I'm trying to create my first pack of backdrops and lighting. I got the hang of making a backdrop in Blender but, since you have to extrude the edge in Blender it distorts the texture being used on the backdrop. Does anyone know how I can make these and not have that happen?
Hope I make sense....
Yea, sounds like the UV is getting messed up, also make sure.
You also may need to apply size and rotation... in blender 2.7x: CTRL+A then click Rotation & Scale
This resets the rotation and scale, preventing weird distortion.
Then you may also need to reset your UV map, you might be able to get away with doing a U then U in Edit mode to unwrap the UV