Poser 14 - Uh... What do you think?
672Thread Activity
terrancew_hodTue, Dec 02, 2025
JackolanternTue, Dec 02, 2025
AnabranTue, Dec 02, 2025
PosetteTue, Dec 02, 2025
guy91600Tue, Dec 02, 2025
AnabranTue, Dec 02, 2025
DarksealMon, Dec 01, 2025
terrancew_hodMon, Dec 01, 2025
BobbMon, Dec 01, 2025
DarksealMon, Dec 01, 2025
I still peek in on Renderosity. I have deep, years-spanning nostalgia for it, and have enjoyed access to vast mountains of useful good stuff from them. When they took over Poser, I was stoked and had high hopes. Even in the face of its decline, I hold out hope that something might turn it around.
It appears that Poser 14 is now available for sale or upgrade. And...
...I'm thinking carefully to find the right words for my reaction.
Digital art software normally advertises itself by displaying mind-blowing examples of the kinds of things that will be possible when you use it. Poser 14's promotional images are... screenshots of some of the menu options. I mean, I've heard of "know your target audience; give them what they want", but...
...Have they just given up on attracting new users?
I write these words with hurt in my heart. Poser 5 was what first got me working in virtual 3D space. I had no access to teachers or training. I couldn't afford Autodesk's absurd paywall subscriptions, even if I had access to the training to know how to use it. Poser is where I learned the principles of working in 3D, what works and doesn't work in composing an image, and most everything else that put me on the course I'm no today. I only migrated to Daz Studio when it became clear that the Firefly engine I was clinging to couldn't touch what was possible with Iray.
But I've been a hermit most of these years in terms of the community, so I don't know the inside baseball of how it came to this. What am I missing?
It appears that Poser 14 is now available for sale or upgrade. And...
...I'm thinking carefully to find the right words for my reaction.
Digital art software normally advertises itself by displaying mind-blowing examples of the kinds of things that will be possible when you use it. Poser 14's promotional images are... screenshots of some of the menu options. I mean, I've heard of "know your target audience; give them what they want", but...
...Have they just given up on attracting new users?
I write these words with hurt in my heart. Poser 5 was what first got me working in virtual 3D space. I had no access to teachers or training. I couldn't afford Autodesk's absurd paywall subscriptions, even if I had access to the training to know how to use it. Poser is where I learned the principles of working in 3D, what works and doesn't work in composing an image, and most everything else that put me on the course I'm no today. I only migrated to Daz Studio when it became clear that the Firefly engine I was clinging to couldn't touch what was possible with Iray.
But I've been a hermit most of these years in terms of the community, so I don't know the inside baseball of how it came to this. What am I missing?
! REPORT
Looking for the new features, and apparently it's just "simple materials" and "simple backgrounds"? huh?
there's no forum for it but there's still forums for 11, 12, and 13 ??? baffling
there's no forum for it but there's still forums for 11, 12, and 13 ??? baffling
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Excessive
Karma: 11,016
Wed, Nov 26, 2025full release notes are buried down in the link to download the demo
What am I missing? You mean by buying and Poser 14?
Actually, I don't know, but the big risk is losing money and time learning how to use it?
Oops, I just made a few enemies
Actually, I don't know, but the big risk is losing money and time learning how to use it?
Oops, I just made a few enemies

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! REPORT
I think about it like this, I started in 3D like in 2010 or2011, whenever Daz made studio free. Even then, there was no reason for me to choose Poser over Daz, primarily over cost, but also it was all the same content and most of it was made by Daz. It's 15 years later and Daz has progressed pretty well in that time up until the past couple of years. I have seen no real improvement in Poser and most users are still using V4/M4 which are figures that will be 20 years old next year
I'm glad that Rendo is supporting the software so it can hang in there and it's existing base can still use it (as long as they're not on a Mac), more products and platforms are better than less. At the same time I know of no one who either chose Poser over Daz in the past 15 years or switched from Daz to Poser. Additionally, what I've heard from vendors that are old enough to have made products for both platforms is that whatever your complaints are about content making in Daz, they are nothing compared to Poser's issues with content creation.
So yeah, to answer your question, I think they're just keeping 100's of remaining Poser users happy and updating the technology so they can use it, but I think unless you were on Poser 10 years ago, you're probably not picking this up.
I'm glad that Rendo is supporting the software so it can hang in there and it's existing base can still use it (as long as they're not on a Mac), more products and platforms are better than less. At the same time I know of no one who either chose Poser over Daz in the past 15 years or switched from Daz to Poser. Additionally, what I've heard from vendors that are old enough to have made products for both platforms is that whatever your complaints are about content making in Daz, they are nothing compared to Poser's issues with content creation.
So yeah, to answer your question, I think they're just keeping 100's of remaining Poser users happy and updating the technology so they can use it, but I think unless you were on Poser 10 years ago, you're probably not picking this up.
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brothervirgil
Karma: 233
Wed, Nov 26, 2025Yeah, my executive decision to pivot to Blender is a done deal, but I guess I was trying to understand what Rendo was trying to accomplish. It seems doubling down on catering to a tiny but established user base is the only answer that makes sense.
It has some genuinely great features in the materials system, much better than D|S, but their decision to just abandon DAZ content compatibility was so dumb lol
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! REPORT
https://www.posersoftware.com/store/products/973
So for the $100 upgrade price you lose your cloth simulation engine which was actually usable with properly modeled cloth meshes.
"Notable With This Release:
SuperFly render engine upgraded to use latest stable version of Cycles
Intel One API ARC GPU Card Support
Material Room: Return of the Simple Material Tab provides an easier, faster way to make Physically Based Materials
Scene Backgrounds: Consolidated and simplified on the Simple Material Tab and the Display Menu
GLTF/GLB Figure export
Removal of the Cloth Room simulation feature
Windows-only distribution
So for the $100 upgrade price you lose your cloth simulation engine which was actually usable with properly modeled cloth meshes.
"Notable With This Release:
SuperFly render engine upgraded to use latest stable version of Cycles
Intel One API ARC GPU Card Support
Material Room: Return of the Simple Material Tab provides an easier, faster way to make Physically Based Materials
Scene Backgrounds: Consolidated and simplified on the Simple Material Tab and the Display Menu
GLTF/GLB Figure export
Removal of the Cloth Room simulation feature
Windows-only distribution
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! REPORT
It truly is a pity, as Poser was once excellent. My interest in 3D began with that software back in 2003, and I eventually became a featured artist in their main gallery. After Daz acquired RuntimeDNA and released Iray, I remained loyal to Poser, even utilizing DSON for Genesis 2. Unfortunately, with the lack of compatibility for Genesis 3, Poser was left behind.
I still retain the 2014 version and utilize its libraries, however. As an illustrator, incorporating renders from either Poser or Daz is straightforward for me; Poser is suited for more 2D aesthetics, whereas Daz offers 3D realism. I hope to see a Poser revival in the future, as having more competition in the market is always beneficial.


I still retain the 2014 version and utilize its libraries, however. As an illustrator, incorporating renders from either Poser or Daz is straightforward for me; Poser is suited for more 2D aesthetics, whereas Daz offers 3D realism. I hope to see a Poser revival in the future, as having more competition in the market is always beneficial.


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! REPORT
*sigh*......I started with Poser when it was first released on a CD in the back of a computer magazine (I think it was 'Boot'). I was a professional graphic artist and was terribly excited at the possibilities. Unfortunately it was horribly unstable on whatever computer I tried it on, and the 'Kai's Power-Goo' interface was ridiculous even back then.
Since then I've tried a few versions and nothing has changed. The root problem is the small, tiny, teensy-weeny, itty-bitty group of hysterically loyal users. I believe that someone called Nerd3D is the leading driver behind it.
Poser is now a religion, NOT a piece of software.
Since then I've tried a few versions and nothing has changed. The root problem is the small, tiny, teensy-weeny, itty-bitty group of hysterically loyal users. I believe that someone called Nerd3D is the leading driver behind it.
Poser is now a religion, NOT a piece of software.
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! REPORT
with the release of Poser 11, Poser has more and more become scam ware.
Poser 14 offers you less, than a regular service updat for 99.95$.
Think about that.
This is a scam!
Poser 14 offers you less, than a regular service updat for 99.95$.
Think about that.
This is a scam!
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! REPORT
I actually still have an old copy of poser 12 installed.
I got it for around $50 ,on eBay, just to be able to use the old python based Ragdoll character physics engine.
At this point, poser is just a vestigial piece of necroware on full financial life support from content sold in the Daz genesis, Discount outlet store known as the " Renderosity Marketplace."
Bondware is the stereotypical absentee landlord.
With the Renderosity forums/ad hub being managed by a few volunteer loyalists believers.
They literally stripped away features from the software and gave it a full version number upgrade to 14.
They're not even pretending to care at this point.
I got it for around $50 ,on eBay, just to be able to use the old python based Ragdoll character physics engine.
At this point, poser is just a vestigial piece of necroware on full financial life support from content sold in the Daz genesis, Discount outlet store known as the " Renderosity Marketplace."
Bondware is the stereotypical absentee landlord.
With the Renderosity forums/ad hub being managed by a few volunteer loyalists believers.
They literally stripped away features from the software and gave it a full version number upgrade to 14.
They're not even pretending to care at this point.
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! REPORT
Quote:Poser is now a religion, NOT a piece of software.
People may think you are grossly exaggerating but have a read of this thread.
https://www.renderosity.com/forums/threads/2996777/poser-14-i-have-questions
Sure you have some bold "heretics" refusing to upgrade
But the delusional level of copium from the people trying to justify the removal of
dynamic cloth system, which apparently was needed for 90+ percent of Lafemmes clothing, is incredible.
Bondware claims their roadmap" includes looking at open source alternatives to the cloth room"
Which is puzzling as the old cloth system was created by a company called size8 software is listed on the poser 12 splash screen as an open source component.

https://www.abc-directory.com/site/870383
interestingly Size8 software used to make a cloth FX plugin for Autodesk Max 21 years ago!!!
https://www.postmagazine.com/Press-Center/Daily-News/2004/CLOTH-EXTENSION-FOR-3DS-MAX-7-SUBSCRIBES.aspx
IMHO The Poser faithful are clearly being lied to by Bondware about their plans for poser ........ but why??
People may think you are grossly exaggerating but have a read of this thread.
https://www.renderosity.com/forums/threads/2996777/poser-14-i-have-questions
Sure you have some bold "heretics" refusing to upgrade
But the delusional level of copium from the people trying to justify the removal of
dynamic cloth system, which apparently was needed for 90+ percent of Lafemmes clothing, is incredible.
Bondware claims their roadmap" includes looking at open source alternatives to the cloth room"
Which is puzzling as the old cloth system was created by a company called size8 software is listed on the poser 12 splash screen as an open source component.

https://www.abc-directory.com/site/870383
interestingly Size8 software used to make a cloth FX plugin for Autodesk Max 21 years ago!!!
https://www.postmagazine.com/Press-Center/Daily-News/2004/CLOTH-EXTENSION-FOR-3DS-MAX-7-SUBSCRIBES.aspx
IMHO The Poser faithful are clearly being lied to by Bondware about their plans for poser ........ but why??
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Bobb
Karma: 1,152
Fri, Nov 28, 2025Thanks for that.....
Why remove something that people want, before you have a replacement?
At least we get some entertainment out of it.
Why remove something that people want, before you have a replacement?
At least we get some entertainment out of it.
I have SO many poser versions... I just upgraded my gpu to a 5060ti and just now realized how much I've just fucked myself. I opened up poser 11 (most stable version ever) and fired up Octane to realize I can no longer render with my Octane plugin. I'm so sad right now I find myself downloading the new version of Daz. Yes, ME downloading daz. I don't even know what to say. Buy the new version of Poser... i think not. They have done nothing special since version 10.... maybe version 8.... It might be time for me to learn daz
as I saw someone say the 2026 version will at least have support for rtx 5xxx gpu. I can still superfly on cpu or firefly on gpu, but I already miss my Octane.
as I saw someone say the 2026 version will at least have support for rtx 5xxx gpu. I can still superfly on cpu or firefly on gpu, but I already miss my Octane.REPLY
! REPORT
Ok, I didn't really realize Iray wouldn't work at all with this new card.
GPU 1 (NVIDIA GeForce RTX 5060 Ti) with CUDA compute capability 12.0
is unsupported by this version of Iray photoreal.
Please look for an update with your software provider.
rip
GPU 1 (NVIDIA GeForce RTX 5060 Ti) with CUDA compute capability 12.0
is unsupported by this version of Iray photoreal.
Please look for an update with your software provider.
rip
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! REPORT
Bobb
Karma: 1,152
Sat, Nov 29, 2025Hi Darkseal, I'm sorry that you had to discover the ugly, dark secret of Studio the hard (and expensive) way.
Studio has been dragging along a LOT of old code for many years and it was couple of years ago that finally(!) they announced their intention to finally(!) rewrite the damn thing...
https://www.daz3d.com/forums/discussion/506346/daz-studio-5-development-update
DazRawb was the lead dev at the time. About that time the cancer known as Tafi came on the scene with that parasite James Thornton at the helm. He's well known as an equity promoter who destroys companies for short term profit. In the last two years they've shed employees including DazRawb. I've asked about him in the forums and had my posts deleted by that asshole Haseltine. I'm assuming that the few devs left are compliant lemmings trying to use AI to write code.
The consensus is that whatever new version appears will be garbage and locked behind a paywall.
Hang onto the last good version, 4.24, and watch what happens. Genesis 8 is still the most popular figure by quite a bit. If you're adventurous you can install the new alpha version but keep it separate. Instructions are in the forums here and Reddit.
Even if Daz collapses, the present version will still work and all the existing items are still available....somewhere. I'm sure that places like RenderHub will carry the torch as there's still a lot of people making new items.
Studio has been dragging along a LOT of old code for many years and it was couple of years ago that finally(!) they announced their intention to finally(!) rewrite the damn thing...
https://www.daz3d.com/forums/discussion/506346/daz-studio-5-development-update
DazRawb was the lead dev at the time. About that time the cancer known as Tafi came on the scene with that parasite James Thornton at the helm. He's well known as an equity promoter who destroys companies for short term profit. In the last two years they've shed employees including DazRawb. I've asked about him in the forums and had my posts deleted by that asshole Haseltine. I'm assuming that the few devs left are compliant lemmings trying to use AI to write code.
The consensus is that whatever new version appears will be garbage and locked behind a paywall.
Hang onto the last good version, 4.24, and watch what happens. Genesis 8 is still the most popular figure by quite a bit. If you're adventurous you can install the new alpha version but keep it separate. Instructions are in the forums here and Reddit.
Even if Daz collapses, the present version will still work and all the existing items are still available....somewhere. I'm sure that places like RenderHub will carry the torch as there's still a lot of people making new items.
ArtbyMel
Karma: 12,680
Sat, Nov 29, 2025I'm still using 4.22 on my computer and it works just fine, even on newer stuff.
Darkseal
Karma: 3,625
Sat, Nov 29, 2025@Bobb, yes, learning the hard/expensive way SUCKS. Looks like the cuda code for hardware compatibility was last built in 2022, which is why I can't render iray on the gpu. Well, I know nVidia has yet to make a real package, but the Nightly builds have let me hack some programs by replacing py Torch with the cu128, instead of cu121
@ArtbyMel, unfortunately the newer stuff here is not figures, but hardware support ^^
I really had no idea before upgrading to the rtx5060ti that the 5 series has no real support yet. The hardware comes before the software? I mean, who the fuck does that?!??!?! This is the first time nVidia has let me down. I am finding the hard way all of my current pipeline to have fun has been taken away from me.
@ArtbyMel, unfortunately the newer stuff here is not figures, but hardware support ^^
I really had no idea before upgrading to the rtx5060ti that the 5 series has no real support yet. The hardware comes before the software? I mean, who the fuck does that?!??!?! This is the first time nVidia has let me down. I am finding the hard way all of my current pipeline to have fun has been taken away from me.
ArtbyMel
Karma: 12,680
Sat, Nov 29, 2025That's why I have no upgraded yet. I downloaded a bunch of nVidia updates for my existing card.
Darkseal
Karma: 3,625
Sat, Nov 29, 2025i got greedy and wanted to use bigger/bette ai models. My 2070 only does fp, and I wanted bp, as well as using up to 16gb models now. It used to take me 30minutes to make a render on flux... now once the model is loaded I can do about 3minutes. But, for this, my entire pipeline has crumbled and am now rethinking life choices.
terrancew_hod
Karma: 228
Sun, Nov 30, 2025The workaround is to build the scene in the older version of daz studio and render the scene in the beta. When i built this new PC a few months ago, I bought a refurbished 4090 instead of the 5 series. I've played with the beta but not all the plugins i use to build content are compatible with the beta, but rendering should be faster in the new version.
terrancew_hod
Karma: 228
Mon, Dec 01, 2025The 5 series is supported in the Daz Studio 2025 alpha build.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Darkseal
Karma: 3,625
Mon, Dec 01, 2025AH, thank you for this. I didn't even know alphas were a thing for daz. I'll grab that! Now I just have to learn to get used to the UI, i hate their ui... but at least I'll get some PBR back.
terrancew_hod
Karma: 228
Mon, Dec 01, 2025No problem at all. The alpha will probably have bugs, which why i suggested making a scene in the regular version of DS, then running the render in the alpha. I only played with the alpha for a few minutes so i'm not sure how well it works aside from a few quick renders.
Darkseal
Karma: 3,625
Mon, Dec 01, 2025I just launched substance painter only to find out it also doesn't work. RIP. I'm so cooked right now.
Darkseal
Karma: 3,625
Mon, Dec 01, 2025HOLY FUCKING SHIT< THANK YOU THANK YOU THANK YOU. The real issue was I wasn't even seeing the uv map or preview/rotating 3d space for 3d painting. I turned off the gpu check box and loaded a new project and WAM, it's there. You saved my bacon. So glad I didn't just buy a Blender plugin, those things are all like 100-200GB in material downloads. Now I can start my next project without fear, it was going to reply on substance painter.
ty!!1!
ty!!1!
I'm still on Poser 11.
It's better than PP2024 because it has a much higher resolution preview, which I find very important for my sculpting work.
I tried to give Poser 13 a chance, but the loss of all my legacy python scripts made it unusuable. (Not to mention that the few updated python scripts available are expensive AND try to phone home)
I also wanted to give Studio a chance, but 90% of my "art" is figure sculpting and re-rigging. I waited for Studio to finally come up with an equivalent to the Poser morphbrush, but now they've hidden it behind a paywall.
With Poser 11 I can do whatever I want with my characters. The cr2's are easily editable, the rigging tools are just as good, perhaps even better than Studio's, and the morphbrush allows me to sculpt in real time without having to switch software. I can even do my own high-rez morphs within limits.
I also know my way around the material room, and my optimized Firefly shaders render faster than the fabled, but grainy "Supahfly". Not to mention that I actually LIKE the artistic freedom Firefly allows me by being NOT photoreal.
Add to that a huge collection of custom characters that probably only work correctly in Poser and 25 years worth of experience and building up muscle memory.
I probable should have taken up Blender 10 to 15yrs ago, but I'm a notorious mouse pointer and clicker. When I'm in the "flow", I hate to interrupt myself by having to bend over to my laptop keyboard and forcing my brain to remember all those fancy shortcuts.
So I find Poser's GUI perfectly fine for me.
So, no, there is absolutely nothing offered in Poser 14, that could interrest me. Poser 11 introduced some minor bugs, that's why I still have a copy of PP2014 installed, but otherwise it runs perfectly stable and is remarkably fast.
A better figure would have been nice, but as long as they don't understand the importance of an efficient mesh topology layout and what they actually can achieve with careful weightmapping, any new figure they might come up with would probably be just as rubbish as the ones they already have.
Besides, I think the "Overton window" for establishing a "Genesis Killer" figure has long been closed.
I'd love to see instancing in Poser, so that huge landscapes may be possible.
A built-in 3D painting software would be nice, too.
Sometimes I wish I could just partially subdivide a mesh. (I actually already can, but this leaves a nasty seam between bodyparts)
Poser has its limits. Of course I can't do those fancyful multi-million polygon sculpts that ZBrush can do.
I also can't do really huge landscapes. And the animation tools are woefully limited...
But for my purposes, Poser 11 works perfectly fine as it is.
Bondware would have to bring a lot more to the table, before I'd seriously consider "upgrading".
It's better than PP2024 because it has a much higher resolution preview, which I find very important for my sculpting work.
I tried to give Poser 13 a chance, but the loss of all my legacy python scripts made it unusuable. (Not to mention that the few updated python scripts available are expensive AND try to phone home)
I also wanted to give Studio a chance, but 90% of my "art" is figure sculpting and re-rigging. I waited for Studio to finally come up with an equivalent to the Poser morphbrush, but now they've hidden it behind a paywall.
With Poser 11 I can do whatever I want with my characters. The cr2's are easily editable, the rigging tools are just as good, perhaps even better than Studio's, and the morphbrush allows me to sculpt in real time without having to switch software. I can even do my own high-rez morphs within limits.
I also know my way around the material room, and my optimized Firefly shaders render faster than the fabled, but grainy "Supahfly". Not to mention that I actually LIKE the artistic freedom Firefly allows me by being NOT photoreal.
Add to that a huge collection of custom characters that probably only work correctly in Poser and 25 years worth of experience and building up muscle memory.
I probable should have taken up Blender 10 to 15yrs ago, but I'm a notorious mouse pointer and clicker. When I'm in the "flow", I hate to interrupt myself by having to bend over to my laptop keyboard and forcing my brain to remember all those fancy shortcuts.
So I find Poser's GUI perfectly fine for me.
So, no, there is absolutely nothing offered in Poser 14, that could interrest me. Poser 11 introduced some minor bugs, that's why I still have a copy of PP2014 installed, but otherwise it runs perfectly stable and is remarkably fast.
A better figure would have been nice, but as long as they don't understand the importance of an efficient mesh topology layout and what they actually can achieve with careful weightmapping, any new figure they might come up with would probably be just as rubbish as the ones they already have.
Besides, I think the "Overton window" for establishing a "Genesis Killer" figure has long been closed.
I'd love to see instancing in Poser, so that huge landscapes may be possible.
A built-in 3D painting software would be nice, too.
Sometimes I wish I could just partially subdivide a mesh. (I actually already can, but this leaves a nasty seam between bodyparts)
Poser has its limits. Of course I can't do those fancyful multi-million polygon sculpts that ZBrush can do.
I also can't do really huge landscapes. And the animation tools are woefully limited...
But for my purposes, Poser 11 works perfectly fine as it is.
Bondware would have to bring a lot more to the table, before I'd seriously consider "upgrading".
REPLY
! REPORT
Masterstroke
Karma: 4,118
Sat, Nov 29, 2025I painfully miss a morphbrush in DAZ Studio, but I keep refusing to go along with this paywall cr@p.
I've even cancelled my +membership because of that.
rigging to shape is easy in DAZ studio, even easier with the (darn, forgot the name) plug in.
DAZ's refusual to release the HiRes morph tools to none-vendors is enraging me to no end.
I just don't understand, why they make that tool free for vendors and a payed plug in product for everyone else.
(no rental paywall, of course)
Yeah, Blender, sigh
One day, it might click with Blender for me. Looks easy, when others playing with it, but for me it is still cryptic, no idea why.
Better figures, yes.
Poser figures are terrible, really terrible.
Genesis figures are way superior, but still difficult.
For the best mesh design, I'd go with Genesis 2, but that tri ax weighting has the disadvantage of this highly annoying time lack until the pose corrections snap into place.
the figures working best for me are G3 and G8.
Seams between body parts occur, because the Poser geometry editor still cracks the mesh apart.
This alone is a reason for me to abandon Poser.
I seriously think, it is always worth trying to abandon Poser.
No one should pay 99.95& for this piece of scam-garbage, that is basically running on open source components, you get charged with.
Poser died with Poser 10/PoserPro2014.
Compare Poser with IClone/CC5
they've made the progress, Poser should have made.
Ever tried to anymate in Poser?
I gave up on it because of this sh!tty feet skating. there is still no way to nail a foot to the ground.
In DAZ either, but I would never even think about animating a scene in DS which would render with 45 minutes per frame.
Two finger salute to Poser from me, and I see DAZ going the same path down, by being money greedy and blind to real improvements with an user base, that keeps on purchasing the same type of stylized comic characters, that resembles modern days butchered Hollywood chicks, with duck lips, plasitc boobs, tattooed up to the crack and six pack abs, like a guy.
I've even cancelled my +membership because of that.
rigging to shape is easy in DAZ studio, even easier with the (darn, forgot the name) plug in.
DAZ's refusual to release the HiRes morph tools to none-vendors is enraging me to no end.
I just don't understand, why they make that tool free for vendors and a payed plug in product for everyone else.
(no rental paywall, of course)
Yeah, Blender, sigh
One day, it might click with Blender for me. Looks easy, when others playing with it, but for me it is still cryptic, no idea why.
Better figures, yes.
Poser figures are terrible, really terrible.
Genesis figures are way superior, but still difficult.
For the best mesh design, I'd go with Genesis 2, but that tri ax weighting has the disadvantage of this highly annoying time lack until the pose corrections snap into place.
the figures working best for me are G3 and G8.
Seams between body parts occur, because the Poser geometry editor still cracks the mesh apart.
This alone is a reason for me to abandon Poser.
I seriously think, it is always worth trying to abandon Poser.
No one should pay 99.95& for this piece of scam-garbage, that is basically running on open source components, you get charged with.
Poser died with Poser 10/PoserPro2014.
Compare Poser with IClone/CC5
they've made the progress, Poser should have made.
Ever tried to anymate in Poser?
I gave up on it because of this sh!tty feet skating. there is still no way to nail a foot to the ground.
In DAZ either, but I would never even think about animating a scene in DS which would render with 45 minutes per frame.
Two finger salute to Poser from me, and I see DAZ going the same path down, by being money greedy and blind to real improvements with an user base, that keeps on purchasing the same type of stylized comic characters, that resembles modern days butchered Hollywood chicks, with duck lips, plasitc boobs, tattooed up to the crack and six pack abs, like a guy.
Darkseal
Karma: 3,625
Sat, Nov 29, 2025@Posette, you said it all. Poser 11pro is the most stable version of poser with just about everything you need. I MIGHT have a tip for you to get rid of those seems when you want to add subdivision. Have you tried
1. on the menu bar selecting Figure > Skinning Method > Poser Unimesh... or
2. Export > Wavefront OBJ > select all the good options along with weld verticies..... Import OBJ > open setup room and add from library the same figure. Go back to the pose room and save the figure to the library under a new name. This will kill all morphs though........ or
3. a little program called uvmapper(030a is what i have). You import the OBJ (make a backup of your original, just in case), Edit > Tools >Weld verticies, export as the original name (hope you made that backup just in case). Now use figure as normal as it's one piece. This method will probably kill all morphs, all of them, but you should have no seems.
All in all option 1 is the built in method to get rid of your seems in poser when using a higher subdiv, but then on some figures I've still seen the seams when using Octane render plug in.
@Masterstroke I'm about to get so angry with my gpu purchase that today might be the day I stick my head in Blender. I've used it a bit in the past to make a few animations, and it is close enough to Maya for me to half understand. It's just one of those things that you've got to force yourself to live in it for a week or 2 and build the new muscle memory. I do feel like iClone probably poached the poser team, or IS the real poser team and they made a whole new software for what poser should have been doing when Content Paradise was closed and Renderosity bought the Poser brand. Though that might just be a conspiracy theory.
1. on the menu bar selecting Figure > Skinning Method > Poser Unimesh... or
2. Export > Wavefront OBJ > select all the good options along with weld verticies..... Import OBJ > open setup room and add from library the same figure. Go back to the pose room and save the figure to the library under a new name. This will kill all morphs though........ or
3. a little program called uvmapper(030a is what i have). You import the OBJ (make a backup of your original, just in case), Edit > Tools >Weld verticies, export as the original name (hope you made that backup just in case). Now use figure as normal as it's one piece. This method will probably kill all morphs, all of them, but you should have no seems.
All in all option 1 is the built in method to get rid of your seems in poser when using a higher subdiv, but then on some figures I've still seen the seams when using Octane render plug in.
@Masterstroke I'm about to get so angry with my gpu purchase that today might be the day I stick my head in Blender. I've used it a bit in the past to make a few animations, and it is close enough to Maya for me to half understand. It's just one of those things that you've got to force yourself to live in it for a week or 2 and build the new muscle memory. I do feel like iClone probably poached the poser team, or IS the real poser team and they made a whole new software for what poser should have been doing when Content Paradise was closed and Renderosity bought the Poser brand. Though that might just be a conspiracy theory.
Bobb
Karma: 1,152
Sat, Nov 29, 2025There's an easy way to learn and deal with Blender.
The problem with the Blender community is that they're all hysterical fans of it, use nothing else, and eat, sleep and live Blender. They have all the shortcuts and keyboard commands memorized and DEMAND THAT YOU DO TOO! Because it's faster they'll scream.
Well yes, it is...but you have to spend a pile of time learning them and building the muscle memory to get fast and automatic with shortcuts.
It's known now that 'positional data' is a big part of our memory. That's why books let you retain info better than reading it online.
I've learned to arrange (as much as possible) all my graphics programs the same way. The good monitor, with a calibrate, in my main one in front. Off to my left is a second (usually cheaper) monitor where I put all the palettes. I try to arrange palettes in the same order too. Tools are ALWAYS the first thing on the right side of the secondary monitor. I keep the primary monitor clean of other palettes so that I have a nice, big workspace.
The big advantage to this is that you can see the tools, layers. brushes and 'stuff' that you use. Even if you're away from the program for a while, you'll know where to go for the basics as you get back into the program.
Don't bother with the huge and massive pile of plugins and helpers either. Blender has a billion of them. Stay with the basic stuff. It's not as fast but you'll know them well. I have only a very few addons and only the ones I use a lot.
The problem with the Blender community is that they're all hysterical fans of it, use nothing else, and eat, sleep and live Blender. They have all the shortcuts and keyboard commands memorized and DEMAND THAT YOU DO TOO! Because it's faster they'll scream.
Well yes, it is...but you have to spend a pile of time learning them and building the muscle memory to get fast and automatic with shortcuts.
It's known now that 'positional data' is a big part of our memory. That's why books let you retain info better than reading it online.
I've learned to arrange (as much as possible) all my graphics programs the same way. The good monitor, with a calibrate, in my main one in front. Off to my left is a second (usually cheaper) monitor where I put all the palettes. I try to arrange palettes in the same order too. Tools are ALWAYS the first thing on the right side of the secondary monitor. I keep the primary monitor clean of other palettes so that I have a nice, big workspace.
The big advantage to this is that you can see the tools, layers. brushes and 'stuff' that you use. Even if you're away from the program for a while, you'll know where to go for the basics as you get back into the program.
Don't bother with the huge and massive pile of plugins and helpers either. Blender has a billion of them. Stay with the basic stuff. It's not as fast but you'll know them well. I have only a very few addons and only the ones I use a lot.
Darkseal
Karma: 3,625
Sat, Nov 29, 2025I typically don't learn shortcuts. I try to use the gui on every program I use in the default position. I try to bend myself to the program, not the other way around. I probably suffer a bit for this to be honest, I never end up using programs to their full capacity. Yes, Blender has a billion plugins, a million free plugins, etc... It's a wet dream. I bought Maya back in 2007 I think it was, for like $4000, and it wasn't even the one with water, that version cost like $7000+. Fast forward a few years and Blender has all that and a bag of chips for free. One of these days I will learn it. So far I have been able to import fbx models and use animations, get used to the camera, some rendering tricks, etc... but I am far from being where I'd like to be to make it my default go to for 3d. Video editing, on the other hand, I use it almost exclusively for.
brothervirgil
Karma: 233
Sat, Nov 29, 2025@Darkseal "I'm about to get so angry with my gpu purchase that today might be the day I stick my head in Blender."
The project of migrating to Blender has been taking me forever for a variety of personal and professional reasons. I'm currently using CGCookie tutorials to start figuring out all the disciplines I've been cheating around with Poser and DS: modeling, shading & lighting, rigging, etc cetera.
The learning curve is real, but what keeps me going is seeing what mind-blowing things are possible with Blender. Not only in 3D animation and soft body physics, but in 2D & 2.5D hybrid animation techniques, along the lines of what you see in some of these Blizzard Warcraft character-centered short trailers.
If you find useful resources, I'd be open to hearing about them. There are a lot of impressive NSFW artists on Twitter that might be worth a follow as well.
The project of migrating to Blender has been taking me forever for a variety of personal and professional reasons. I'm currently using CGCookie tutorials to start figuring out all the disciplines I've been cheating around with Poser and DS: modeling, shading & lighting, rigging, etc cetera.
The learning curve is real, but what keeps me going is seeing what mind-blowing things are possible with Blender. Not only in 3D animation and soft body physics, but in 2D & 2.5D hybrid animation techniques, along the lines of what you see in some of these Blizzard Warcraft character-centered short trailers.
If you find useful resources, I'd be open to hearing about them. There are a lot of impressive NSFW artists on Twitter that might be worth a follow as well.
Darkseal
Karma: 3,625
Sat, Nov 29, 2025I wish I had some great tips and tricks but I really don't have much to offer. The only thing I did find useful for making my Backrooms type videos was using Mixamo... auto rig and then download animations for them. If you plan to try to make a video game (which I've also tried) it's a godsend. The animations are basic, but sometimes that's all you need.
I started out 20 some years ago with DS and than switched over to Poser 4 because I got a free copy out of a magazine. Eventually upgraded to Poser 5, and kept upgrading via contests I won along the way. I used Poser dynamics a lot, in fact I have stuff I have not yet used. But when it became apparent that I had nothing to gain from Poser about 18 months ago, I moved back over to DS. That was fun, and something of a learning curve!
It's truly sad. I still have the Poser Pro 2012 version loaded on my computer, and do occsionally use it, mostly to import into Vue. I have yet to test importing iRay materials into Vue. My gut tells me it's not going to go well. So I will keep a copy of Poser around and when I buy a new computer next year, I'll use this one to render/import Poser scenes when the mood strikes.
It's truly sad. I still have the Poser Pro 2012 version loaded on my computer, and do occsionally use it, mostly to import into Vue. I have yet to test importing iRay materials into Vue. My gut tells me it's not going to go well. So I will keep a copy of Poser around and when I buy a new computer next year, I'll use this one to render/import Poser scenes when the mood strikes.
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Darkseal
Karma: 3,625
Sat, Nov 29, 2025Similar thing happened to me, I bought Poser 4 pro about 25 years ago thinking I was going to get into 3d only to find out the Pro (which was like $400 at the time) didn't even include the software. I was SO mad. I ended up buying Poser 6 a few years later. It's really sad how many times I've been pick pocketed by Poser.
Quote:The problem with the Blender community is that they're all hysterical fans of it, use nothing else, and eat, sleep and live Blender.
Here is my personal advice , as a person who had been using blender for the past 6 years, in conjunction with character, softwares like DAZ and Reallusion iclone/CC. and even the VROID Avatar app, (Before My recent migration to an all AI workflow)
Stay far… far …FAAARRRR away from any online Blender community.
They are completely hostile to the idea of bringing in a DAZ figure or a Reallusion,Iclone figure and you will only be met with either a wall of silence or snarky dismissals of any attempts to engage them in a discussion about using these two ecosystems together.
("Just model and rig your own character bro!!")
There's a Blender sub-form over on the Daz forums, were you have some very friendly DAZ/Blender enthusiasts who are migrating their DAZ content into blender via the two major Daz content import addons , start there .
https://www.daz3d.com/forums/categories/blender-discussion
Again unless you are a hard surface modeling enthusiast or a geo-node techno babbler.
Stay away from places like blenderartist.org or any of the online blender forums.
You will only end up getting discouraged.
Here is my personal advice , as a person who had been using blender for the past 6 years, in conjunction with character, softwares like DAZ and Reallusion iclone/CC. and even the VROID Avatar app, (Before My recent migration to an all AI workflow)
Stay far… far …FAAARRRR away from any online Blender community.
They are completely hostile to the idea of bringing in a DAZ figure or a Reallusion,Iclone figure and you will only be met with either a wall of silence or snarky dismissals of any attempts to engage them in a discussion about using these two ecosystems together.
("Just model and rig your own character bro!!")
There's a Blender sub-form over on the Daz forums, were you have some very friendly DAZ/Blender enthusiasts who are migrating their DAZ content into blender via the two major Daz content import addons , start there .
https://www.daz3d.com/forums/categories/blender-discussion
Again unless you are a hard surface modeling enthusiast or a geo-node techno babbler.
Stay away from places like blenderartist.org or any of the online blender forums.
You will only end up getting discouraged.
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Bobb
Karma: 1,152
Sat, Nov 29, 2025*chuckle*
I should have mentioned that. You're correct and that's why I never mention Studio or poser if I have a question. I'm mostly using Blender to build items for my own use so it never really comes up.
I've used that Diffeomorphic thing for clothes and props and found that it works well. I hear that figures can be a bit of a problem.
I should have mentioned that. You're correct and that's why I never mention Studio or poser if I have a question. I'm mostly using Blender to build items for my own use so it never really comes up.
I've used that Diffeomorphic thing for clothes and props and found that it works well. I hear that figures can be a bit of a problem.
Darkseal
Karma: 3,625
Sat, Nov 29, 2025hehehe, this is the general 3d community biosphere once you leave the Daz/Poser ecosystem. You can't say Daz and Poser to 3d people, you can't say Ai to Daz and deviantart people. Everyone has their hang ups and it forces one to stay in their own little cocoons. Seems like each forum is it's own little high school.
Bobb
Karma: 1,152
Sat, Nov 29, 2025I feel that there's an awful lot of folks inhabiting multiple ecosystems. We're proof of that. Everyone just keeps their mouths shut about the 'other' stuff we/they play with.
thirdeyezennicai
Karma: 17,290
Sat, Nov 29, 2025I'm one of those drifters that just happen to dabble in any 3d program I can try and do something with lol
I've toyed around with Blender for a very brief amount of time, but I really wanna actually dive deep into it.
I've toyed around with Blender for a very brief amount of time, but I really wanna actually dive deep into it.
thirdeyezennicai
Karma: 17,290
Sun, Nov 30, 2025Blender will definitely be the ultimate end-all be-all factor to my ever increasing experimental mind.
it's just perfect for someone like me lmao
it's just perfect for someone like me lmao

Darkseal
Karma: 3,625
Sun, Nov 30, 2025I can't wait to see what you make! I need to make more products. Soon™
Here's one of my first attempts at making content in Blender, I made a bunch of videos a few years ago and then stopped to get back to making Poser Daz figures. I probably should work on getting better in Blender.... I have more videos that I will upload, I just posted it now to show you all. Then I made Gemini create me an app to make ai thumbnails, you know, for shits and giggles:
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DeeceySun, Nov 30, 2025
Account Closed
Not sure if you could call me one of the "Poser faithful" ... I was on the dev team for many years but retired in April-ish. I'm using Character Creator now. It's lots more fun. 8-)
But to address your question. ClothFX was open source, but it may be long in the tooth. I do remember the days when it was in Max. In Poser, the cloth room hasn't really changed since it was added in Poser 5. That's 22 years ago. I'm not even sure if it's still available .... there's a clothfx for blender but not sure if it's the same folks. So they may be looking for something more robust. Dunno.
As far as the question about why do they charge extra to add a feature that was available for free. Development time to pipe it into Poser. That doesn't come for free. 8-)
But to address your question. ClothFX was open source, but it may be long in the tooth. I do remember the days when it was in Max. In Poser, the cloth room hasn't really changed since it was added in Poser 5. That's 22 years ago. I'm not even sure if it's still available .... there's a clothfx for blender but not sure if it's the same folks. So they may be looking for something more robust. Dunno.
As far as the question about why do they charge extra to add a feature that was available for free. Development time to pipe it into Poser. That doesn't come for free. 8-)
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I was a user of the poser software since fractal designs poser 2
I remember well when the cloth engine was introduced.
And I'm aware that it's very old, but what I don't understand is why remove it now when they have no viable replacement.
Apparently many people were depending upon the cloth room for Dynamic clothing for poorly supported figures like Lafemme.
As there appears to be no level of expertise ,left in the community , for making conformers for these various crowd sourced third party, figures, there are now part of poser.
If I had to speculate, I would say it's one of those situations where they tweaked the part of the code that they actually understand to the point where it actually broke compatibility with older legacy kruft that has no documentation.
Daz did this for years with their mimic lipsync feature until recently when they finally made the painful jump to a modernized core code base essentially breaking all previous third party plugins including their nonlinear motion clip system aniMate.
By the way, Blender's cloth engine was internally developed by Todd Koeckeritz , and Daniel Genrich. and it's pretty old in and of itself, and in need of an update as well.
I remember well when the cloth engine was introduced.
And I'm aware that it's very old, but what I don't understand is why remove it now when they have no viable replacement.
Apparently many people were depending upon the cloth room for Dynamic clothing for poorly supported figures like Lafemme.
As there appears to be no level of expertise ,left in the community , for making conformers for these various crowd sourced third party, figures, there are now part of poser.
If I had to speculate, I would say it's one of those situations where they tweaked the part of the code that they actually understand to the point where it actually broke compatibility with older legacy kruft that has no documentation.
Daz did this for years with their mimic lipsync feature until recently when they finally made the painful jump to a modernized core code base essentially breaking all previous third party plugins including their nonlinear motion clip system aniMate.
By the way, Blender's cloth engine was internally developed by Todd Koeckeritz , and Daniel Genrich. and it's pretty old in and of itself, and in need of an update as well.
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guy91600
Karma: 15,405
Mon, Dec 01, 2025I remember that at one point in the last century, developers deliberately neglected code documentation, and in C, they intentionally nested multiple instructions on the same line of code. The goal was to make themselves indispensable and ensure they stayed with the company.
Today, customers are paying the price. The product is very difficult to maintain, and sometimes a significant portion of the program needs to be rewritten. As with any code modification, there's a risk of side effects. In short, inexplicable crashes, changes to save paths, etc.
Today, customers are paying the price. The product is very difficult to maintain, and sometimes a significant portion of the program needs to be rewritten. As with any code modification, there's a risk of side effects. In short, inexplicable crashes, changes to save paths, etc.
Bobb
Karma: 1,152
Mon, Dec 01, 2025RE: Blender's cloth engine.
I read somewhere (and wish I'd kept the link) that Marvelous Designer's draping engine was some open source thing developed by a university as an experiment in 3D. Many of us use it and know how well it works. I'd also read that Blender would be including it in an upcoming version.
I read somewhere (and wish I'd kept the link) that Marvelous Designer's draping engine was some open source thing developed by a university as an experiment in 3D. Many of us use it and know how well it works. I'd also read that Blender would be including it in an upcoming version.
Quote:RE: Blender's cloth engine.
I read somewhere (and wish I'd kept the link) that Marvelous Designer's draping engine was some open source thing developed by a university as an experiment in 3D. Many of us use it and know how well it works. I'd also read that Blender would be including it in an upcoming version.
According every source, I can find the, clothing simulation engine in MD is closed source
from google and Grok AI:
"The cloth simulation technology in the Marvelous Designer software is closed source and proprietary to its creator, CLO Virtual Fashion.
Key points regarding the software's nature:
Proprietary Core Technology: The underlying physics engine and core algorithms that provide its "ultra-realistic" fabric simulation are developed and owned by CLO Virtual Fashion.
License Restrictions: The terms of use explicitly prohibit users from reverse engineering, decompiling, or attempting to discover the source code of any portion of the software.
Commercial Licensing: Marvelous Designer is a commercial product available only through a paid subscription model (personal or enterprise licenses), not a free or open-source license.
Use of Open-Source Components: While the software itself is closed source, it may utilize specific, unrelated open-source libraries for certain ancillary functions, such as the FreeImage library for image handling, as noted in its OSS disclosures.
Distinction from Open-Source Alternatives: Other programs, such as Blender (which has its own simulation tools and add-ons like Simply Cloth) or Valentina, offer open-source options for 3D fashion design and pattern making, but they use different underlying technology."
Ironicly, Blender's greatest strength is also blender's greatest liability, and that's the GPL license .
Since everything put into blender has to be released under GPL ,it becomes very difficult for blender to incorporate powerful external third party technologies into the software even if they could afford to license it
Unless the tech 100% open source.
Because the owners of those technologies do not want their proprietary IP to be released under GPL.
where it can be legally reverse engineered.
However, in the long run, it does give Blender the"forced" advantage of avoiding the pitfalls of having an old piece of third party tech
,as a prime feature, that they eventually cannot update because of
Lack of documentation, a change in hardware or OS requirements,( No more Poser for Mac users after version 13)
or old license terms restricting you from recompiling for 64 bit.
Which is exactly what happened with Daz studio and the 32 bit mimic lipsinc functionality.
I read somewhere (and wish I'd kept the link) that Marvelous Designer's draping engine was some open source thing developed by a university as an experiment in 3D. Many of us use it and know how well it works. I'd also read that Blender would be including it in an upcoming version.
According every source, I can find the, clothing simulation engine in MD is closed source
from google and Grok AI:
"The cloth simulation technology in the Marvelous Designer software is closed source and proprietary to its creator, CLO Virtual Fashion.
Key points regarding the software's nature:
Proprietary Core Technology: The underlying physics engine and core algorithms that provide its "ultra-realistic" fabric simulation are developed and owned by CLO Virtual Fashion.
License Restrictions: The terms of use explicitly prohibit users from reverse engineering, decompiling, or attempting to discover the source code of any portion of the software.
Commercial Licensing: Marvelous Designer is a commercial product available only through a paid subscription model (personal or enterprise licenses), not a free or open-source license.
Use of Open-Source Components: While the software itself is closed source, it may utilize specific, unrelated open-source libraries for certain ancillary functions, such as the FreeImage library for image handling, as noted in its OSS disclosures.
Distinction from Open-Source Alternatives: Other programs, such as Blender (which has its own simulation tools and add-ons like Simply Cloth) or Valentina, offer open-source options for 3D fashion design and pattern making, but they use different underlying technology."
Ironicly, Blender's greatest strength is also blender's greatest liability, and that's the GPL license .
Since everything put into blender has to be released under GPL ,it becomes very difficult for blender to incorporate powerful external third party technologies into the software even if they could afford to license it
Unless the tech 100% open source.
Because the owners of those technologies do not want their proprietary IP to be released under GPL.
where it can be legally reverse engineered.
However, in the long run, it does give Blender the"forced" advantage of avoiding the pitfalls of having an old piece of third party tech
,as a prime feature, that they eventually cannot update because of
Lack of documentation, a change in hardware or OS requirements,( No more Poser for Mac users after version 13)
or old license terms restricting you from recompiling for 64 bit.
Which is exactly what happened with Daz studio and the 32 bit mimic lipsinc functionality.
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Darkseal
Karma: 3,625
Mon, Dec 01, 2025that's the great thing (for companies) about some "open" licenses, you can make one change and close it.
Customers are only licensees, they have no rights beyond those that are given specifically in the EULA. for that current version , you can use the software as is given in the current configuration with the current hardware, beyond that well, it will always be a crap shoot.
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The CEO of Bondware just told a loyalist ,outright not buy poser 14 "if you are happy with the old cloth simulation system of Poser 13."
and admitted there is no actual timeline for replacing it.
which is corporate speak for-Never
and the other loyalist actually thank him for personally telling them to effectively "go kick rocks you peasants "

Meanwhile Reallusion is at least trying to provide some value & innovation for their admittedly high software prices.
and admitted there is no actual timeline for replacing it.
which is corporate speak for-Never
and the other loyalist actually thank him for personally telling them to effectively "go kick rocks you peasants "

Meanwhile Reallusion is at least trying to provide some value & innovation for their admittedly high software prices.
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Tim is right when he writes, "I do not want to throw money into a well."
He should throw it with his right hand into the Trevi Fountain while turning his back to the fountain
All Italians know this
He should throw it with his right hand into the Trevi Fountain while turning his back to the fountain
All Italians know this

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If I'd own Poser...
I'd treat Poser 12 & 13 like Ghostbuster(2016) or Star Trek's Kelvin timeline...
Deny that they ever happened and try to focus back on my core audience: Housewives, retirees and generally rank 3D amateurs.
Poser was best when it was the "Bob Ross of CGI".
It's downfall began when some people got intoxicated by sniffing their own farts and wanted to go toe to toe with "The Big Boys".
Instead of getting better at what they were already good at, they tried to be something they were never meant to be.
Instead of wasting who knows how many man-hours implementing a Render engine actually noone really asked for, they could have used those resources to build better figures.
They could have improved the preview even further and maybe even their animation tools.
Good animation tools plus a decent real time preview would have been a real breakthrough for amateur animators.
Instancing would have allowed large landscapes even on average computers.
Geometry switching was never really embraced with the original Poser figures. It could have given them a big edge over Genesis functionality.
High Rez sculpting already works in Poser 11. I don't see why it wasn't perfected in the last decade.
3D painting directly in Poser also would have been a valuable asset.
But instead they destroyed decades worth of Python scripts, so that they could re-sell their own overly expensive replacements.
They crudely implemented an already outdated freebie render engine, right after the previous one had finally matured to a point where it was actually useable.
Instead of making Poser more refined and even more intuitive to use, they scared their core audience away.
It's a perfect example of hubris and enshittification.
On top of that they let a bunch of "toxic positivity" zealots run free in their forums, screaming down even the most subtle criticisms.
Like Hollywood, (And probably western society in general), they lost any sense of self reflection.
Anyway, as long as I find a machine that can run Poser 11, I'm golden.
I've long given up expecting anything positive coming from Poser and its owners.
So no disapointments here.
But even I couldn't have imagined that they yank the clothroom, the only lifeline their crappy figures still had left.
At least this shitshow makes for some really good entertainment.
I'd treat Poser 12 & 13 like Ghostbuster(2016) or Star Trek's Kelvin timeline...
Deny that they ever happened and try to focus back on my core audience: Housewives, retirees and generally rank 3D amateurs.
Poser was best when it was the "Bob Ross of CGI".
It's downfall began when some people got intoxicated by sniffing their own farts and wanted to go toe to toe with "The Big Boys".
Instead of getting better at what they were already good at, they tried to be something they were never meant to be.
Instead of wasting who knows how many man-hours implementing a Render engine actually noone really asked for, they could have used those resources to build better figures.
They could have improved the preview even further and maybe even their animation tools.
Good animation tools plus a decent real time preview would have been a real breakthrough for amateur animators.
Instancing would have allowed large landscapes even on average computers.
Geometry switching was never really embraced with the original Poser figures. It could have given them a big edge over Genesis functionality.
High Rez sculpting already works in Poser 11. I don't see why it wasn't perfected in the last decade.
3D painting directly in Poser also would have been a valuable asset.
But instead they destroyed decades worth of Python scripts, so that they could re-sell their own overly expensive replacements.
They crudely implemented an already outdated freebie render engine, right after the previous one had finally matured to a point where it was actually useable.
Instead of making Poser more refined and even more intuitive to use, they scared their core audience away.
It's a perfect example of hubris and enshittification.
On top of that they let a bunch of "toxic positivity" zealots run free in their forums, screaming down even the most subtle criticisms.
Like Hollywood, (And probably western society in general), they lost any sense of self reflection.
Anyway, as long as I find a machine that can run Poser 11, I'm golden.
I've long given up expecting anything positive coming from Poser and its owners.
So no disapointments here.
But even I couldn't have imagined that they yank the clothroom, the only lifeline their crappy figures still had left.
At least this shitshow makes for some really good entertainment.
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First, the various owners of poser spent way too many years allowing a third party to be the single point of failure in their entire business model .
That being DAZ providing the high quality millennium figures
The very moment Daz released Freak 4 that had major incompatibilities with the current version of poser at that time,
what they should have done is immediately hire a character artist from somewhere like artstation.com to create a set of flagship poser figures .
And after that, they should have enforced a rigid set of uniform standards as to what vendors need to do to create content for these flagship figures and perhaps even provide updated and free tools for them to do so.
This is what DAZ did with Genesis.
This is what Apple did with the App Store.
This is what Google with the Android market/google play Store.
Rigidly enforced uniform standards is what creates a knowledge base amongst the vendor/creator class that they can all share and creates more of an incentive for them to create for a particular platform.
However, the various owners of Poser decided to continue to churn out embarrassingly sub par native figures, while waiting for 3rd party, savior. figures to come along and provide flagship figures for them.
And how did that turn out?
An eclectic hodgepodge of various third party figures(so called "Vicky killers.") who's popularity was dictated by how much the various factions within the community liked the individual creator of the figure rather than whether the figure was a good choice for poser or easy to develop content for.(none of them were BTW)
Finally culminating with Bondware buying Poser and officially adopting that hideous Lafemme figure as the official flagship female of poser.
By this time, all of the premium figure content, developers had either quit, retired or moved over to DAZ.
And and of course, without a set of modern day, conforming, weight transfer tools built into the software as Daz studio has with the transfer utility,
As Reallusion Character creator has with its auto weighting tool, most of the clothing for the LaFemme figure was dynamic.
And poser 14 disregards even that tiny portion of the content market.
That being DAZ providing the high quality millennium figures
The very moment Daz released Freak 4 that had major incompatibilities with the current version of poser at that time,
what they should have done is immediately hire a character artist from somewhere like artstation.com to create a set of flagship poser figures .
And after that, they should have enforced a rigid set of uniform standards as to what vendors need to do to create content for these flagship figures and perhaps even provide updated and free tools for them to do so.
This is what DAZ did with Genesis.
This is what Apple did with the App Store.
This is what Google with the Android market/google play Store.
Rigidly enforced uniform standards is what creates a knowledge base amongst the vendor/creator class that they can all share and creates more of an incentive for them to create for a particular platform.
However, the various owners of Poser decided to continue to churn out embarrassingly sub par native figures, while waiting for 3rd party, savior. figures to come along and provide flagship figures for them.
And how did that turn out?
An eclectic hodgepodge of various third party figures(so called "Vicky killers.") who's popularity was dictated by how much the various factions within the community liked the individual creator of the figure rather than whether the figure was a good choice for poser or easy to develop content for.(none of them were BTW)
Finally culminating with Bondware buying Poser and officially adopting that hideous Lafemme figure as the official flagship female of poser.
By this time, all of the premium figure content, developers had either quit, retired or moved over to DAZ.
And and of course, without a set of modern day, conforming, weight transfer tools built into the software as Daz studio has with the transfer utility,
As Reallusion Character creator has with its auto weighting tool, most of the clothing for the LaFemme figure was dynamic.
And poser 14 disregards even that tiny portion of the content market.
REPLY
! REPORT
One of the major things they did wrong was to appoint the 'Poser Ambassadors' or whatever they were called. They were a little goon squad that would all sing the same little song 'The way Poser does -whatever- is the correct way, any suggestion otherwise is not welcome.' That was very effective ... in driving away anyone with helpful suggestions of how thigs could be improved..
REPLY
! REPORT
terrancew_hod
Karma: 228
Tue, Dec 02, 2025Yeah I'm glad they did away with the Poser Ambassadors. It was embarrassing to watch them attack customers that had a concern instead of being helpful. Imagine telling paying customers to be quiet when most likely they got their copy of Poser for free...





