DAZ: Just another Makeup approach
92G9 (or rather, G9 Starter Essentials) comes with a few good PBR base skins that are quite usable after adjusting a few parameters.
The biggest drawback: there is no makeup. This means that the eyes and lips look very natural, but at DAZ, we have become accustomed to a little eyeliner and other makeup. As a result, the 3D skins always look a little... um... unfinished.
There are various ways to apply makeup. Unfortunately, not all of them can be used... or are too monotonous for me. Let's take a look: Integrating it directly into Face Maps is out of the question, as the face texture would have to be saved and passed on with the model. Then you'd have the DAZzer on your back for copyright infringement. That's not really necessary...
Another option would be L.I.E. - but I don't like it because I find it too inflexible in several respects. I also don't like fiddling around in the LIE editor.
My approach is therefore to use stackable opacity maps. This allows you to combine eyeliner, shadow, and lips however you like. And since I use 4K grayscale maps, the transparency and color can be adjusted quickly and easily.
What do you think?
P.S. While playing around with this model's makeup (it's my own), I noticed that the eyes are much too sad. The facial expressions are also problematic. So before there's anything new to see, I first have to recreate the model (FF Abeni).

The biggest drawback: there is no makeup. This means that the eyes and lips look very natural, but at DAZ, we have become accustomed to a little eyeliner and other makeup. As a result, the 3D skins always look a little... um... unfinished.
There are various ways to apply makeup. Unfortunately, not all of them can be used... or are too monotonous for me. Let's take a look: Integrating it directly into Face Maps is out of the question, as the face texture would have to be saved and passed on with the model. Then you'd have the DAZzer on your back for copyright infringement. That's not really necessary...
Another option would be L.I.E. - but I don't like it because I find it too inflexible in several respects. I also don't like fiddling around in the LIE editor.
My approach is therefore to use stackable opacity maps. This allows you to combine eyeliner, shadow, and lips however you like. And since I use 4K grayscale maps, the transparency and color can be adjusted quickly and easily.
What do you think?
P.S. While playing around with this model's makeup (it's my own), I noticed that the eyes are much too sad. The facial expressions are also problematic. So before there's anything new to see, I first have to recreate the model (FF Abeni).

! REPORT
Well, maybe you shouldn't build models when you're slowly recovering from a long illness: this morning, when I was creating a few promo and UI images, I didn't like what I had produced over the last few days - not at all, in fact.
Therefore, here are just a few words about my project/experiment:
As mentioned above, the aim is to be able to freely combine different makeup components. For example, eyeliner A with eye shadow B and lipstick C. And all this without altering the underlying texture map (base color).
Since I use grayscale maps, experienced users can easily change the colors of eye shadow or lipstick... and maybe I'll manage to program a color picker, which will make it even easier. We'll see...
Therefore, here are just a few words about my project/experiment:
As mentioned above, the aim is to be able to freely combine different makeup components. For example, eyeliner A with eye shadow B and lipstick C. And all this without altering the underlying texture map (base color).
Since I use grayscale maps, experienced users can easily change the colors of eye shadow or lipstick... and maybe I'll manage to program a color picker, which will make it even easier. We'll see...
REPLY
! REPORT
While browsing rawstory (and later huffpost), I came across this interesting and inspiring article. I had already written here and there that one of the things that really annoys me about DAZ is the 136% neatness and accuracy of 3D clothing. And since I'm currently working on makeup, the article is just the right trigger to start thinking in the direction of "messy makeup":
https://www.huffpost.com/entry/messy-girl-look_l_69a07ebce4b059e1adf27bcc?origin=home-life-unit
https://www.huffpost.com/entry/messy-girl-look_l_69a07ebce4b059e1adf27bcc?origin=home-life-unit
REPLY
! REPORT
Since I still can't concentrate for long periods of time (due to the aftereffects of the flu/COVID), I've put work on Abeni (dark skin) on hold and continued with Kaori (pale skin). But that turned out to be a good thing, since I figured out how to make the texture maps for large-area makeup (e.g., eyeshadow) look a bit more natural. Here's a quick example with Kaori, eyeshadow, and eyeliner.


REPLY
! REPORT
You may be familiar with the following situation: Let's say you have two models (let's call them Sue and Pam) with the same skin type and complexion. If you assign Sue's skin to the model Pam, it might happen that you no longer see Pam in front of you, but - let's call her - Sue's sister. In other words, Pam's face changes significantly. Amazing… but also a bit unsettling.
But where does this (unplanned) shape-shifting come from?
For one thing, this is due to the models' different makeup (even if you don't notice any heavy makeup at first glance). On the other hand, some producers have taken the trouble to highlight distinctive facial features (cheeks, cheekbones, eye sockets, etc.) - either with blush or, more often, through contrasts in the texture maps.
The DAZ Basic Skins for G9 (Starter Essentials) feature no makeup and very little (if any) contrast in the facial features mentioned. This means these neutral skins can be applied to any model without significantly altering the face. That's really cool! Unfortunately, though, the lack of makeup makes the models' faces look less radiant (compared to other models who are wearing makeup).
And that's exactly where my MUK approach comes in: Starter Essential Skins with makeup that you can mix and customize yourself.
But where does this (unplanned) shape-shifting come from?
For one thing, this is due to the models' different makeup (even if you don't notice any heavy makeup at first glance). On the other hand, some producers have taken the trouble to highlight distinctive facial features (cheeks, cheekbones, eye sockets, etc.) - either with blush or, more often, through contrasts in the texture maps.
The DAZ Basic Skins for G9 (Starter Essentials) feature no makeup and very little (if any) contrast in the facial features mentioned. This means these neutral skins can be applied to any model without significantly altering the face. That's really cool! Unfortunately, though, the lack of makeup makes the models' faces look less radiant (compared to other models who are wearing makeup).
And that's exactly where my MUK approach comes in: Starter Essential Skins with makeup that you can mix and customize yourself.
REPLY
! REPORT
Each MUK project (3 are planned) will include at least 3 different presets for the skin (variations of the base skin in terms of skin tone). While this makes it more difficult to find the right shader for colored presets (such as with eye shadow), it also ensures that MUK should be usable (without adjustment) on third-party skins with the same skin tone. And if it doesn't quite match, the intensity can be easily adjusted.
From left to right:
Mochi Hada (very pale) - Medium Pale - Regular (g2) improved
Please note: even " regular improved " is lighter than the DAZ Genesis Female 01 base skin

From left to right:
Mochi Hada (very pale) - Medium Pale - Regular (g2) improved
Please note: even " regular improved " is lighter than the DAZ Genesis Female 01 base skin

REPLY
! REPORT
Sunny is the protagonist of MUK Bright (i.e., bright skin). The three skin tones for the Bright Project have already been determined (see below). From left to right: slightly paler than G9 Base Skin 01, Base Skin 01 with slight enhancements, and finally, a light tan.
Now it's time to adjust the makeup so it matches all three skin tones. This might take a while, because: it's no walk in the park ... not at all

Now it's time to adjust the makeup so it matches all three skin tones. This might take a while, because: it's no walk in the park ... not at all


REPLY
! REPORT











