Am I being logical?
145I'm making a series of halter clothes: rompers, jumpsuits, tops, and pants or skirts to create a cohesive outfit.
I spend a significant portion of my time creating these clothes.
Since I'm making undress morphs for these clothes, I also spend some of my time dressing Genesis only to undress her again.
Hence my question: am I being logical?

I spend a significant portion of my time creating these clothes.
Since I'm making undress morphs for these clothes, I also spend some of my time dressing Genesis only to undress her again.
Hence my question: am I being logical?


! REPORT
Absolutely 
Nobody has been born with clothes on, so it it only logical to have the option to dress on and off on digital characters.

Nobody has been born with clothes on, so it it only logical to have the option to dress on and off on digital characters.
REPLY
! REPORT
I find these options add a lot of versatility to the clothing. Undress, and on the floor poses help in making smooth sequences of renders.
REPLY
! REPORT
Of course you are. In terms of dressing a character only to undress them again, I would suggest that the gold is in the partial morphs.. the low rider or off the shoulder or simply askew look that DForce can't do alone.. without morphs, clothes become static things with a single, intended fit. Those morphs give the "artist" more options and it's logical to give your customers more options.
REPLY
! REPORT
sure there is a bit of logical in there, but simply running the simulation tools, has a bit of reward to it. "that draping and physics look of slipping off looked pretty real"
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! REPORT











