Which permanent bugs in daz studio infuriate you?
328Thread Activity
TheSte8913 Hours ago
Tenserknot15 Hours ago
Tenserknot15 Hours ago
TZO3k1Tue, Nov 25
TZO3k1Tue, Nov 25
Pushee-RiMon, Nov 24
TheSte89Mon, Nov 24
BobbSat, Nov 22
For me, it's the jumping mouse when trying to zoom in/out, the de-focusing preview renders if you select anything aside from your figure…
And the ever-infuriating fuckin' thrice-cursed muthafuckin' scene item tree, that re-parents any fuckin' item if you miss the millimetre-tiny selection that is the item list on that fuckin' shitty tree!!!11!!1
A simple solution is to add grid-snapping functionality to the tree so that you don't end up parenting things to your fuckin' selection!!11!
**NOTE: While these permanent bugs are indeed infuriating, (And NOT simply annoying) I only use colourful language to illustrate my frustration, and for comedic effect!
And the ever-infuriating fuckin' thrice-cursed muthafuckin' scene item tree, that re-parents any fuckin' item if you miss the millimetre-tiny selection that is the item list on that fuckin' shitty tree!!!11!!1
A simple solution is to add grid-snapping functionality to the tree so that you don't end up parenting things to your fuckin' selection!!11!
**NOTE: While these permanent bugs are indeed infuriating, (And NOT simply annoying) I only use colourful language to illustrate my frustration, and for comedic effect!
! REPORT
The timeline: when you change a pose in the middle of a sequence, if you haven't set a keyframe beforehand, everything is recalculated.
The automatic calculation is sometimes mind-bogglingan arm passing right through the body!
There's no way to temporarily disable this automatic calculation.
The worst part is that this problem has existed for years, and there hasn't been a single fix in several Daz Studio updates.
The automatic calculation is sometimes mind-bogglingan arm passing right through the body!
There's no way to temporarily disable this automatic calculation.
The worst part is that this problem has existed for years, and there hasn't been a single fix in several Daz Studio updates.
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TZO3k1
Karma: 884
Thu, Nov 20I would get what you're saying even better IF I were to frequently use that useless feature, the timeline is the absolute worst!
My base hair strand dosent work anymore- hence every hair that uses that build in dosent work anymore- and the daz3D team just repsondes with: have you tried to reinstall?
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TZO3k1
Karma: 884
Thu, Nov 20Thwack, thwack, thwack! That's the sound of one's head banging against the wall of frustration! I have yet to write a ticket concerning any technical issues, as I have no patience for the endless back and forth with useless solutions...
supremoomega
Karma: 4,410
Thu, Nov 20The system is already quite old, and they don't add anything to it.
The single choice 'collision Item', God forbid I want a jacket to collide against a shirt AND pants. Why would I ever need that....
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TZO3k1
Karma: 884
Thu, Nov 20Yeah, I'd imagine that other progs have a far better solution for their collision items.
Even if it's not a bug: the entire " Tool " junk (geometry editor, weight paint, bones, etc.).
You always feel like you're sitting in front of an old 286th with a DOS interface ... including similarly clunky handling
You always feel like you're sitting in front of an old 286th with a DOS interface ... including similarly clunky handling

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TZO3k1
Karma: 884
Fri, Nov 21Yeah, I believe a more responsible dev team would update the program's features along with general maintenance of the program, not neglect the entirety of the program in favour of the fuckin' alpha!
They could have at least finished up the fuckin' beta first!
They could have at least finished up the fuckin' beta first!
I will cvoncur with the jumping cursor. Not sure why something that fundamental can not get a fix.
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TZO3k1
Karma: 884
Thu, Nov 20They only fixed it with certain brands of mouse drivers which is incredibly lazy of them, It's why I hate it when people provide workarounds, as that just means that the lazy devs can ignore yet another fundamental issue with the program!
I forgot one important thing: the interrupt handling is deplorable.
For those unfamiliar, interrupt handling is the temporary suspension of a computer program's execution by the microprocessor in order to run a higher-priority program.
For example, clicking the cancel button during rendering or simulation should stop the rendering or simulation immediately.
Conclusion: I've given up on creating animations.
For those unfamiliar, interrupt handling is the temporary suspension of a computer program's execution by the microprocessor in order to run a higher-priority program.
For example, clicking the cancel button during rendering or simulation should stop the rendering or simulation immediately.
Conclusion: I've given up on creating animations.
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TZO3k1
Karma: 884
Thu, Nov 20I just discovered yet another infuriating bit about that fuckin' timeline; I would construct a very detailed scene, and often I like turning it into a turntable animation, yet when I view the fuckin' timeline, components of the scene gets strewn across the timeline as key frames, which you cannot delete, as it will delete those very scene items/poses/etc!
I really want to punch a wall...
I really want to punch a wall...
I don't know if it's even a bug, but for some of the assets, when I'm clicking on them to move them, they just don't respond to it at all, as if I have the "Selectable (In Viewport)" option turned off even though I never do. I always have to select the object from the Scene tab.
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TZO3k1
Karma: 884
Fri, Nov 21It happens when you don't have the node selection tool highlighted, at least that's what happens to me.
Here's a post that just appeared on Daz's forums and illustrates the many failings of Daz's sales promotions....
https://www.daz3d.com/forums/discussion/749066/no-wishful-behavior-here-watch-it
His/her English isn't perfect but the point is well illustrated. It's almost like they pull this kinda crap on purpose to scam people before they catch on. There is another post today about the ancient Studio problem of it not releasing VRAM after a render.
We can list the endless problems that are never fixed but the BIGGEST problem is that Daz under James Thornton doesn't give a shit and is just there to suck as much money as it can out of the platform before dumping it and moving on to another scam.
In other forums I see an increasing number of folks saying to hell with it and either giving up, or going to AI.
https://www.daz3d.com/forums/discussion/749066/no-wishful-behavior-here-watch-it
His/her English isn't perfect but the point is well illustrated. It's almost like they pull this kinda crap on purpose to scam people before they catch on. There is another post today about the ancient Studio problem of it not releasing VRAM after a render.
We can list the endless problems that are never fixed but the BIGGEST problem is that Daz under James Thornton doesn't give a shit and is just there to suck as much money as it can out of the platform before dumping it and moving on to another scam.
In other forums I see an increasing number of folks saying to hell with it and either giving up, or going to AI.
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TZO3k1
Karma: 884
Fri, Nov 21Mr. thornton is yet another silicon valley-type of cunt that is ruining the software industry!
IB2024
Karma: 1,379
Sat, Nov 22Quelle suprise? It disappeared just as quickly...
Have had my knuckles rapped there in the past for calling our their bait and switch sales tactics they don't like that for some reason!
Have had my knuckles rapped there in the past for calling our their bait and switch sales tactics they don't like that for some reason!
Bobb
Karma: 968
Sat, Nov 22Was that YOUR post?
I noticed last evening that it had been deleted. That fucker Haseltine is slowing down, he used to delete posts almost instantly.
If it WAS you, post it again and keep posting it until he bans you from posting. Then email their sales department and tell them that because of overbearing forum moderation, you'll be making all your future purchases here.
I noticed last evening that it had been deleted. That fucker Haseltine is slowing down, he used to delete posts almost instantly.
If it WAS you, post it again and keep posting it until he bans you from posting. Then email their sales department and tell them that because of overbearing forum moderation, you'll be making all your future purchases here.
TZO3k1
Karma: 884
Tue, Nov 25[i]"as a seller its really sad to hear people are switching"[/i]
Not me, and if I do use AI I would be using it as a renderer/an augment for my own creations, but my money always comes here, and with off-site purchases as well.
Not me, and if I do use AI I would be using it as a renderer/an augment for my own creations, but my money always comes here, and with off-site purchases as well.
Tenserknot
Karma: 7,822
15 Hours agoLack of intelligent leadership will always sink a company. do we remember nfts anyone?
Quote: In other forums I see an increasing number of folks saying to hell with it and either giving up, or going to AI.
Quote: as a seller its really sad to hear people are switching
I know many, former long time. Daz studio users who have switch to AI.
But that's not actually, the main problem.
Daz loses people every year from people literally dying ,getting old ,quitting due to health problems, poor, eyesight etc.
The true crisis For Daz, Renderhub etc and the
Commercial 3D Industry in general, are the number of NEW people who will never enter into those expensive ecosystems and buy the software and buy the assets, buy the required GPU 's buy the PCs
Those are the people they needed to continue to grow their businesses to be able to outpace Inflation, and that's where that's where they're ALL losing to AI.
Try convincing some broke kid in his 20s, who wants to get into making some kind of visual art/content 3D,2D or animation. that he has to spend thousands of dollars on a NVIDIA GPU just to get started with something like DAZ Iray, Before even buying useful content
And before anyone starts banging on about Blender and other FREE software you still need a beefy PC ,even more so now that blender is trying so hard to become like Houdini and C4D pushing up the hardware requirements
Luring that broke kid in his 20s
into those expensive ecosystem just wont happen when a Phone app on a device that we know He already owns can make stuff like this in mere seconds.
Quote: as a seller its really sad to hear people are switching
I know many, former long time. Daz studio users who have switch to AI.
But that's not actually, the main problem.
Daz loses people every year from people literally dying ,getting old ,quitting due to health problems, poor, eyesight etc.
The true crisis For Daz, Renderhub etc and the
Commercial 3D Industry in general, are the number of NEW people who will never enter into those expensive ecosystems and buy the software and buy the assets, buy the required GPU 's buy the PCs
Those are the people they needed to continue to grow their businesses to be able to outpace Inflation, and that's where that's where they're ALL losing to AI.
Try convincing some broke kid in his 20s, who wants to get into making some kind of visual art/content 3D,2D or animation. that he has to spend thousands of dollars on a NVIDIA GPU just to get started with something like DAZ Iray, Before even buying useful content
And before anyone starts banging on about Blender and other FREE software you still need a beefy PC ,even more so now that blender is trying so hard to become like Houdini and C4D pushing up the hardware requirements
Luring that broke kid in his 20s
into those expensive ecosystem just wont happen when a Phone app on a device that we know He already owns can make stuff like this in mere seconds.
REPLY
! REPORT
Bobb
Karma: 968
Sat, Nov 22That's an interesting take on the problem, I'd never thought of it that way.
I wonder now, how many of us came into this as an offshoot of a general computer hobby driven by say, gaming on a PC. I have a regular budget for updating or building new, and one room in the basement for my hobby/obsession/past time/affliction. Having a decent computer to play with stuff like Studio and Blender AND buy content is possibly becoming rarer. Is Daz thinking about this....or do they care?
I wonder now, how many of us came into this as an offshoot of a general computer hobby driven by say, gaming on a PC. I have a regular budget for updating or building new, and one room in the basement for my hobby/obsession/past time/affliction. Having a decent computer to play with stuff like Studio and Blender AND buy content is possibly becoming rarer. Is Daz thinking about this....or do they care?
TZO3k1
Karma: 884
Sat, Nov 22THIS! This is the major reason why our community is threatened, as the bulk of users here and on DAZ/Rendo are over the age of 40/50, there is no new blood coming anytime soon…
This community is made up of hobbyists, not professionals, so the hobbyist ecosystem will eventually die out as the only young folk getting into traditional 3D creation are professionals, and professionals wouldn't be caught dead buying genesis 8, content let alone G9, so unless Daz pulls its head out of its ass and focuses on the young hobbyist, then we can kiss our community goodbye!
This community is made up of hobbyists, not professionals, so the hobbyist ecosystem will eventually die out as the only young folk getting into traditional 3D creation are professionals, and professionals wouldn't be caught dead buying genesis 8, content let alone G9, so unless Daz pulls its head out of its ass and focuses on the young hobbyist, then we can kiss our community goodbye!
Quote:This community is made up of hobbyists, not professionals, so the hobbyist ecosystem will eventually die out as the only young folk getting into traditional 3D creation are professionals, and professionals wouldn't be caught dead buying genesis 8, content let alone G9, so unless Daz pulls its head out of its ass and focuses on the young hobbyist, then we can kiss our community goodbye!
To be fair
I don't see where there's really much Daz can do to appeal to the young hobbyists who's never going to spend thousands of dollars on a PC with NVIDIA GPU.
Again this is not entirely a DAZ
incompetence issue.
its a complete paradigm shift away from the old business models of visual content creation.
A forum Admin, on the Reallusion forums just recently openly, admitted that they're no longer interested in appealing to hobbyists.
They're desperately trying to compete with the Autodesk pros in the character animation space for films & games and they're failing miserably because the Blender and Maya guys ignore them completely Due to their own entrenched ecosystem habits
They're still too expensive for the casual hobbyists
and Daz users and now, small Indie game DEV animation shops and individuals have a truly viable alternative and cascadeur pro..
Reallusion CC5 costs money the unreal engine Metahumans are free.
And again,
Even 2D animators have no reason to buy into the Reallusion ecosystem, even for their reasonably affordable 2D animation software Cartoon animator at $150.
Because we're already at the point where AI can do much better looking and fluid to 2D animation and do it for free on the grok AI phone app.
Very exciting and disruptive times we are in.
To be fair
I don't see where there's really much Daz can do to appeal to the young hobbyists who's never going to spend thousands of dollars on a PC with NVIDIA GPU.
Again this is not entirely a DAZ
incompetence issue.
its a complete paradigm shift away from the old business models of visual content creation.
A forum Admin, on the Reallusion forums just recently openly, admitted that they're no longer interested in appealing to hobbyists.
They're desperately trying to compete with the Autodesk pros in the character animation space for films & games and they're failing miserably because the Blender and Maya guys ignore them completely Due to their own entrenched ecosystem habits
They're still too expensive for the casual hobbyists
and Daz users and now, small Indie game DEV animation shops and individuals have a truly viable alternative and cascadeur pro..
Reallusion CC5 costs money the unreal engine Metahumans are free.
And again,
Even 2D animators have no reason to buy into the Reallusion ecosystem, even for their reasonably affordable 2D animation software Cartoon animator at $150.
Because we're already at the point where AI can do much better looking and fluid to 2D animation and do it for free on the grok AI phone app.
Very exciting and disruptive times we are in.
REPLY
! REPORT
Bobb
Karma: 968
Sat, Nov 22After reading all this, It would be great if Daz would release the code and let the community run with it. I see the interest in older PC games and wonder if we (as a community) couldn't go the same route. One HUGE benefit would be driving the pirates under. The only folks playing would be huge fans and I can't see fans sharing items.
Tenserknot
Karma: 7,822
15 Hours agoAI animation looks better and the cost of entry is a very reasonable subscription fee. New users that would drive growth in former markets, will simply ignore marketplace like Daz3d, renderosity, and similar. There is nothing that will change the slow downward spiral.
Just found a new one.
I was creating my rigged asset with the figure setup, adding bone sequences for every group (43 face groups total).
By mistake, I remove a group.
CTRL+Z DOESN'T WORK
Have to start all the procedure from the beginning...
I was creating my rigged asset with the figure setup, adding bone sequences for every group (43 face groups total).
By mistake, I remove a group.
CTRL+Z DOESN'T WORK
Have to start all the procedure from the beginning...
REPLY
! REPORT
TZO3k1
Karma: 884
Tue, Nov 25If I had to make bones for my character, I would be using Blender, not Daz Studio, unless of course they charge us for native bones support for DS 2026, if they decide to go that path, I would rather they have a perpetual licence option, as I would pay for a DS 2026 if we had one…
But I say NO to thrice-cursed rentware as it's a predatory way to do business that too many in the industry model themselves after, also, take note of young college business majors and what their perspectives are, as they will be running things in the future, that is, if we still have one for our hobby… No matter, there's always Blender! :^)
But I say NO to thrice-cursed rentware as it's a predatory way to do business that too many in the industry model themselves after, also, take note of young college business majors and what their perspectives are, as they will be running things in the future, that is, if we still have one for our hobby… No matter, there's always Blender! :^)
TheSte89
Karma: 1,037
13 Hours agoHi man. As far as I know, Daz doesn't read rigs from outer modeling programs, but I admit I never used Blender to rig. Last time I tried to inport a model rigged in Maya, when I was a student, Daz totally broke it. Is Blender rigging compatible with Daz? That would be a game changer cuz I'm really getting mad
























