pre-simulation morphs, but also post-simulation morphs. This means that an unparented (prop) object can be draped or thrown on the ground (using dForce) and then given volume back using post-simulation morphs.
Believe me: when I started out, my projects also contained countless (!) variations of a single 3D garment (to use them for different stages of slippage) plus all kinds of props, etc. Now I only need two objects: the 3D garment and a dropable (prop)

guy91600
Karma: 13,195
3 Hours agoThank you for the information provided in the private message. I had a dForce gathered skirt whose waistband went down to my knees, and I finally managed to find the right values for the waistband so that the skirt stays in place. I'm starting to understand the role of the different dForce parameters.
My personal preference is for dforce to be used as an enhancement rather than the main or sole factor in achieving the effect. I use it primarily for draping the garment as it's worn by the figure, and maybe to enhance the look of the reveal. For "on the floor" it's just far better to use the garment as a prop.
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